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Hughes, Jean S. – 1979
A teacher's experiences in acquiring realia (mostly food-related) for her junior high school French classes are described. The collection of realistic props proved to be both a small adventure in itself and the source of a rewarding change in classroom instruction. The use of a simulated store, in which students bought and sold the imitation food,…
Descriptors: Course Descriptions, Food, French, Instructional Innovation
HAYES, ROBERT B. – 1965
THE STUDY ATTEMPTED TO DETERMINE (1) WHETHER THE DRIVING SKILLS, ATTITUDES, AND KNOWLEDGE OF STUDENTS TAUGHT BY A MOVIE-SIMULATOR CENTERED COURSE DIFFERED SIGNIFICANTLY FROM THOSE OF STUDENTS TAUGHT BY DUAL-CONTROL CAR CENTERED COURSE SUPPLEMENTED BY THE SIMULATOR FILMS WITHOUT THE USE OF THE SIMULATOR AND (2) WHETHER INSTRUCTIONAL TIME IN THE…
Descriptors: Comparative Analysis, Driver Education, Experimental Teaching, Films
Mullen, T. Patrick – 1975
This paper discusses the utilization of role playing and simulation in the training of preservice teachers to acquaint them with the problems of the poor reader. Techniques and teaching procedures discussed include using cryptograms to illustrate the difficulties the poor learner may experience in learning to read, using auditory distractions on a…
Descriptors: Higher Education, Inservice Teacher Education, Preservice Teacher Education, Reading
Scott, Michael – 1975
In "Theoretical Contributions in Instructional Communication," a survey was presented concerning the extent to which communication games are being used in communication classrooms. The survey sampled 293 Speech Communication Association members. An unequivocal or representative answer to the question, "Which types of games are utilized?" was…
Descriptors: Analytical Criticism, Class Activities, Communication (Thought Transfer), Creative Dramatics
Kell, Carl L.; Winn, Larry James – 1976
In public-speaking courses, the use of games--a specific type of simulation--can help to overcome three of the most basic problems faced by the teacher: the gap between the study of theory and the application of that theory, the limited experience gained by students confined to speaking situations within classroom walls, and student stage fright.…
Descriptors: Class Activities, Communication Skills, Educational Games, Game Theory
Reiser, Robert A.; Gerlach, Vernon S. – 1976
This paper summarizes and evaluates published research examining the use of simulation games in educational settings. Findings regarding the effects of simulation games on interest, attitudes, feeling of efficacy, knowledge, and intellectual skills are reviewed. Research shows that interest is usually aroused by the games themselves, but not…
Descriptors: Educational Games, Educational Media, Evaluation, Knowledge Level
Osmand, Marie W. – 1970
This paper considers techniques, games and simulations, to deal with the broad area of decision-making in a variety of problem situation. Since violence is a learned behavior, there are alternative ways to handle conflict situations. Simulation games have been utilized primarily in research. The purpose of this paper is to correct this imbalance,…
Descriptors: Behavior, Decision Making, Educational Innovation, Educational Research
Armstrong, R. H. R., Ed.; Taylor, John L., Ed. – 1971
In this follow-up to a previous monograph on simulation systems in higher education (EM 009 382), sixteen papers on communication and research into all aspects of simulation techniques for pedagogic purposes are presented. An introductory statement provides a tentative explanation for the common basis supporting and linking all simulation and…
Descriptors: Decision Making, Environmental Research, Games, International Education
Tarrier, Randolph B. – 1971
Typical negative reactions to the use of new technologies in teacher and counselor training are viewed briefly. Five training styles are discussed: (1) consultation; (2) audio recording; (3) one-way mirror viewing; (4) audio-video recording; and (5) coached clients and simulated experiences. The efficacy of each in meeting the behavioral…
Descriptors: Behavioral Objectives, Counseling Effectiveness, Counselor Performance, Counselor Training
Reibling, Louis Albert – 1972
The purpose of the study was to investigate the relationship between the extent to which an actual vocational setting is simulated in teaching and the competency of students in performing radiographic technique. The research design randomly placed the students, after a lecture on gall bladder technique, into one of three simulation treatments,…
Descriptors: Academic Ability, College Science, Doctoral Dissertations, Educational Research
Ponder, Virginia B.; Heath, Ray G. – 1972
This report studies the effects of exposure to simulated critical teaching problems on attitudes and student teaching behavior of prospective elementary teachers. The experimental group participated in simulated training over an 11-week period with feedback from the instructor as a part of their regular teacher training program. The control group…
Descriptors: Educational Media, Elementary School Teachers, Laboratory Training, Simulation
Peer reviewedVeatch, Linda – Business Education Forum, 1976
A high school Business Enterprise Training Program allows students to participate as a management team in charge of a variety of classroom business enterprises. Teaching strategies, activities, and organization for the program's experiences in basic business principles and management techniques are discussed. (Author/MS)
Descriptors: Administrator Education, Business Skills, Learning Activities, Management Games
Peer reviewedMoore, Eva A. – English Journal, 1975
Strategies for encouraging students to articulate and examine their personal values are suggested.
Descriptors: Communication (Thought Transfer), Inquiry, Questioning Techniques, Secondary Education
Peer reviewedFielding, David W.; Page, Gordon G. – American Journal of Pharmaceutical Education, 1978
The developmental history and nature of the written simulation technique is described, a study of the validity of four written simulations in clinical pharmacy is reported, and the implications of this study and its findings for the use of written simulations in continuing pharmaceutical education are identified. (JMD)
Descriptors: Drug Therapy, Higher Education, Instructional Innovation, Material Development
Peer reviewedLove, David W.; And Others – American Journal of Pharmaceutical Education, 1978
A program of continuing education is described in which lecture, skits, and audience participation are employed to teach practicing pharmacists how to improve their communication skills. Both live and videotape presentations were found to be effective teaching methods. Learning objectives and factors affecting communication are appended. (JMD)
Descriptors: Audience Participation, Communication Skills, Higher Education, Pharmaceutical Education


