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Taft, Martin I. – 1967
This paper presents a summary of some recent engineering research in education and identifies some research areas with high payoff potential. The underlying assumption is that a school is a system with a set of subsystems which is potentially susceptible to analysis, design, and eventually some sort of optimization. This assumption leads to the…
Descriptors: Computer Oriented Programs, Curriculum Design, Data Processing, Decision Making
Hunter, Paul Loch – 1977
This document provides case studies of innovative Composition I programs at six community colleges throughout the country. Information on the various programs was obtained by means of field research at the colleges. Chapter One describes a grammar-oriented approach at Houston Community College and analyzes the reasons and techniques of teaching…
Descriptors: Case Studies, Communication Skills, Community Colleges, Discourse Analysis
Nagelberg, Mark – 1970
Published materials that have proven useful in the design of the Institute For The Future's first urban simulation model are listed. References include publications dealing with (1) simulations and games, (2) urban and regional models, (3) educational gaming, (4) research and planning applications, (5) methodological perspectives, and (6)…
Descriptors: Bibliographies, Computer Programs, Educational Games, Game Theory
Butler, Richard T.; Smith, William J. – 1971
The guidelines for an aviation education program give directions and provide coordination and correlation for the program in Pennsylvania's schools. Chapter 1 discusses the approach to aviation education--the problem, procedure, and definition of terms. Chapter 2 briefly outlines teacher responsibilities and student advantages. Focusing on…
Descriptors: Aerospace Education, Aviation Technology, Behavioral Objectives, Career Education
Hansen, Barbara – 1975
The field tested fifth grade unit was designed to develop the learner's awareness of the components of the world of work, both individually and collectively through classroom simulations. The six lessons cover physical demands, physical demands and the world of work, environmental working conditions, working conditions and the world of work,…
Descriptors: Career Awareness, Career Education, Elementary Education, Grade 5
Adair, Charles H.; And Others – 1970
An Information Retrieval (IR) system for 5312 social science generalizations and a social simulation game, called "Explanation", are discussed. The game, using specially prepared case studies, is designed to permit players to develop ability in asking questions, generalizing, and stating tentative explanations. The research revealed the…
Descriptors: Affective Behavior, Attitude Measures, Computer Assisted Instruction, Education Majors
Monroe, Margaret Warne – 1968
An experimental study sought to determine if simulation-type games could teach a given body of material as effectively as the traditional lecture method. Graduate students in a Human Ecology course were divided into experimental and control groups; the former played the Community Land Use Game (CLUG), the latter attended lectures. Posttests…
Descriptors: Conventional Instruction, Decision Making, Ecology, Educational Games
Daniels, David N. – 1971
This developmental paper generally describes a task oriented model for teaching about conflict and conflict resolution, using student groups for problem solving, which can be developed in the classroom. The model involves: 1) identification of the issue, topic, or problem by the entire class; 2) identification of ideas, concepts, or facets of…
Descriptors: Class Activities, Concept Teaching, Conflict, Conflict Resolution
Evans, Colin – Audio-Visual Language Journal, 1978
An overview of English training as offered by IBM for its employees. Describes methodology, teacher training, optimum time allotment and learning site, course objectives and student grouping. (MLA)
Descriptors: Course Objectives, English (Second Language), English for Special Purposes, Job Training
Peer reviewedJackson, Vivien – Educational Review, 1987
Computers have a place within the teaching of English. Specifically, the computer can promote collaborative talk and learning in the context of simulations, word processing, and information handling. (Author/CH)
Descriptors: Communication Skills, Computer Uses in Education, Cooperation, Courseware
Peer reviewedRivers, Robert H.; Vockell, Edward – Journal of Research in Science Teaching, 1987
This study investigated the effectiveness of computer simulations for enhancing the problem solving skills of high school students. Summaries of three related studies are presented. Results indicate that the computerized simulations enabled students to master the objectives of a biology course as effectively as traditional methods. (ML)
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Computer Uses in Education
Peer reviewedWorthy, Ward – Chemical and Engineering News, 1988
Announces the incorporation of a laboratory information management system (LIMS) into the academic environment. Describes the applications of a computer-automated laboratory system at one university. Stresses the benefits to students of the use of such a system in terms of entry into the industrial environment and to professors in grading. (CW)
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Simulation
Peer reviewedEdiger, Marlow – Journal of Computers in Mathematics and Science Teaching, 1988
Lists criteria for selecting quality computer software. Describes tutorial, drill and practice, test scoring, and simulations as innovative uses of microcomputers. Establishes a need for the use of computers and courseware as learning opportunities. Defines significant vocabulary terms and concepts to promote literacy. (RT)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Managed Instruction, Computer Simulation
Peer reviewedDunn, A.; And Others – Journal of Biological Education, 1988
This article describes a computer simulation of bacterial physiology during growth in a chemostat. The program was designed to help students to appreciate and understand the related effects of parameters which influence plasmid persistence in bacterial populations. (CW)
Descriptors: Biological Sciences, College Science, Computer Simulation, Computer Software
Population Education Newsletter and Forum, 1987
Discusses the perceived lack of use of games and simulations in population education programs. Describes two games, "Teaching Tips--Futures Wheels," and "A Card Game on Family Welfare." Reproducible game cards are included. (TW)
Descriptors: Controversial Issues (Course Content), Ecological Factors, Educational Games, Elementary Secondary Education


