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Chapman, Katherine; Cousins, Jack E. – 1974
This report, third in a series, contains descriptive and analytical information on the use of simulation/games in elementary and secondary social studies classrooms. One hundred and thirteen teachers who are well versed in the use of simulation/games and who use them in their classes were surveyed. Among the findings are the following: (1) the…
Descriptors: Educational Games, Educational Innovation, Educational Research, Elementary Secondary Education
Cummins, H. W.; Yacuk, Lorne G. – 1971
After four years of using simulation in the study of international relations, the authors have found it to be a potentially powerful research and teaching device. In this report they examine advantages, such as the ability it gives the researcher to manipulate experimental variables, and disadvantages associated specifically with the use of…
Descriptors: International Education, International Relations, Learning Activities, Models
Parks, Arlie Muller – 1972
The purposes of this investigation are to study the uses to which computers have been put in the field of speech communication, to discover the kind of computerized games and simulations developed for use in speech classes, and to suggest some games and simulations which could be computerized for use in the communication classroom. Following a…
Descriptors: Class Activities, Communication (Thought Transfer), Computer Assisted Instruction, Games
Lewis, Darrell R.; And Others – 1974
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher's knowledge of materials on noncomputer-based games and simulations relating to the teaching of economics and corresponding social studies topics; (2) assist economic educators in developing criteria for evaluating the educational usefulness of…
Descriptors: Annotated Bibliographies, Economics, Economics Education, Educational Games
Talbott, Albert D.; And Others – 1974
The reason for creating the Task for Reporting, Interviewing, and Observing (TRIO) was to make selective perception and metaphoric transformation come alive for students. This paper includes the experiences in designing, implementing, and trying out the exercise, a description of the exercise, a summary of the participants' play, and suggestions…
Descriptors: Class Activities, Educational Games, Higher Education, Instructional Materials
Turney, Michael L. – 1973
This dissertation explores the teaching/learning application which simulation-gaming has to offer journalism/mass communication educators. It proposes eight uses to which journalism/mass communication educators can put simulation-games and develops a series of generating principles, based on a broad concept of mass communication, which are…
Descriptors: Class Activities, Communication (Thought Transfer), Doctoral Dissertations, Game Theory
Armstrong, R. H. R., Ed.; Taylor, John L.
The two major purposes of this book are to be an introduction to the development of instructional simulation systems in higher education and to provide a useful compendium of experimental simulation experience for those wishing to consider and utilize these and related techniques at the university level. Each paper attempts either to present a…
Descriptors: Decision Making, Educational Games, Game Theory, Games
Hansen, Duncan N.; Johnson, Barbara – 1971
Five widely-held myths about computer-assisted instruction (CAI) are exposed: 1) the teacher is the total instruction, 2) the CAI computer is designed for instruction, 3) there is one best CAI language for computer usage, 4) the biggest cost of CAI is machinery, and 5) a lack of learning materials exists in CAI. A framework for understanding,…
Descriptors: Computer Assisted Instruction, Computers, Educational Finance, Educational Planning
Coleman, James S.
The aim of this paper is to give some insight into what academic simulation games are, what their goals are, how they accomplish these goals, and how they differ from other ways of teaching and learning. A game is a way of partitioning off a portion of action from the complex stream of life activities. It partitions off a set of players and…
Descriptors: Educational Games, Elementary Education, Goal Orientation, Kindergarten
Gleason, Gerald T. – 1971
This study provided an assessment of the effectiveness of simulation in developing attitudes, values and cognitive understanding in a teacher education program. The experimental participants were 24 undergraduates enrolled in a course on learning and development. The course consisted of demonstrations of problems faced by the teacher in the inner…
Descriptors: Preservice Teacher Education, Simulation, Teacher Attitudes, Teacher Behavior
Gordon, Alice Kaplan – 1970
Among the reasons for using games as a tool in education are that they motivate students, teach difficult concepts, give opportunities to make decisions and solve problems, and give usually poor students a change to take the lead in class. Games now available from producers, most designed for use in social studies classes, are described here in…
Descriptors: Class Activities, Educational Games, Educational Research, Games
Easterly, Jean L. – 1977
Simulation gaming is an instructional technique, uniquely suited to enhance the repertoire of the social studies teacher. As its name suggests, simulation is anything that recreates reality. A game, on the other hand, is an activity in which (1) participants agree to abide by a set of expectations in order to create an experience and (2)…
Descriptors: Decision Making, Educational Games, Game Theory, Individualized Instruction
North Carolina State Dept. of Community Colleges, Raleigh. – 1974
This document consists of nineteen task simulations designed for use in developing the office skills of business education students. Each task simulation unit includes a description of the task, procedures for performing the task, and a listing of materials needed to perform the task. The task simulations included cover: (1) folding and inserting…
Descriptors: Clerical Occupations, Community Colleges, Instructional Materials, Office Occupations Education
Engelke, Glenn – School Shop, 1976
A game designed to explain production line methods to junior high pupils and to demonstrate the efficiency of mass production is described as a substitute project when equipment is lacking and time is limited. (BP)
Descriptors: Class Activities, Educational Games, Industrial Arts, Junior High School Students
Barber, Sandra Powell – Teaching Political Science, 1978
Describes a simulation designed to teach college students in an undergraduate political science course about foreign policy decision-making, conflict, and conflict resolution. An evaluation of role simulation as a teaching technique is included. (Author/DB)
Descriptors: Conflict Resolution, Decision Making Skills, Foreign Policy, Higher Education
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