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Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedMiller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Peer reviewedSimon, Seymore; And Others – Computers in Human Behavior, 1995
In four experiments, college students acting as teachers to a simulated class of six students adopted a policy to balance achievement means and variances, allocating about 50 percent of the time to group instruction and the remainder to individual instruction. Results indicate that simulations can help teachers improve instructional decision…
Descriptors: Academic Achievement, College Students, Decision Making, Experiments
Peer reviewedJameson, Daphne A. – Bulletin of the Association for Business Communication, 1993
Describes a simulation that provides a realistic business context and gives participants the opportunity to experience a clash of cultural values. Notes that the participants are divided into three fictional cultures with specific cultural profiles. Notes that the simulation has been successfully used with undergraduates, MBA students, and…
Descriptors: Business Administration Education, Business Communication, Business Education, Class Activities
Peer reviewedRoss, S. M. – Journal of Computer Assisted Learning, 1991
The teaching and learning potential of interactive video (IV) are explored. Some of the programs currently in use are described. The use of IV for simulations, practical work, problem solving, and presentational skills are discussed. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Higher Education
Crisci, Gerald – Instructor, 1992
Creating a stock market simulation for the classroom computer reinforces math skills and can help students gain a good sense of how current events affect the economy, how to manage money and understand profit and loss, and how to use spreadsheet software. (IAH)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedKnapp, Paul A.; Thompson, James M. – Journal of Geography, 1994
States that teaching the concepts of evolution to secondary school and college students is difficult. Presents a playing card game-based simulation that teaches the complex idea of natural selection in a simple, nonthreatening way. Includes three figures, one table, and step-by-step instructional procedures. (CFR)
Descriptors: Biological Influences, Biology, Educational Strategies, Evolution
Anderson, Philip H.; Lawton, Leigh – Simulation/Games for Learning, 1991
This replication of a comparison of student perceptions and attitudes toward learning from case studies and from management simulations found that students perceive the simulation exercise to be superior to case study discussions for learning skills in the business policy course. Because these results contradict the findings of the original study,…
Descriptors: Business Education, Case Studies, College Students, Comparative Analysis
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Peer reviewedGubareva, Alexandra E.; And Others – Biochemical Education, 1990
Automated evaluation methods, used in medical school training programs, are discussed. The use of situational questions which help students to make connections between the biochemical knowledge acquired and its application in medical practice is proposed. Examples of these types of questions are included. (KR)
Descriptors: Biochemistry, College Science, Computer Assisted Testing, Evaluation
Peer reviewedFifield, Steve; Fall, Bruce – American Biology Teacher, 1992
Describes a simulation exercise involving an imaginary organism in which students study the effect of predation on allele frequencies, examine the assumptions of the Hardy-Weinberg law, and consider whether the need to survive is a guiding force in evolution. Includes instruction for conducting the exercise. (MDH)
Descriptors: Biology, College Science, Evolution, Genetics
Peer reviewedde Jong, Ton; Martin, Ernesto; Zamarro, Jose-Miguel; Esquembre, Francisco; Swaak, Janine; van Joolingen, Wouter R. – Journal of Research in Science Teaching, 1999
Discusses a case study on discovery learning with a computer simulation environment in the physics domain of collisions. Finds that providing assignments with the simulation improves students' performance on one aspect of an intuitive-knowledge test. Contains 43 references. (Author/WRM)
Descriptors: Academic Achievement, Computer Simulation, Foreign Countries, Higher Education
Peer reviewedAkpan, Joseph Paul; Andre, Thomas – Journal of Science Education and Technology, 1999
Reports on a study that examined the prior use of simulation on frog dissection in improving students' actual dissection performance and learning of frog anatomy and morphology. Finds that students who performed the simulation before dissection performed significantly better than students who performed dissection before using the simulation or…
Descriptors: Anatomy, Biology, Computer Simulation, Dissection
Peer reviewedHarkins, Margaret A. – Childhood Education, 2000
Describes how experiential learning provides a context for developing work readiness in primary grades. Discusses how the competencies outlined in the SCANS Report (resource use, interpersonal skills, information utilization, knowledge of work-related systems, and technological expertise) can be applied in early childhood education. Details the…
Descriptors: Career Education, Children, Competence, Curriculum
Peer reviewedFlach, Lawrance – Chemical Engineering Education (CEE), 1999
Addresses some of the issues associated with teaching chemical engineering design, specifically the capstone design sequence developed at the University of Dayton and the experience gained developing and teaching these courses. Discusses the pros and cons of chemical-process flowsheet-simulator use. (Contains 11 references.) (WRM)
Descriptors: Chemical Engineering, Course Descriptions, Course Objectives, Design


