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Sri Yuliani; Khulaifiyah; Andi Idayani – Pegem Journal of Education and Instruction, 2024
The Objective of the study was to ascertain how Rosetta Stone in English class affected students' ability to pronounce English. This methodology employed a quasi-experimental pretest-posttest design with 30 samples split into two groups. The technique used was non-probability sampling. Pronunciation test technique was employed for data collecting.…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Pronunciation Instruction
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Ahmed Aldousari; Weili Yuan – Journal of Education and e-Learning Research, 2024
This study investigates how Saudi Arabian special education teachers believe about online learning for students with disabilities evaluating their familiarity with the subject and identifying factors affecting their preparedness to adopt this mode of instruction. Researchers aim to understand educators' perceptions of delivering special education…
Descriptors: Foreign Countries, Teacher Attitudes, Electronic Learning, Students with Disabilities
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Christos Chytas; Sylvia Patricia van Borkulo; Paul Drijvers; Erik Barendsen; Jos L. J. Tolboom – Digital Experiences in Mathematics Education, 2024
Nowadays, mathematics teachers in K-12 strive to promote their students' mathematical knowledge and computational thinking (CT) skills. There is an increasing need for effective CT-embedded mathematics learning material and a better understanding of students' views toward them. In this work, we present the results of a research study, which…
Descriptors: Thinking Skills, Mathematics Instruction, Teaching Methods, Computer Software
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Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
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Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
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Felienne Hermans – Informatics in Education, 2024
This autoethnographic paper is part of a special issue trying to answer the question "How to design or choose languages for programming novices?" I will describe how my programming language Hedy was created, how the initial design goals were formed, how my perspectives on learning and teaching changed along the way, and how Hedy changed…
Descriptors: Decision Making, Programming Languages, Novices, Computer Science Education
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Wen Liu – Language Teaching Research Quarterly, 2024
Automated writing evaluation feedback (AWE) has become popular in writing classrooms. However, few studies have conducted a comprehensive review of the employment of AWE in learning areas. This study aimed to provide a systematic review of the current research on AWE feedback, including its validity, effects, and students' engagement with AWE…
Descriptors: Writing Instruction, Learner Engagement, Feedback (Response), Teaching Methods
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Aitor Garcés-Manzanera – Journal of New Approaches in Educational Research, 2024
This study investigates the relationship between pausing and revision behaviors, as captured by pause bursts (P-bursts) and revision bursts (R-bursts), and text quality in digital L2 writing contexts among young English as a Foreign Language (EFL) learners. The study involved 22 elementary school students aged 10-11 years, with English proficiency…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Revision (Written Composition)
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Chi Hong Leung – Asian Journal of Contemporary Education, 2024
The purpose of this paper is to study the topic of prompt engineering, which serves as a valuable tool for teachers in creating optimal prompts that effectively enhance students' learning experiences with ChatGPT. This paper explores a variety of strategies related to prompt engineering. These strategies include assigning specific roles to…
Descriptors: Teaching Methods, Technology Uses in Education, Computer Software, Cues
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Julianna Washington; Taylor Darwin; Theodora Beauchamp; Candace Walkington – Grantee Submission, 2024
Prisms VR, a secondary math learning application, allows for users to see, manipulate, and engage with mathematical concepts in an embodied way in Virtual Reality (VR) environment. We examine cases in which mathematics teachers and middle school students worked through Prisms and reflected upon their experiences. Findings indicate that VR…
Descriptors: Mathematics Instruction, Teacher Attitudes, Computer Simulation, Algebra
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Robert Godwin-Jones – Language Learning & Technology, 2024
Generative AI offers significant opportunities for language learning. Tools like ChatGPT provide second language practice through chats in written or voice formats, with the learner specifying through prompts conversational parameters. AI can be instructed to give corrective feedback and create practice exercises. Using AI, instructors can build…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Computer Software
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Hansol Lee; Jang Ho Lee – Language Learning & Technology, 2024
Artificial intelligence (AI) has considerably advanced the methods for individualizing language learning opportunities, such as assessing learning progress and recommending effective individual instruction. In the present study, we conducted a meta-analysis to synthesize recent empirical findings pertaining to the utilization of AI-guided language…
Descriptors: Artificial Intelligence, Teaching Methods, Learning Processes, Computer Software
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David R. Firth; Jason Triche – Information Systems Education Journal, 2024
Since ChatGPT exploded onto the scene in October 2022, the media has been breathless with their discussion about how it is going to impact many aspects of life and work. In order to bring this new reality of generative AI into the "Introduction to Management Information Systems" classroom at both the undergraduate and graduate levels, we…
Descriptors: Information Systems, Artificial Intelligence, Information Science Education, Computer Software
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Kumar, Amruth N. – International Educational Data Mining Society, 2023
Is there a pattern in how students solve Parsons puzzles? Is there a difference between the puzzle-solving strategies of C++ and Java students? We used Markov transition matrix to answer these questions. We analyzed the solutions of introductory programming students solving Parsons puzzles involving if-else statements and while loops in C++ and…
Descriptors: Markov Processes, Puzzles, Introductory Courses, Computer Science Education
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Bang, Hee Jin; Li, Linlin; Flynn, Kylie – Early Childhood Education Journal, 2023
This study investigates whether using My Math Academy, which provides personalized content and adaptive embedded assessments to support existing curricula, can improve learning outcomes and engagement for kindergarten and first grade students (N = 505 treatment, 481 control). Findings indicate that students using My Math Academy made significant…
Descriptors: Mathematics Instruction, Computer Software, Learning Motivation, Learner Engagement
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