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Casella, Vicki – Instructor, 1988
Using three new computer software programs in conjunction with role playing and class discussion, teachers introduce students to the stock market, Wall Street, economics, and business while simultaneously teaching computer applications. Each program and its classroom application are discussed; companies to contact are listed. (JL)
Descriptors: Business Cycles, Class Activities, Computer Simulation, Computer Software
Dewdney, A. K. – Scientific American, 1988
Describes the creation of the computer program "BOUNCE," designed to simulate a weighted piston coming into equilibrium with a cloud of bouncing balls. The model follows the ideal gas law. Utilizes the critical event technique to create the model. Discusses another program, "BOOM," which simulates a chain reaction. (CW)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Computer Software
Davidson, Robert L.; Traylor, Karen – Illinois Schools Journal, 1987
This article reviews five modes of computer-assisted software so that teachers will be more aware of them and use computers more in their classrooms. The five modes are the following: (1) drill and practice; (2) tutorial; (3) simulation; (4) demonstration; and (5) instructional games. Teachers should review softwares and choose those that meet…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
Heckenlively, Donald B. – Collegiate Microcomputer, 1986
Describes use of computer simulation which generates bird songs so that students can analyze song motifs and sequences as an introduction to descriptive analysis of behavior in an animal behavior course. Advantages of the simulation are discussed together with computer hardware/software needed and data presentation, analysis, and generation…
Descriptors: Animal Behavior, Computer Graphics, Computer Simulation, Computer Software
Peer reviewed Peer reviewed
Johnson, James E. – Arithmetic Teacher, 1987
The focus is on the ability to create and relinquish hypotheses in problem solving. Given are activities that illustrate how to stress the importance of producing and evaluating new ideas. A hidden rule game, microcomputer software, and an attribute game are described. (MNS)
Descriptors: Cognitive Processes, Computer Software, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Petosa, Rita L. – Mathematics Teacher, 1985
In one school, algorithmic development has been infused in the mathematics curriculum. An example of what occurs in mathematics classes since the teachers began using the computer is given, with two students' conjectures included as well as the algebraic justification. (MNS)
Descriptors: Algorithms, Cognitive Processes, Computer Software, Elementary Secondary Education
Peer reviewed Peer reviewed
Papert, Seymour – Computers in the Schools, 1985
The developer of Logo describes several creative ways in which the Logo programing language is being used to capitalize on its full potential. He also discusses biases and problems relating to Logo use which limit student creativity and self-learning. (MBR)
Descriptors: Computer Graphics, Computer Software, Creative Expression, Creativity
Peer reviewed Peer reviewed
Thompson, Patrick W. – Mathematics Teacher, 1985
The project described in this article grew from the observation that many geometry students are unable to see anything in a diagram beyond a static presentation. A computerized microworld called "Motions" is described, with illustrations. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Geometric Concepts, Geometry
Peer reviewed Peer reviewed
Sormunen, Carolee – Delta Pi Epsilon Journal, 1986
This study compared two software programs for teaching keyboarding to students in grades four, five, and six and compared speed achievement when students were grouped by sex. One program was an educational game. The other used traditional psychological motor skill development theory as applied to typewriting instruction. Results are reported and…
Descriptors: Academic Achievement, Computer Software, Educational Games, Elementary Education
Peer reviewed Peer reviewed
Costanzo, William – Language Arts, 1985
Discusses the logical and psychological significance of video games, microcomputer prose adventures, and computer programing. Explores the implications of these for teachers as humanists. (HTH)
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Software, Educational Trends
Lunetta, Vincent N.; Peters, Harold J. – Curriculum Review, 1985
Defines the term "simulation"; discusses role of instructional simulations, particularly computer-based; describes what constitutes an effective simulation and its appropriate use; and reviews several specific examples of computer simulations, emphasizing nature and quality of student interaction with the model. (MBR)
Descriptors: Business, Computer Simulation, Computer Software, Definitions
Peer reviewed Peer reviewed
Flusser, Peter – Mathematics Teacher, 1984
A problem from a course called "Introduction to Gambling" is described. A flowchart and a computer program are included. (MNS)
Descriptors: College Mathematics, Computer Oriented Programs, Computer Software, Flow Charts
Bass, George M., Jr.; Perkins, Harvey W. – Electronic Learning, 1984
Describes a project which involved designing a nine-week course utilizing computer assisted instruction (CAI) to teach seventh graders critical thinking skills. Results indicate measurable gains were made in the critical thinking skills of verbal analogy and inductive/deductive reasoning, although no consistent gains were made in logical reasoning…
Descriptors: Computer Assisted Instruction, Computer Software, Course Evaluation, Critical Thinking
Peer reviewed Peer reviewed
Mehan, Hugh; And Others – Language Arts, 1984
Discusses the potential of microcomputers for accomplishing educational goals beyond drill and practice software. Describes a program in which students have access to a computer-based network that connects classrooms in four states, which allows peer response, develops a sense of audience, and gives students greater control over their literacy…
Descriptors: Computer Assisted Instruction, Computer Software, Elementary Education, Language Arts
Kynigos, Chronis; Psycharis, Georgos – International Group for the Psychology of Mathematics Education, 2003
We explore how 13 year-olds construct meanings around the notion of curvature in their classroom while working with software that combines symbolic notation to construct geometrical figures with dynamic manipulation of variable. The ideas of curve as intrinsic dynamic construction, and curve as object with properties related to its positioning on…
Descriptors: Mathematics Instruction, Teaching Methods, Geometry, Geometric Concepts
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