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Aguilar, J.; Buendia, O.; Pinto, A.; Gutiérrez, J. – Interactive Learning Environments, 2022
Social Learning Analytics (SLA) seeks to obtain hidden information in large amounts of data, usually of an educational nature. SLA focuses mainly on the analysis of social networks (Social Network Analysis, SNA) and the Web, to discover patterns of interaction and behavior of educational social actors. This paper incorporates the SLA in a smart…
Descriptors: Learning Analytics, Cognitive Style, Socialization, Social Networks
Oshanova, Nurzhamal; Anuarbekova, Gulzat; Shekerbekova, Shirinkyz; Arynova, Gylnar – Australian Educational Computing, 2019
In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard…
Descriptors: Mathematical Concepts, Computer Science Education, Programming Languages, Secondary School Students
Teiermayer, Attila – Physics Education, 2019
The BBC Micro:bit is a great device to encourage students to get involved in Computer Science and to create their own digital projects. However, the design of the single-board computer (including the built-in sensors) makes it possible to use it in Physics lessons or in Physics related activities, too. Those students who are keen to take up…
Descriptors: Science Instruction, Physics, Computer Science Education, Computers
Malik, Sohail Iqbal – International Journal of Information and Communication Technology Education, 2019
Learning to program requires the development of multiple skills including critical thinking, problem-solving, as well as learning the syntax and semantics of the programming language. For novices, to acquire all these skills is considered a challenging and difficult task. They have to focus on both problem-solving strategies and the syntax and…
Descriptors: Computer Science Education, Programming, Introductory Courses, Taxonomy
Friebroon-Yesharim, Mor; Ben-Ari, Mordechai – International Journal of Computer Science Education in Schools, 2018
Studying computer science (CS) in elementary schools has gained become popular in recent years. However, students at such a young age encounter difficulties when first engaging with CS. Robotics has been proposed as a medium for teaching CS to young students, because it reifies concepts in a tangible object, and because of the excitement of…
Descriptors: Computer Science Education, Robotics, Elementary School Students, Elementary School Science
Cárdenas-Cobo, Jesennia; Puris, Amilkar; Novoa-Hernández, Pavel; Galindo, José Angel; Benavides, David – IEEE Transactions on Learning Technologies, 2020
Learning computer programming is a challenging process. Among the current approaches for overcoming this challenge, visual programming languages (VPLs), such as Scratch, have shown very promising results for beginners. Interestingly, some higher education institutions have started to use VPLs to introduce basic programming concepts, mainly in CS1…
Descriptors: Computer Science Education, Programming, Programming Languages, Teaching Methods
Bushmeleva, Natalia A.; Isupova, Natalya I.; Mamaeva, Ekaterina A.; Kharunzheva, Elena V. – European Journal of Contemporary Education, 2020
The problem of the research is due to the need to create a special engineering style of thinking within the digital educational space, which implies readiness for research, creativity, responsibility, and supported by modern high-tech tools in order to provide resources for solving the problems of Industry 4.0. The purpose of the study is to…
Descriptors: Engineering Education, Thinking Skills, Creativity, Information Technology
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
Zhang, Xihui; Crabtree, John D.; Terwilliger, Mark G.; Jenkins, Janet T. – Journal of Information Systems Education, 2020
A solid foundation in computer programming is critical for students to succeed in advanced computing courses, but teaching such an introductory course is challenging. Therefore, it is important to develop better approaches in order to improve teaching effectiveness and enhance student learning. In this paper, we present 26 tips for teaching…
Descriptors: Programming, Programming Languages, Introductory Courses, Computer Science Education
Bozan, Karoly; Stoner, Claire; Maden, Burcu – Information Systems Education Journal, 2023
User Experience Design (UXD) is an often-neglected area of the information systems (IS) curriculum. UXD classes specifically designed for IS students are still uncommon in IS programs and this study aims to add to the body of knowledge to prepare a more well-rounded future generation of IS professionals. With this goal in mind, this study…
Descriptors: Information Systems, Interdisciplinary Approach, Constructivism (Learning), Teaching Methods
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement
Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
Velloso, M.; Arana, M.; Acioly, V.; Santos, A. C. F. – Physics Education, 2021
The COVID-19 Pandemic interrupted university activities at the beginning of the first semester of 2020, forcing the academic community to reinvent itself to meet the determinations of social isolation. The use of assistive technologies such as information and communication technologies has never been more welcome. However, for a college student…
Descriptors: Blindness, Teaching Methods, Distance Education, Undergraduate Students
Stadelmann, Thilo; Keuzenkamp, Julian; Grabner, Helmut; Würsch, Christoph – Education Sciences, 2021
We present the "AI-Atlas" didactic concept as a coherent set of best practices for teaching Artificial Intelligence (AI) and Machine Learning (ML) to a technical audience in tertiary education, and report on its implementation and evaluation within a design-based research framework and two actual courses: an introduction to AI within the…
Descriptors: Artificial Intelligence, Teaching Methods, Electronic Learning, Blended Learning
Kivuti, Edwin Mwosa – International Journal of Information and Communication Technology Education, 2021
This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course. 111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Preferences

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