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Munyofu, Mine – ProQuest LLC, 2008
The purpose of this study was to examine the instructional effectiveness of different levels of chunking (simple visual/text and complex visual/text), different forms of feedback (item-by-item feedback, end-of-test feedback and no feedback), and use of instructional gaming (game and no game) in complementing animated programmed instruction on a…
Descriptors: Feedback (Response), Animation, Comprehension, Educational Objectives
Willett, Rebekah – Gender and Education, 2008
This article reports findings from a study in which 26 girls aged 12- to 13-years-old took part in workshops at a specialist ICT center connected to a school in inner-city London. The girls explored and discussed fashion as presented online, and they produced their own interactive fashion design webpages, making decisions about body shapes, types…
Descriptors: Females, Self Concept, Teaching Methods, Preadolescents
Ausman, Bradley D.; Lin, Huifen; Kidwai, Khusro; Munyofu, Mine; Swain, William J.; Dwyer, Francis – Association for Educational Communications and Technology, 2004
The use of animation and audio as a virtual panacea for everything from advertising to educational videos and instruction has created the presumption that any materials that use them 'must be better!' Now doubt that the addition of animation can improve message delivery on a number of scales, but the use of animation regardless of message and with…
Descriptors: Undergraduate Students, Teaching Methods, Web Based Instruction, Computer Assisted Instruction
Stoffa, Veronika – Educational Media International, 2004
Computer animation-simulation models of complex processes and events, which are the method of instruction, can be an effective didactic device. Gaining deeper knowledge about objects modelled helps to plan simulation experiments oriented on processes and events researched. Animation experiments realized on multimedia computers can aid easier…
Descriptors: Computer Simulation, Foreign Countries, Animation, Teaching Methods
Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology
Perez, Roberto; Solomon, Howard – Journal of Educational Multimedia and Hypermedia, 2005
The purpose of this study was to examine the effect of a Socratic animated agent on user performance in a computer-based CD player disassembly simulation. Vocational Education students were randomly assigned to one of two versions of the simulation. One version offered text-based feedback in the form of statements; the other one featured an…
Descriptors: Computer Assisted Instruction, Animation, Teaching Methods, Computer Simulation
Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth – Electronic Journal of e-Learning, 2008
Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…
Descriptors: Bullying, Elementary School Students, Prevention, Intervention
Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Peer reviewedBregman, Gene – School Arts, 1977
Establishes the case for animation in projects in the art program, organized for upper elementary through the senior high school level. Describes three simple introductory activities to help students understand the basic theory of animation. (Editor/RK)
Descriptors: Animation, Art Education, Art Materials, Elementary Secondary Education
Tuller, Neil R. – Teacher, 1978
Filmmaking is fascinating, fun and easy to integrate into any classroom. Here are some simple beginning techniques. (Editor/RK)
Descriptors: Animation, Elementary Education, Film Production, Photographic Equipment
Lacy, Lyn – Teacher, 1978
Mickey Mouse turns 50 this year! Ever since 1928 this charming ever-young little fellow has been enchanting youngsters. What better way to share a common delight, motivate an interest in film, practice skills and celebrate the big year than to set up your own classroom film studio. (Author/RK)
Descriptors: Animation, Elementary Education, Film Production, Photographic Equipment
Peer reviewedNagata, Ryoichi – Biochemical Education, 1999
Uses panels taken from manga, Japanese comics and cartoons, to supplement explanations of biochemical terms and topics in biochemistry classes. Results indicate that the use of manga helped students remember what they had learned. (Author/CCM)
Descriptors: Animation, Biochemistry, Cartoons, Chemical Reactions
Taylor, M.; Pountney, D.; Malabar, I. – Journal of Further and Higher Education, 2007
Mathematics can be perceived as being a difficult subject to learn due to the conceptual leaps required to understand particular mathematical topics. In some areas of mathematics, part of the difficulty may be associated with applying sufficient imagination to visualize a particular mathematical concept, and applying sufficient visio-spatial…
Descriptors: Mathematical Concepts, Animation, Mathematics Instruction, Teaching Methods
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Conferences (Gatherings), Research and Development, Educational Technology, Annual Reports

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