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Brady, Philip – Computing Teacher, 1986
Proposes use of computer simulations to help students build reading comprehension skills, and describes an existing simulation which requires readers to interact with text to accomplish some purpose. Differences between teaching reading skills with simulations and the way they are traditionally taught, and future potential of reading simulations…
Descriptors: Computer Simulation, Computer Software, Elementary Education, Futures (of Society)
Peer reviewedGardner, Marie E.; Burpeau-Di Greggrio, Michele Y. – American Journal of Pharmaceutical Education, 1985
The use of simulation of pharmacy student interviews with patients to teach and evaluate interviewing skills was found to be effective for both purposes and was felt by the students to be more objective than other methods for evaluating their own skills. The content checklists and interview rating instrument are appended. (MSE)
Descriptors: Classroom Techniques, Evaluation Criteria, Evaluation Methods, Higher Education
Peer reviewedChannell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement
Peer reviewedWhite, Charles S. – Journal of Social Studies Research, 1985
A conception of citizen decision making based on participatory democratic theory is most likely to foster effective citizenship. An examination of social studies traditions suggests that reflective thinking as a teaching method is congenial to this conception. Simulation gaming is a potentially powerful instructional strategy for supporting…
Descriptors: Citizen Participation, Citizenship Education, Citizenship Responsibility, Critical Thinking
Peer reviewedStevens, George E. – Simulation and Games, 1985
Summarizes educational benefits of experiential learning from the literature, identifies course objectives, and describes a course offered by Department of Management at University of Central Florida. This course used experiential learning devices to teach students about personnel and staffing in organizations. Course outcomes and student…
Descriptors: Administrator Education, Course Evaluation, Course Objectives, Evaluation Criteria
Davison, Joyce G. – Curriculum Review, 1984
Discusses use of simulation/role playing to help students understand unfamiliar, controversial situations and practice decision making in a nonthreatening context. Essential steps in simulation/role playing, four actual simulation/role playing situations, and their learning outcomes are described, and information sources for further information on…
Descriptors: Decision Making, Elementary Secondary Education, Global Approach, Higher Education
Dyrenfurth, Michael J.; Miller, F. Milton – Media and Methods, 1984
Discusses vocational education in America today with its voc-ed learning centers in modern, technologically sophisticated facilities, and describes media applications and potential applications in this "new" vocational education arena. An overview of media-related agencies and suggested change strategies for increasing media utilization are…
Descriptors: Audiovisual Aids, Change Strategies, Educational Resources, Educational Trends
Gage, Julia Lakey – ESP Journal, 1984
Discusses ways in which teachers can function as both teachers of English-as-a-second-language and as workplace supervisors to simulate workplace settings. Recommends that work-simulated activities in the vocational English as a second language classroom should focus on appropriate communication while performing generic tasks common to most…
Descriptors: Adult Vocational Education, Class Activities, English for Special Purposes, Job Skills
Hostrop, Richard W. – 1995
This book presents simulation activities for the eight profiles of U.S. Senators presented in John F. Kennedy's "Profiles in Courage." Intended for student involvement, the simulations require student research and practice in order to carry out the designated roles. The simulations and role play are designed to actively involve the…
Descriptors: Conflict Resolution, Educational Games, History Instruction, Learning Strategies
Hubal, Robert C.; Helms, Robert F.; Triplett, Suzanne E. – 1997
Leading-edge technologies, integrated with emerging educational methodologies, make the Advanced Learning Environment (ALE) model cost effective and efficient for learning. The ALE integrates virtual reality and other enabling technologies such as natural language processing, animation, video, courseware, sound, projection, CD-ROM, and distance…
Descriptors: Adult Education, Computer Simulation, Experiential Learning, Learning Strategies
Simpson, Anita – 1997
This simulation allows students to role play workers and consumers in businesses they create. Students become involved in learning about communities by taking study trips within their real community and by reading literature related to neighborhoods and communities. Through the simulation, daily activities are introduced to students as daily…
Descriptors: Community, Cooperative Learning, Decision Making, Elementary Education
Lacey, Bill – 1996
This document consists of a package of seven separately published "activities" or simulations that allow students to learn about and participate in many of the aspects of United States history that have influenced our present institutions and way of life. The seven units include: (1) First Americans Arrive: 11.000 BC; (2) Puritan General Court,…
Descriptors: Cooperative Learning, Decision Making, Elementary Secondary Education, Learning Strategies
Olson, Joyce; Grondin, Jennifer – 1998
This monograph describes how to conduct simulations that allow individuals to experience what it is like to have deafblindness. It begins by discussing the philosophy and benefits of simulations and explains the two different types of simulations. The first type of simulation gives a generic overview of the impact of deafblindness on learning and…
Descriptors: Adults, Attitudes toward Disabilities, Children, Coping
Peer reviewedDoran, Rodney L. – Science Activities, 1973
Describes a classroom activity designed to interest and motivate students in science. By comparing scientific experimentation to the processes employed in planning, playing, and analyzing the results of a football match, students become more aware of the similarity between activities in their lives and in science. (JR)
Descriptors: Educational Games, Instruction, Resource Materials, Science Activities
Mealor, Jennifer H.; Mealor, W. Theodore – Mississippi Geographer, 1973
Values of games as teaching strategies are outlined. In the simulation described in this paper students assume certain roles, analyze information, and make decisions. This is an example of how gaming might be used in a problem solving situation in a high school or college classroom. (SM)
Descriptors: Class Activities, College Instruction, Decision Making, Educational Games


