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Zhang, Jianwei; Sun, Yanqing – Instructional Science: An International Journal of the Learning Sciences, 2011
This study looks into the reading practice in a Grade 4 knowledge building community that involved 22 students and a veteran teacher. The students investigated light over a three-month period supported by Knowledge Forum, a networked collaborative knowledge-building environment. The classroom designs encouraged the students to take on high-level…
Descriptors: Video Technology, Computer Mediated Communication, Content Analysis, Grade 4
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Edwards, N. – South African Journal of Higher Education, 2011
Teachers are the curriculum implementers in the classroom, which can become either a constraining or transformative environment. In this article Bourdieu's notion of habitus is appropriated to illustrate the transformative potential of the teacher in the classroom. Paulo Freire's problem-posing education is also utilised as it opens up the space…
Descriptors: Social Justice, Persuasive Discourse, Social Change, Science Education
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Ni, Yujing; Li, Qiong; Li, Xiaoqing; Zhang, Zhong-Hua – International Journal of Educational Research, 2011
This study investigated curriculum influences on student mathematics achievement by following two groups of students from fifth to sixth grade that were taught either the reformed curriculum or the conventional curriculum. Analyses with three-level modeling were conducted to examine learning outcomes of the students who were assessed three times…
Descriptors: Curriculum Development, Mathematics Achievement, Problem Solving, Affective Measures
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Sun, Xuhua – Educational Studies in Mathematics, 2011
This article deals with the roles of variation problems ("one problem multiple solution" and "one problem multiple changes") as used in Chinese textbooks. It is argued that variation problems as an "indigenous" Chinese practice aim to discern and to compare the invariant feature of the relationship among concepts and…
Descriptors: Textbook Content, Textbooks, Foreign Countries, Mathematics Instruction
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Chow, Alan F.; Woodford, Kelly C.; Maes, Jeanne – International Journal of Mathematical Education in Science and Technology, 2011
Student understanding and retention can be enhanced and improved by providing alternative learning activities and environments. Education theory recognizes the value of incorporating alternative activities (games, exercises and simulations) to stimulate student interest in the educational environment, enhance transfer of knowledge and improve…
Descriptors: Student Interests, Problem Solving, Educational Environment, Thinking Skills
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Milovanovic, Marina; Takaci, Durdica; Milajic, Aleksandar – International Journal of Mathematical Education in Science and Technology, 2011
This article presents the importance of using multimedia in the math classes by an example of multimedia lesson about definite integral and the results of the research carried out among the students of the first years of faculty, divided into two groups of 25. One group had the traditional lecture about the definite integral, while the other one…
Descriptors: Information Sources, Mathematics Instruction, Teaching Methods, Mass Media
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Griffin, Dana – PS: Political Science and Politics, 2011
People often make choices that go against their own best interests. In the controversial bestseller "Nudge," Richard Thaler and Cass Sunstein argue that people can benefit from simple "nudges" to improve their decision-making. In an upper-level undergraduate course on political decision-making, I created a series of assignments around "Nudge." In…
Descriptors: Social Problems, Teaching Methods, Ethics, Creativity
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Sheikh, Muntaha; Fulbright, Mark; Hademenos, George – Physics Teacher, 2011
Project-based learning is a research-based instructional tool that has proven to be effective in all secondary curricular disciplines, particularly in the areas of science, technology, engineering, and mathematics (STEM). A project is an applied activity, often hands-on, where the students are challenged to successfully address a problem. In many…
Descriptors: Student Projects, Active Learning, Problem Solving, STEM Education
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O'Hanlon, Charlene – T.H.E. Journal, 2011
Using games as a learning tool is not new--research abounds to demonstrate the use of video games enhancing problem-solving skills and creativity. Pioneer educational games, like Carmen Sandiego and Oregon Trail, have given birth to online, multiuser, digital simulations that would make their forebears blush. Now, in what seems to be a natural…
Descriptors: Video Games, Educational Games, Teaching Methods, Computer Uses in Education
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Ellis, Mark W.; Bryson, Janet L. – Mathematics Teacher, 2011
The absolute value learning objective in high school mathematics requires students to solve far more complex absolute value equations and inequalities. When absolute value problems become more complex, students often do not have sufficient conceptual understanding to make any sense of what is happening mathematically. The authors suggest that the…
Descriptors: Mathematics Instruction, Equations (Mathematics), Teaching Methods, Secondary School Mathematics
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Tanggaard, Lene – European Journal of Teacher Education, 2011
The article is based on an empirical, interview-based research project investigating resources and barriers to creative teaching within three Danish primary and secondary schools. The analysis shows how project-oriented teaching does seem to represent a creativity oasis for both teachers and pupils. Furthermore, the work identifies a distinction…
Descriptors: Creativity, Instructional Innovation, Problem Solving, Creative Teaching
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Sokolowski, Andrzej; Yalvac, Bugrahan; Loving, Cathleen – International Journal of Mathematical Education in Science and Technology, 2011
"Use of mathematical representations to model and interpret physical phenomena and solve problems is one of the major teaching objectives in high school math curriculum" [National Council of Teachers of Mathematics (NCTM), "Principles and Standards for School Mathematics", NCTM, Reston, VA, 2000]. Commonly used pre-calculus textbooks provide a…
Descriptors: Textbooks, Mathematical Models, Physics, Problem Solving
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Tham, Raymond; Tham, Lesley – International Journal on E-Learning, 2014
The Internet Generation today is accustomed to multi-tasking, graphics, fun, and fantasy. Educators are finding it challenging to engage and motivate students with the traditional mode of teaching. They are increasingly seeking to tap the potential of game-based learning to engage and motivate learners. Game-based learning is also catching on in…
Descriptors: Foreign Countries, Educational Games, Higher Education, College Students
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Berk, Louis J.; Muret-Wagstaff, Sharon L.; Goyal, Riya; Joyal, Julie A.; Gordon, James A.; Faux, Russell; Oriol, Nancy E. – Advances in Physiology Education, 2014
The most effective ways to promote learning and inspire careers related to science, technology, engineering, and mathematics (STEM) remain elusive. To address this gap, we reviewed the literature and designed and implemented a high-fidelity, medical simulation-based Harvard Medical School MEDscience course, which was integrated into high school…
Descriptors: Physiology, High Schools, Science Education, STEM Education
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de Kock, Willem D.; Harskamp, Egbert G. – Educational Research and Evaluation, 2014
Teachers in primary education experience difficulties in teaching word problem solving in their mathematics classes. However, during controlled experiments with a metacognitive computer programme, students' problem-solving skills improved. Also without the supervision of researchers, metacognitive computer programmes can be beneficial in a natural…
Descriptors: Elementary School Teachers, Metacognition, Problem Solving, Word Problems (Mathematics)
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