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Cousins, Jack – 1976
Use of simulation games to develop insights relative to the U.S. political system is discussed. The games involve processes of nomination and election of senators and presidents, campaigning, and legislative decision making. First, selected dimensions of simulation game utilization are reviewed. There is agreement that outcomes of simulation games…
Descriptors: Class Activities, Educational Games, Educational Media, Elementary Secondary Education
Peer reviewed Peer reviewed
Behr, H. L. – Medical Education, 1977
Small groups of medical students are asked to enact a situation in which family members visit their general practitioner with a problem regarding one of the children, and the diffusion of this problem within the family is traced during the course of the simulation. Discussion focuses on the feelings evoked by the simulation. (Author/LBH)
Descriptors: Child Psychology, Emotional Response, Family Counseling, Family Practice (Medicine)
Peer reviewed Peer reviewed
Baltra, Armando – Hispania, 1986
Discusses the lack of versatility and availability of software for teaching second or foreign languages. Most software programs do not contain editing components; therefore, teachers are prevented from tailoring the software to their students' needs. Some solutions to this problem are outlined. (SED)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Courseware, Editing
Peer reviewed Peer reviewed
Hoppe, Christine – French Review, 1987
Simulation of a situation (e.g., a hotel experience) emphasizing setting, role, and mood, helps students of intermediate French to use role play and to understand the causative structure in dialogue. (CB)
Descriptors: Classroom Techniques, Communicative Competence (Languages), Context Clues, Dialogs (Language)
Peer reviewed Peer reviewed
Lian, Peter-Andrew; And Others – Journal of Educational Techniques and Technologies, 1987
Considers computer-based technology as a change agent for methodological emphasis in the use of language learning applications; examines the issues of language learning methodology, the relationship of methodology and computer-based technology, and changes in institutional learning environments; and highlights some of the computer-aided language…
Descriptors: Communicative Competence (Languages), Computer Uses in Education, Databases, Educational Technology
Peer reviewed Peer reviewed
Winer, Laura R.; Schmid, Richard F. – Canadian Journal of Educational Communication, 1986
This study identified and examined the validity of a Brunerian theory-based, aptitude-enhancing, standardized educational simulation by assessing spatial visualization ability of students assigned to simulation and non-simulation treatment groups. Results indicate the simulation increased high aptitude learners' efficiency (and initially…
Descriptors: Academic Aptitude, Aptitude Treatment Interaction, Cognitive Processes, Graduate Students
Peer reviewed Peer reviewed
Samuel, Oliver – Medical Teacher, 1986
Describes a teaching game designed to train clinicians about effective management practices and strategies. Provides the goals and objectives of the same, along with the specific instructions for participants involved in this simulated operation of an imaginary health center. (TW)
Descriptors: College Science, Decision Making, Educational Games, Higher Education
Peer reviewed Peer reviewed
Schrock, John Richard – American Biology Teacher, 1984
Indicates that although computers may churn out creative research, science is still dependent on science education, and that science education consists of increasing human experience. Also considers uses and misuses of computers in the science classroom, examining Edgar Dale's "cone of experience" related to laboratory computer and "extended…
Descriptors: Biology, College Science, Computer Oriented Programs, Computer Simulation
Spudic, Linda – 2001
Perhaps some of the most engaging, unique, Web-based activities are virtual quests that take student participants along on real expeditions, following a team in the field as they explore new territory or do research on authentic scientific problems. Virtual quests, such as the MayaQuest expedition produced by Classroom Connect, are excellent…
Descriptors: Computer Simulation, Computer Uses in Education, Elementary Secondary Education, Experiential Learning
Johnson, Tristan E.; Clayson, Carol Anne – 1998
As technology developments seek to improve learning, researchers, developers, and educators seek to understand how technological properties impact performance. This paper delineates how a traditional science course is enhanced through the use of simulation projects directed by the students themselves as a means to increase their level of knowledge…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Higher Education
Frey, Janet – 1992
This simulation allows students to pretend to go to a one-room schoolhouse in the last half of the 19th century. Students work to earn points in order to graduate from Apple Valley School. A sense of history is developed as students learn about a "school of long ago" and compare it to today's schools. Role play, writing activities, and critical…
Descriptors: Cooperative Learning, Educational History, Elementary Education, Learning Strategies
Mack, Jay; DeKock, Paul; Yount, Dave – 1993
This simulation allows students to experience how their ancestors felt when they decided to emigrate to this country. The basic activity is a core simulation in which students role-play either an immigrant or an immigration processor at Ellis Island in 1900. The amount of time available determines additional enhancement options offered in the…
Descriptors: Cooperative Learning, Foreign Policy, Immigrants, Immigration
Hood, Paul – 1997
This document introduces simulation as a field of endeavor that has great potential for education research, development, and training. Simulation allows education developers to explore, develop, and test new educational programs and practices before communities, educators, and students are asked to participate in them. Simulation technologies…
Descriptors: Computer Software, Educational Practices, Educational Research, Elementary Secondary Education
Chapman, Dane M.; And Others – 1993
Three critical procedural skills in emergency medicine were evaluated using three assessment modalities--written, computer, and animal model. The effects of computer practice and previous procedure experience on skill competence were also examined in an experimental sequential assessment design. Subjects were six medical students, six residents,…
Descriptors: Animals, Comparative Analysis, Competence, Computer Assisted Testing
Caton, Brian – SASTA Journal, 1981
Outlines some general considerations relating to gaming and simulation for educational purposes. Provides an example of a simulation and some examples of commercially available materials. Includes a short bibliography related to this topic. (DS)
Descriptors: Educational Games, Elementary Schools, Elementary Secondary Education, Environmental Education
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