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Schreier, James W., Ed. – 1977
Five major sections in this directory present information from the Association for Business Simulation and Experiential Learning (ABSEL), including (1) simulations/experiential materials, (2) course descriptions, (3) ABSEL interest directory, (4) ABSEL membership directory, and (5) ABSEL facts and figures. Section 1 contains short summaries of…
Descriptors: Administrator Education, Biographical Inventories, Business Education, Course Descriptions
Asuncion-Lande, Nobleza C. – 1978
Experiential learning techniques, widely used in the United States in the field of intercultural communication, can be modified for use by individuals from other cultures. The experiential learning approach involves the use of exercises that parallel real life situations, involve all participants, require active participation, provide instant…
Descriptors: Communication (Thought Transfer), Cross Cultural Training, Cultural Awareness, Cultural Interrelationships
LaConte, Ronald T. – 1975
An introduction to the study of the future for secondary social studies and English classes is presented in this teaching guide. The primary purpose is to help students understand the nature of change in modern society, identify impending changes, order their priorities, and clarify their values. Built around key concepts, problems, and issues…
Descriptors: Curriculum Development, Educational Resources, English, Futures (of Society)
Troyka, Lynn Quitman; Nudelman, Jerrold – 1975
Six simulation games for English instruction in the classroom are offered in this book, the aim of which is to encourage communication. In simulation games, rules are structured to correspond to those that are an integral part of a real situation, with supporting documentation replicating actual materials pertinent to the situation. The contents…
Descriptors: Class Activities, Communication (Thought Transfer), Educational Games, English Instruction
Chapman, Thomas H. – 1974
The research reported here examines the effectiveness of a social simulation game "Starpower" and discussion model in developing more positive attitudes towards blacks and women. Although "Starpower" has been used extensively throughout the country with numerous groups, there is almost no research evaluating its effectiveness in terms of attitude…
Descriptors: Attitude Change, Class Activities, College Freshmen, Educational Games
Hickey, Albert E. – 1968
A potpourri of talks and discussion at a symposium on instructional strategies for computer-assisted (CAI) instruction are summarized in this report under these topic headings: Conference objectives; Are instructional strategies critical to CAI; The classification of instructional strategies; What is a strategy; Operational definitions of…
Descriptors: Classification, Computer Assisted Instruction, Computer Oriented Programs, Computers
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Moore, J. Malcolm; Rabin, Jack – 1973
This publication contains a collection of readings which discuss political participation in American government and games which students can play to get more involved in the topic. Intended for use on the college level and with advanced courses on the secondary level, the book heightens the mutual educational experience for both teacher and…
Descriptors: Civics, Educational Games, Elections, Feminism
Holloway, William H. – 1973
The need for planning in educational systems may be interpreted as the need to identify, prepare, and devise new or revised procedures through which explicit systemic goals may be realized. Usually such efforts have a specific time orientation. Planning is further related to policy in the sense that policy is a legitimized procedure or course of…
Descriptors: Administrator Education, Computers, Educational Administration, Educational Media
Hall, Keith A. – 1970
Three characteristics of computer-assisted instruction (CAI) make it suitable for individualizing instruction: adaptive response by the student, continual evaluation of the student's responses, and adaptability of instruction to the individual's responses and his achievement levels. CAI systems are being used for laboratory computing, record…
Descriptors: Administrative Problems, Computer Assisted Instruction, Computer Oriented Programs, Costs
Carswell, Ronald J. B.; Kurfman, Dana G. – 1971
Three five-hour kits of self-contained materials: Using Simulation to Involve Students, Using Media to Stimulate Inquiry, and Using Evaluation to Improve Instruction, were field tested in sixty-four pre-service and in-service training programs. The kits were based on successful teaching strategies in the High School Geography Project course,…
Descriptors: Evaluation Methods, Geography Instruction, Induction, Inquiry
Clark, Todd – 1970
The focal crises simulated in the game are set in a district integrated at the beginning of the Fall term. Each school had an enrollment that was approximately 52 percent white, 22 percent black, 22 percent Mexican American, and the remainder Oriental. During the early weeks of school, the integration plan worked smoothly. After a short time,…
Descriptors: Bias, Black Students, Conflict, Desegregation Effects
Silber, Kenneth H.; Ewing, Gerald W. – 1971
The authors define environmental simulation as the selection, manipulation and/or modification of any number and combination of the five senses to create an experience which simulates a real or imaginary environment. They see the goal of environmental simulation as producing affective-cognitive-psychomotor outcomes which can be set, modified,…
Descriptors: Audio Equipment, Audiovisual Aids, Demonstration Centers, Facility Requirements
Spitze, Hazel Taylor – 1970
This booklet outlines guidelines for choosing a teaching technique and describes a wide variety of techniques. It is intended as an aid to teachers of all subject matters. The first chapter develops a number of principles for choosing a teaching technique appropriate to a given situation, and divides techniques into three categories: 1) real-life,…
Descriptors: Computer Assisted Instruction, Discussion (Teaching Technique), Field Experience Programs, Field Trips
Livingston, Samuel A.; Kidder, Steven J. – 1972
The research study measures changes in political attitudes of high school students after playing the game "Democracy." The primary purpose of the experiment was to determine if role identification and game structure are primarily responsible for the effects of the game upon the player's attitudes. The player takes the role of a congressman who…
Descriptors: Attitude Change, Democracy, Educational Games, Educational Research


