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Peer reviewedRutherford, Malcolm – Economics, 1976
Two assumptions are critically examined: that concrete to abstract learning sequences are effective; and that through computer gaming students can simultaneously achieve varied educational goals. It is seen that the worth of computer gaming cannot be established without careful testing. For journal availability see SO 504 970. (Author/AV)
Descriptors: Computer Oriented Programs, Economics Education, Educational Games, Educational Media
Peer reviewedZielsprache Englisch, 1977
Eight essays (summarized individually) are offered as supplements to the articles by Michael Knight ("Role-Play") and Mary Finocchiaro ("Role-Playing in the Language Classroom") which appeared in Zielsprache Englisch 3/1977. (Text is in German.) (IFS/WGA)
Descriptors: Adult Education, Dramatic Play, English (Second Language), Language Instruction
Peer reviewedLemke, Gerhard; And Others – Zielsprache Deutsch, 1977
A teaching model developed at a Canadian university shows that student motivation is increased when action and person-oriented communication dominate. The textbook is not abandoned, but emphasis is on free speaking. Simulation is used in small groups. Teacher participation is minimized. Simple speech samples are given. (Text is in German.)…
Descriptors: German, Higher Education, Language Instruction, Second Language Learning
Peer reviewedKiltinen, John O.; Turino, F. Walter – School Science and Mathematics, 1977
Describes the operation of the computer program and a sample print-out is provided. (CP)
Descriptors: Computer Programs, Educational Media, Electric Circuits, Laboratory Experiments
Peer reviewedStevens, J. Truman – School Science and Mathematics, 1977
Games have become an integral part of many science classrooms. This article describes an electronic game box built by a seventh grade class for use with an adopted version of a television game show. Included are a list of materials, a schematic diagram, and photographs of the completed game box. (MA)
Descriptors: Educational Games, Electronic Equipment, Elementary Secondary Education, Games
Peer reviewedBarrows, Howard S.; And Others – Journal of Medical Education, 1976
Describes and evaluates nine 3-day faculty education workshops designed to assist in developing skills for training and use of simulated patients. Conclusion: active participation in developing and using a new skill with immediate feedback from peers and students is effective for refreshing or developing educational skills of health professional…
Descriptors: College Faculty, Educational Programs, Faculty Development, Higher Education
Bazan, Eugene J.; Douglas, Thomas J. – Intercom, 1976
Students solve the dilemma of planning for a decent standard of living while protecting the quality of our environment. Students act out the roles of members of a simple economy: producers, consumers, resource developers, environmental planners. An instructor's manual describes equipment, time needed, and steps for playing. (AV)
Descriptors: Economics Education, Higher Education, Human Resources, Natural Resources
Peer reviewedHulsey, John Adler, Jr. – High School Journal, 1977
The use of simulation in the classroom has a lot to offer for the social studies teacher. It motivates students to a higher interest in the topic they are studying and causes them to be actively involved in the learning process. (Author/RK)
Descriptors: Educational Games, Educational Research, Educational Trends, Instructional Materials
Peer reviewedBush, Robert A. Barush – Journal of Legal Education, 1987
A method of teaching alternative dispute resolution (ADR) involves sending students to observe actual ADR sessions, by agreement with the agencies conducting them, and then analyzing the students' observations in focused discussions to improve student insight and understanding of the processes involved. (MSE)
Descriptors: Arbitration, Classroom Techniques, Comparative Analysis, Conflict Resolution
Vlahakis, Robert – Computing Teacher, 1988
Reviews a classroom experience which used the computer simulation "Decisions, Decisions: Immigration" in a secondary school social studies class. Highlights include descriptions of the decision making process, rank ordering of priorities, political and social issues relating to immigration, and benefits of teaching the simulation. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making, Political Issues
Peer reviewedHartley, Nancy; Lehmann, Jean P. – Journal for Vocational Special Needs Education, 1986
The authors present strategies and methods for teaching generalizable skills (including demonstrating skills, grouping students, individualizing instruction, providing simulation and role-play activities, developing student teacher contracts, team-teaching, and designing individual learning activity packets). They also provide a discussion about…
Descriptors: Basic Skills, Cognitive Style, Demonstrations (Educational), Field Trips
Peer reviewedLederman, Linda Costigan – Simulation and Games, 1984
Discusses the postexperience analytic discussion process as a follow-up to simulations and games that teach students about real world experiences within the structural confines of the classroom, offers a conceptual framework for thinking about the process, and examines roles taken by students and teachers in relation to one another. (MBR)
Descriptors: Communication (Thought Transfer), Educational Games, Experiential Learning, Higher Education
Miller, Andy – Simulation/Games for Learning, 1985
Outlines role and sources of simulations and discusses use of adults other than teachers (AOTs) in the classroom in Great Britain's School Curriculum Industry Project. Arguments for using AOTs, a model that delineates role of AOTs in simulation use, and case studies illustrating project practices in this area are presented. (Author/MBR)
Descriptors: Curriculum Development, Experiential Learning, Foreign Countries, Industry
Maron, Stephen – TESL Talk, 1986
Discusses ways in which classroom communication can be stimulated by encouraging students to talk about their positive emotions and points out the dangers of encouraging students to voice negative emotions. Describes two classroom activities that encourage positive emotions. (SED)
Descriptors: Affective Behavior, Class Activities, Classroom Communication, Creative Thinking
Peer reviewedCloutier, Marc G.; Cowan, Michael L. – Journal of Medical Education, 1986
The use of a six-day multiple-simulation exercise in the military disaster medical services training program of the Uniformed Services University of the Health Sciences is described. It is the second part of a clerkship that includes a classroom/laboratory phase using a disaster problem-solving board game. (MSE)
Descriptors: Emergency Programs, Higher Education, Medical Education, Medical Services


