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Covert, Anita; Thomas, Gordon L. – 1978
Games and simulations can be thought of as experiential learning activities for classroom use. Games are activities in which people agree to abide by a set of conditions in order to attain a desired state or end, and simulations are activities that model reality. In this publication, it is suggested that five dimensions be considered in…
Descriptors: Class Activities, Educational Games, Educational Theories, High Schools
Matheny, W. G. – 1975
The study reports the work done by a panel of experts in training research toward defining priority research investigations to be undertaken through the Human Resources Laboratory, Flying Training Division (HRL/FT). A list of recommended investigations judged to be important for increasing the effectiveness of beginning pilot training was…
Descriptors: Educational Programs, Flight Training, Operations Research, Planning
Richardson, William B.; And Others – 1976
Ways in which group simulations were incorporated into a Three-Stage Model of Instruction, used to develop 13 units of leadership instruction, are described in this report. The units of instruction were designed for use by high school youth participating in vocational organizations. Using simulation to train leaders has several advantages: (1) it…
Descriptors: Group Dynamics, Group Instruction, Instructional Programs, Interaction Process Analysis
Hare, Mark A. – 1976
The use of simulation in teaching conflict can be an effective way to promote student involvement. The role of the classroom teacher is to deal with actual student conflict while facilitating the development of communication skills which will aid in the resolustion of conflict. This paper suggests one classroom model which utilizes a combination…
Descriptors: Communication Skills, Conflict Resolution, Group Dynamics, Human Relations
Ruben, Brent D.; Budd, Richard W. – 1975
This book provides a basic, interdisciplinary framework for thinking about human communication, and contains a collection of carefully selected and ordered experience-based learning activities designed to clarify the communication process. The 24 chapters cover aspects of communication in a number of disciplines, including anthropology, art,…
Descriptors: Communication (Thought Transfer), Game Theory, Group Dynamics, Higher Education
Cohen, Karen C. – 1970
The following report describes one teacher's use of the Consumer Game in a class of seventh grade students in a target area school. These students were not highly motivated and displayed poor attitudes toward school, and it was hoped that a game experience might interest them. Despite unusual administrative conditions, the game appears to have…
Descriptors: Attitudes, Consumer Economics, Consumer Education, Disadvantaged Youth
Dade County Public Schools, Miami, FL. – 1972
This course guide for teachers is intended to help students use improvisational acting techniques in exploring problems that affect today's youth. Performance objectives are listed which include: (1) the application of procedures to follow in group problem solving to complete activities to improve concentration, and (2) the analysis of characters…
Descriptors: Acting, Curriculum Guides, Dramatics, Language Arts
Chase, Shirley A.; And Others – 1971
As part of the series of studies assessing micro-teaching and video recording in vocational and technical education, this study tested the feasibility of applying these techniques in the preparation of vocational teacher educators. Conducted as a simulated workshop for prospective teacher educators, the study involved 12 prospective teacher…
Descriptors: Microteaching, Preservice Teacher Education, Simulation, Supervision
Van Matre, N. H. – 1971
The investigation concerns the development and evaluation of an Instrument Reading Training Course intended to provide Group IV personnel with a practical job skill which could enhance their utility in the fleet. Thirteen classes of trainees (total N=188) completed the short Instrument Reading Course under several different instructional formats.…
Descriptors: Classroom Techniques, Enlisted Personnel, Independent Study, Instrumentation
Cotrell, Calvin J.; Doty, Charles R. – 1971
Presented in this report are the results of the feasibility testing of selected micro-teaching and video recording feedback techniques in a laboratory setting designed to simulate vocational teacher education. Volunteer teachers were selected and randomly assigned to three treatment groups in a repeated measurement design to compare the relative…
Descriptors: Analysis of Variance, Audio Equipment, Comparative Analysis, Feasibility Studies
Kidder, Steven J.; Nafziger, Alyce W., Comp. – 1972
The Academic Games program (which aims at developing and testing simulation games for the schools) of the Center for Social Organization of Schools has sponsored this report of the proceedings of the National Gaming Council's Eleventh Annual Symposium. Sessions of the symposium considered simulations and games in education, management,…
Descriptors: Communication (Thought Transfer), Conference Reports, Curriculum Design, Educational Games
Little, Dennis; Feller, Richard – 1970
The Institute for the Future has been conducting research in technological and societal forecasting, social indicators, value change, and simulation gaming. This paper describes an effort to bring together parts of that research into a simulation game ("State Policy," or STAPOL) for analysis of the impact of government policy, social values, and…
Descriptors: Educational Games, Government Role, Research Tools, Simulated Environment
Cohen, Harvey A. – 1975
Several models for problem solving are discussed, and the idea of a heuristic frame is developed. This concept provides a description of the evolution of problem-solving skills in terms of the growth of the number of algorithms available and increased sophistication in their use. The heuristic frame model is applied to two sets of physical…
Descriptors: Artificial Intelligence, Computers, Instruction, Learning Theories
Peer reviewedThomas, Edward G. – Delta Pi Epsilon Journal, 1976
Effects of the simulated office practice approach, the cooperative arrangement, and the model office plan on student knowledge and attitudes were compared. All three approaches had a significant positive impact; they differed significantly only in selected areas, leading researchers to conclude that schools should utilize approaches suited to…
Descriptors: Comparative Analysis, Conventional Instruction, Cooperative Programs, Educational Research
Peer reviewedGawronski, Jane Donnelly; And Others – School Science and Mathematics, 1976
Suggests the use of the computer for drill and practice, for simulation and game playing, and for problem solving in the elementary school. Offers advice on the teaching of terminal operation to young children. (CP)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Elementary Education, Elementary School Curriculum


