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Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
Peer reviewedWinston, Fletcher – Teaching Sociology, 2003
Focuses on a simulation game to express the power and legitimacy of the teacher authority as a motivator of human behavior in facilitating student learning. States the instructor in this game is an active participant. Concludes the game achieves teacher-student understanding of how authority figures influence others behavior. (KDR)
Descriptors: Educational Games, Educational Strategies, Higher Education, Human Relations
Carlton, Kevin; Nicholls, Mike; Ponsonby, David – Journal of Biological Education, 2004
Some aspects of biology, for example the Hardy-Weinberg simulation of population genetics or modelling heat flow in lizards, have an undeniable mathematical basis. Students can find the level of mathematical skill required to deal with such concepts to be an insurmountable hurdle to understanding. If not used effectively, spreadsheet models…
Descriptors: Mathematical Models, Genetics, Biology, Science Instruction
Peer reviewedCorder, Greg – Science Teacher, 2005
Science teachers face challenges that affect the quality of instruction. Tight budgets, limited resources, school schedules, and other obstacles limit students' opportunities to experience science that is visual and interactive. Incorporating web-based Java applets into science instruction offers a practical solution to these challenges. The…
Descriptors: Science Instruction, Science Teachers, Programming Languages, Internet
Frederking, Brian – Journal of Political Science Education, 2005
While many political scientists advocate simulations as an effective teaching tool to facilitate student learning, we have very little systematic evidence that this is true. In this research note I provide experimental evidence showing that six of eight measures of student learning were significantly higher in introductory American Government…
Descriptors: Political Science, Simulation, United States Government (Course), Introductory Courses
Zacharia, Zacharias – Journal of Research in Science Teaching, 2003
The purpose of this study was to investigate (a) what effect the use of interactive computer-based simulations (ICBSs), the use of laboratory inquiry-based experiments (LIBEs), and the use of combinations of an ICBS and a LIBE, in a conceptually oriented physics course, have on science teachers' beliefs about and attitudes toward the use of these…
Descriptors: Teaching Methods, Physics, Science Teachers, Teacher Attitudes
Larsen, Janet D.; Kozar, Brandon – Journal of Alcohol and Drug Education, 2005
The computer administered alcohol education program, Alcohol 101, is a popular tool for colleges attempting to foster more responsible drinking in college students. The effectiveness of this program in changing attitudes was assessed by measuring the attitudes of students who completed the program as one of the consequences of disciplinary action…
Descriptors: Questionnaires, College Students, Discipline, Alcohol Education
Jarmon, Leslie; Keating, Elizabeth; Toprac, Paul – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education
Checkley, Kathy – Association for Supervision and Curriculum Development, 2007
Today's fixation on math and literacy testing makes it tough for social studies teachers to deliver a challenging curriculum. But you can overcome those constraints and prepare students to actively participate in a democratic society with the ideas from this new volume in our "Priorities in Practice" series. Firsthand accounts from talented and…
Descriptors: Activism, Democracy, Program Effectiveness, Social Studies
Smith, Peter, Ed. – Association of Small Computer Users in Education (ASCUE), 2009
The Association of Small Computer Users in Education (ASCUE) is a dynamic organization for people interested in small college technology issues. Its members include information technology professionals, instructional technologists, and faculty members from all over the world who use computers and technology to support teaching and learning. The…
Descriptors: Small Colleges, Information Technology, Educational Technology, Organizations (Groups)
Li, S. C.; Law, N.; Lui, K. F. A. – Journal of Computer Assisted Learning, 2006
While simulations have widely been used to facilitate conceptual change in learning science, results indicate that significant disparity or gap between students' prior conceptions and scientific conceptions still exists. To bridge the gap, we argue that the applications of computer simulation in science education should be broadened to enable…
Descriptors: Computer Simulation, Science Education, Concept Formation, Models
Kuhn, Markus; Hoppe, Ulrich; Lingnau, Andreas; Wichmann, Astrid – Innovations in Education and Teaching International, 2006
Discovery learning in mathematics in the domain of probability based on hands-on experiments is normally limited because of the difficulty in providing sufficient materials and data volume in terms of repetitions of the experiments. Our cooperative, computational modelling and simulation environment engages students and teachers in composing and…
Descriptors: Probability, Discovery Learning, Secondary School Students, Foreign Countries
Geraedts, Caspar L.; Boersma, Kerst Th. – International Journal of Science Education, 2006
Although many research studies report students' Lamarckian misconceptions, only a few studies present learning and teaching strategies that focus on the successful development of the concept of natural selection. The learning and teaching strategy for upper secondary students (aged 15-16) presented in this study conducted in The Netherlands is…
Descriptors: High School Students, Foreign Countries, Evolution, Misconceptions

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