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Waller, Patricia F. – 1983
Because it is a well-accepted fact that young persons have more than their share of automobile crashes and because the task of driving is a complex one that requires practice to be mastered, it is proposed that a careful human factors analysis of the task of driving be undertaken based on empirically demonstrated differences among driver groups.…
Descriptors: Age, Curriculum Development, Driver Education, Educational Technology
Fields, Owen; And Others – 1978
This guide is designed to assist business teachers to effectively use simulations that involve student interaction. Learning experiences in all levels of business and office education are examined: business exploration, basic business, and occupational preparation. In the introduction, the types of simulated activities are explained, along with…
Descriptors: Annotated Bibliographies, Business Education, Business Skills, Career Exploration
Hansen, Patricia A.; And Others – 1977
The document explains how to develop learning package activities. Learning packages are self-instructional and self-paced learning systems that enable a learner to achieve objectives by becoming involved in individually selected activities. The document is presented in three sections. Section I introduces the rationale behind learning packages and…
Descriptors: Behavioral Objectives, Case Studies, Curriculum Development, Curriculum Guides
Gerlach, Ronald A.; Lamprecht, Lynne W. – 1975
The practitioner-oriented book provides objectives and goals, learning activities, resources, teaching techniques, and other sources helpful for K-12 teachers developing, planning, and implementing law education programs in the social studies classroom. The first chapter examines the role of the law and society, goals for instruction, and law for…
Descriptors: Audiovisual Aids, Case Studies, Community Resources, Curriculum Development
Lovelace, Juan Carlos. – 1975
An inter-racial simulation game was administered to 6 ninth grade social studies classes in a desegregated upper middle class suburban junior high school to determine how the game would affect the white students racial attitudes and the self perceived race relations within the classrooms. There were two experimental treatments, the Sunrise game,…
Descriptors: Adolescents, Attitude Change, Black Students, Class Activities
Karweit, Nancy; Livingston, Samuel A. – 1969
The major hypotheses of this experiment were that students who play a computer game in teams of two or three will perform at least as well as those who play the game individually, and that teams of two or three students will be at least as successful in the game as individual students. Sixth graders of high academic ability were divided into four…
Descriptors: Autoinstructional Aids, Computer Assisted Instruction, Computer Oriented Programs, Decision Making
The Political-Military Exercise as a Teaching Device in Political Science: A Handbook. Final Report.
Coward, H. Roberts – 1969
Procedures for the operation of the Political-Military Exercise (PME) are detailed in this handbook as a means of involving political science students in the actual dynamics of international policy-making decisions through the PME game experience. Two basic designs for operating the simulation exercise are presented with a discussion of the format…
Descriptors: Decision Making, Foreign Policy, Game Theory, Games
Philadelphia School District, PA. – 1971
This publication includes lesson plans designed to help students and teachers explore students' rights and their corresponding responsibilities to others in the school and the community. Objectives are to demonstrate that an interrelationship exists between rights and responsibilities, that the freedom of expression inherent in the Student Bill of…
Descriptors: Case Studies, Civil Liberties, Curriculum Development, Debate
Yates, James R., Ed. – 1972
This publication is the result of the efforts of numerous professors and students of general and special educational administration. The instructional materials included fall into audiovisual and gaming categories and were selected according to quality and relevance only after actual screening and use. As a result, users of this publication can be…
Descriptors: Administrative Principles, Administrator Education, Audiovisual Aids, Collective Bargaining
Kourilsky, Marilyn – 1976
The Kinder-Economy, a teacher-guided program which introduces basic economic concepts to primary children through an action/simulation/participation program, is discussed. The experimental program is based on the belief that young children can identify and comprehend economic concepts and apply them to real situations in their own milieu.…
Descriptors: Case Studies, Comparative Analysis, Concept Formation, Concept Teaching
Peer reviewedVockell, Edward L. – Clearing House, 1987
Recommends using academic learning time as the major factor in deciding whether and how to introduce the computer into the curriculum at any grade level or any subject. (JC)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Elementary Secondary Education
Sprague, Stuart Seely – Southern Social Studies Quarterly, 1988
Describes a method for re-enacting presidential elections as a classroom activity, stressing the importance of student involvement in learning. Provides a way to structure each election for classroom instruction and suggests some of the more significant elections to study. Includes a number of nineteenth century election songs as examples of…
Descriptors: Citizenship Education, Class Activities, Elections, Elementary Secondary Education
Peer reviewedSmith, Peter E. – Simulation and Games, 1987
Reviews research and development in media and computer based classroom simulations, emphasizing feasibility and reliability, presentation modes, and benefits. Areas of further study are highlighted, including transfer of training, degree of realism necessary, and correlation with instructional theories; specific variables for study are also…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Research, Feasibility Studies
Stringer, W. C.; And Others – Journal of Agronomic Education, 1987
Describes the development of a computer simulation model of forage-beef production systems, which is intended to incorporate soil, forage, and animal decisions into an enterprise scenario. Produces a summary of forage production and livestock needs. Cites positive assessment of the program's value by participants in inservice training workshops.…
Descriptors: Agricultural Production, Agriculture, Agronomy, College Science
Peer reviewedFrederick, Peter J. – New Directions for Teaching and Learning, 1987
Suggestions to help faculty discover ways of achieving interactive, investigatory, and intimate learning environments in large settings are provided. The instructional objective is to empower students to take responsibility for their own learning. (MLW)
Descriptors: Brainstorming, Class Size, College Instruction, College Students


