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Strang, Harold R.; And Others – Teacher Education and Special Education, 1986
Studies at the Curry School of Education (University of Virginia) have demonstrated that microcomputer-based simulations of classroom interactions increase participants' use of appropriate instructional techniques with computer-generated pupils. Performance feedback from the system resulted in significant decreases in inappropriate management…
Descriptors: Behavior Problems, Classroom Techniques, Computer Simulation, Higher Education
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Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
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Goodman, Terry – Mathematics Teacher, 1986
How the microcomputer can be used to reinforce basic statistical concepts and techniques is presented. The methods for achieving this include specific statistical problems, projects, games, and simulations for use with microcomputers. (MNS)
Descriptors: Computer Simulation, Computer Software, Educational Games, Mathematics Instruction
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Kipper, David A.; Har-Even, Dov – Journal of Clinical Psychology, 1984
Investigated the differential effect of two kinds of behavior simulation (role-playing) interventions: spontaneous and mimetic-pretend, on the readiness and the responsibility attributions associated with delivering electric shocks to others (N=25). Results showed that the spontaneous subjects were more ego-oriented and inhibited in administering…
Descriptors: Aggression, Behavior Patterns, College Students, Electrical Stimuli
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Karmos, Ann H.; And Others – Journal of Education for Business, 1986
This article presents a model of a pretechnical curriculum, which has as its focus the self-empowerment of the individual, and describes how this curriculum could be implemented in the schools. Discusses the three curriculum categories: generalizable skills, transition skills, and problem-solving skills. (CT)
Descriptors: Curriculum Development, Individual Development, Job Skills, Pretechnology Programs
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Branwyn, Gareth – Futurist, 1986
Role-playing games and simulations offer revolutionary ways to learn and solve problems. Some games/simulations that can be used to explore and evaluate possible futures are described. The future of educational games is also discussed. (RM)
Descriptors: Computers, Educational Games, Futures (of Society), Higher Education
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Selkirk, Keith – Mathematics in School, 1983
Lessons on using maps to look for a new home are described. Data collectd from a questionnaire were compared by the students. (MNS)
Descriptors: Learning Activities, Lesson Plans, Map Skills, Mathematical Applications
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Palva, Ilmari P.; Korhonen, Vieno – Journal of Medical Education, 1976
The outcome of a simulated clinical problem (drug-induced agranulocytosis) was compared with the outcome of similar cases in real medical service. The total performance of 100 sixth-year medical students at the end of their clerkship in internal medicine resulted in a mortality of 10 percent in the simulation exercise. (Editor/LBH)
Descriptors: Academic Achievement, Clinical Diagnosis, Higher Education, Internal Medicine
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Tomlinson, Ralph – Journal of Biological Education, 1976
Three examples of simulation exercises which require no special apparatus or materials are described. All are intended to be used with senior classes in secondary education but can be adapted for use with other groups. A list of requirements for setting up each simulation is appended. (Author/EB)
Descriptors: Biological Sciences, Biology, Environmental Education, Instruction
Stevens, John D.; Ulrichson, Dean L. – Engineering Education, 1973
Descriptors: Computer Assisted Instruction, Educational Games, Engineering Education, Higher Education
Conner, David A. – Engineering Education, 1973
Discusses the use of the METRO-APEX program to provide a simulated real world'' experience of managing air quality in urban regions. Concludes that the students involved are strengthened in business and natural, applied, and political sciences and given a proper insight into the professional behavior. (CC)
Descriptors: Computer Assisted Instruction, Educational Games, Engineering Education, Environmental Education
Bernstein, Robert – Community College Social Science Quarterly, 1974
Article investigated teaching methods that stimulate students toward learning content in an introductory American government course. (RK)
Descriptors: Class Size, Educational Research, Lecture Method, Role Playing
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Potkay, Charles R. – Journal of Humanistic Psychology, 1973
This paper attempts to illustrate the usefulness of simulated test taking (STT) in personality and abnormal psychology courses. (Author)
Descriptors: Analysis of Variance, College Students, Feedback, Personality Measures
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Farris, Leona – Journal of Home Economics, 1973
Discusses a 3-phase consumer education project designed for low-income clients with particular emphasis on utilities. (SB)
Descriptors: Consumer Education, Economically Disadvantaged, Educational Games, Guidelines
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Martin, David; Mayo, JoAnn – Social Science Record, 1972
Descriptors: Banking, Class Activities, Economics Education, Educational Games
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