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Schneider, Sascha; Wirzberger, Maria; Rey, Günter Daniel – Applied Cognitive Psychology, 2019
Arousal has been found to increase learners' attentional resources. In contrast, seductive details (interesting but learning-irrelevant information) are considered to distract attention away from relevant information and, thus, hinder learning. However, a possibly moderating role of arousal on the seductive detail effect has not been examined yet.…
Descriptors: Role, Multimedia Instruction, Attention Control, Relevance (Education)
Huang, Yu-Chih; Backman, Sheila J.; Backman, Kenneth F.; McGuire, Francis A.; Moore, DeWayne – Education and Information Technologies, 2019
With the development and evaluation of information technology, virtual reality technology provides opportunities to offer an immersive and interactive experience for supplementing traditional classroom lecture and creating innovative online learning in education curricula and professional training. Given that the arena of 3D entertainment-oriented…
Descriptors: Self Determination, Learning Motivation, Computer Simulation, Information Technology
Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
Gravett, Emily O. – Teaching Theology & Religion, 2018
One of the most illuminating finds in Barbara E. Walvoord's "Teaching and Learning in College Introductory Religion Courses" (2008) is what she calls "the great divide," a mismatch between instructors' goals for their courses, which are academic, and the students' reasons for taking them, which relate to their personal…
Descriptors: Religion Studies, College Students, Introductory Courses, Teaching Methods
Claxton, Guy – Phi Delta Kappan, 2018
It's all too easy for teachers to focus on building students' knowledge and skills without paying attention to the mental habits that students need to be effective learners. Guy Claxton discusses the need for teachers to design their instruction in a way that promotes resilience, curiosity, independence, and a positive disposition toward learning.
Descriptors: Instructional Design, Resilience (Psychology), Learning Processes, Cognitive Processes
Tzur, Ron; Johnson, Heather L.; Hodkowski, Nicola M.; Nathenson-Mejia, Sally; Davis, Alan; Gardner, Amber – Australian Primary Mathematics Classroom, 2020
Children learn to find answers when multiplying two whole numbers (e.g., 3 × 7 = 21). To this end, they may repeatedly add one number (e.g., 7 + 7 + 7 = 21). But what meanings do they have for multiplication? The authors address this issue while sharing an innovative, playful task called Please Go and Bring for Me (PGBM). Drawing on the…
Descriptors: Mathematical Concepts, Concept Formation, Multiplication, Mathematics Instruction
Zhang, Yulei Gavin; Dang, Mandy Yan – Journal of Information Technology Education: Research, 2020
Aim/Purpose: In this study, we aim to understand factors that can influence technology-supported learning, specifically in the blended environment. To do that, a research model is developed by incorporating factors from three perspectives, including self-related factors, technology and systems factors, and the instructional design factor.…
Descriptors: Technology Uses in Education, Blended Learning, Models, College Freshmen
An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning
Wuryaningrum, Rusdhianti; Bektiarso, Singgih; Suyitno, Imam – International Journal of Instruction, 2020
In environmental learning, declarative and procedural knowledge is needed to to improve understanding of concepts and problem solving. The text used in KTT contains descriptions and arguments to understand declarative and procedural knowledge. This study aimed to investigate the effect of applying knowledge transforming text (KTT) on declarative,…
Descriptors: Elementary School Students, Learning Motivation, Comparative Analysis, Transformative Learning
Civil, Marta; Stoehr, Kathleen Jablon; Salazar, Fany – ZDM: The International Journal on Mathematics Education, 2020
This paper focuses on a group of mothers of immigrant origin as they engage in explorations and conversations about mathematics. We examine how bringing in tasks that draw on their children's school mathematics, and on the participants' knowledge and experiences, can inform us about their understanding of mathematics and provide opportunities to…
Descriptors: Immigrants, Mothers, Numeracy, Mathematics Skills
Brandt, W. Christopher – National Center for the Improvement of Educational Assessment, 2020
There is a growing interest in conceptualizing, defining, and assessing what are often called 21st century skills or deeper learning competencies. The purpose of this literature review is to explore the conceptualizations, definitions, and understandings in the research literature related to self-directed learning. Key initial questions include:…
Descriptors: Independent Study, 21st Century Skills, Definitions, Success
Mao, Binbin – Higher Education Studies, 2023
This article used a questionnaire survey for the college students on learning and teaching in epidemic situation. The result of the study shows that there were existing superficial understanding on Online learning, insufficient theoretical guidance for online teaching innovation and teaching support services still lag behind expectations. Based on…
Descriptors: Teaching Methods, Learning Processes, Online Courses, Problem Solving
Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
De Smet, Audrey; Mettewie, Laurence; Hiligsmann, Philippe; Galand, Benoît; Van Mensel, Luk – International Journal of Bilingual Education and Bilingualism, 2023
Besides being promoted as a way to improve target language proficiency, Content and Language Integrated Learning (CLIL) is also believed to positively impact socio-affective variables such as language attitudes and motivation. Yet, few extensive empirical studies exist on these aspects in CLIL. The present contribution aims to address this gap in…
Descriptors: Content and Language Integrated Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Imran, Hazra – Journal of Educational Computing Research, 2023
Adding gaming elements to conventional teaching methodologies has gained a lot of attention because of its ability to incorporate an engaging, motivating, and fun-based environment. As a result, learners' dedication and performance are also better. Unfortunately, current gamification models do not consider the effect of different levels of…
Descriptors: Introductory Courses, Game Based Learning, Learning Motivation, Learner Engagement

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