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Melese Astatke; Cathy Weng; Abebayehu Yohannes; Matere M. Isaac; Wei-Kai Liou – Educational Technology Research and Development, 2024
This quasi-experimental study examined the influences of an Immersive Virtual Reality (IVR) adoption in the classroom and compared learning achievement, motivation, and perception between two versions of the learning approaches (IVR-based STREAM learning and Desktop Virtual Reality (DVR)-based STREAM learning). Twenty middle school students in the…
Descriptors: Middle School Students, Computer Simulation, Augmentative and Alternative Communication, Workstations
Oluwafikayo Elizabeth Adewumi – ProQuest LLC, 2024
This study employed a qualitative case study design to explore participants' perspective on learning STEM subjects through immersive mobile technologies. Immersive mobile learning (IML) is the learning approach that provides learners with immersive experiences and access to educational content ubiquitously using portable electronic devices.…
Descriptors: Handheld Devices, Technology Uses in Education, Instructional Effectiveness, STEM Education
Jian-Guo Jiang; Qing-Shen Li; Xin Guan – Interactive Learning Environments, 2024
Experimental learning is one kind of contextual learning, which places learners in a variety of virtual or real contexts to acquire knowledge, gain ability and experience, and generates emotion through experiencing and perceiving, communicating and exploring, and self-reflecting. Applying VR technology to experiential learning involves both…
Descriptors: Experiential Learning, Computer Simulation, Global Approach, Technology Uses in Education
Blanka Klimova; Jui Hua Chen – Language Teaching Research Quarterly, 2024
This systematic review explores the transformative role of Artificial Intelligence (AI) and Information and Communication Technologies (ICT) in enhancing intercultural communication competence (ICC) at the university level. As AI increasingly integrates into educational settings, its potential to revolutionize student learning and cultural…
Descriptors: Artificial Intelligence, Computer Software, Computer Simulation, Communicative Competence (Languages)
Dhanush S. Bejjarapu; Yize Chen; Jiyan Xu; Eric Shaffer; Nishant Garg – Journal of Chemical Education, 2024
Recent advancements in computer graphics and hardware have driven the resurgence of virtual reality (VR). Past literature has reported the use of VR in education, especially for teaching spatially complex concepts. However, there are limited data available on the precise role of VR game design elements. In this study, we introduce a new VR game,…
Descriptors: Physical Sciences, Chemistry, Computer Simulation, Educational Games
McBain, Kimberly A.; Habib, Rami; Laggis, George; Quaiattini, Andrea; Ventura, Nicole M.; Noel, Geoffroy P. J. C. – Anatomical Sciences Education, 2022
The purpose of this review was to identify the different augmented reality (AR) modalities used to teach anatomy to students, health professional trainees, and surgeons, and to examine the assessment tools used to evaluate the performance of various AR modalities. A scoping review of four databases was performed using variations of: (1) AR, (2)…
Descriptors: Computer Simulation, Teaching Methods, Anatomy, Allied Health Occupations Education
Kourgiantakis, Toula; Sewell, Karen M.; Sanders, Jane; Craig, Shelley; Bogo, Marion – Journal of Social Work Education, 2022
There have been longstanding debates about Master of Social Work (MSW) Advanced Standing programs. Many schools of social work offer Advanced Standing status to students with a Bachelor of Social Work (BSW) that allows students to enter directly into a concentrated and specialized second year of the MSW program. There are arguments that BSW…
Descriptors: Advanced Students, Counselor Training, Social Work, Teaching Methods
Gargrish, Shubham; Mantri, Archana; Kaur, Deepti Prit – Education and Information Technologies, 2022
The teaching of Mathematics -- in particular, Geometry, through conventional methods has been a challenging task for tutors. Augmented Reality (AR) based applications available in commercial space, have not followed any structured pedagogical approach in the designing process, and also do not ensure that the learning time of students is spent…
Descriptors: Mathematics Instruction, Geometry, Computer Simulation, Teaching Methods
Özdemir, Erdogan; Coramik, Mustafa – Physics Education, 2022
It is often necessary to enrich the teaching environment in order for students to learn optics in depth and to interpret the real optical situations with the information they have learned. In this study, a virtual teaching environment was developed using by Algodoo, a 2D simulation software. An eye model was created in order to explain the…
Descriptors: Light, Physics, Teaching Methods, Models
Hurtado, Orlando Garcia; Camargo, Julian; Díaz, Miguel – Journal of Language and Linguistic Studies, 2022
This article shows results on the simulation of partial differential equations such as the heat equation, the Laplace equation and the wave equation in a course called mathematical methods at a university in Bogotá Colombia. In this course, the concept of partial differential equations and different solution methods were explained to them, both in…
Descriptors: Mathematics Instruction, Teaching Methods, Calculus, Equations (Mathematics)
Stephanie Wilborne – ProQuest LLC, 2022
The purpose of this qualitative interview study was to examine the current pedagogical use of high-fidelity patient simulation (HFPS) by nursing and simulation faculty in the northeastern part of the United States, as reported by those faculty members. The National League of Nursing/Jeffries Theory (Jeffries, 2021) was the conceptual framework for…
Descriptors: Nursing Education, Patients, College Faculty, Teacher Attitudes
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Owiredu, Joshua Kwabena; Asamoah, Evans; Ankomah, Richard; Aduamah, Diana Amoabea – Science Education International, 2023
Achieving deeper and permanent learning has always been the focus of teaching force. This purpose is independent of the teaching level or subject matter. Pre-service teachers' lack of interest and inability to connect learning levels are partly cited for their inability to develop this deeper and permanent learning of science concepts. In this…
Descriptors: Simulation, Role Playing, Preservice Teachers, Teacher Education Programs
Minale Demelash; Woldie Belachew; Dereje Andargie – Pedagogical Research, 2023
The purpose of this study was to examine whether a simulation-integrated context-based 7E instructional strategy (SICBIS) could increase students' achievement in the chemistry of oxides, acids, bases, and salts (COABS) when compared to context-based 7E instructional strategy (CBIS), simulation-integrated conventional teaching approach (SICTA), and…
Descriptors: Science Instruction, Chemistry, Grade 10, High School Students
Kaste, Joshua A. M.; Green, Antwan; Shachar-Hill, Yair – Biochemistry and Molecular Biology Education, 2023
The modeling of rates of biochemical reactions--fluxes--in metabolic networks is widely used for both basic biological research and biotechnological applications. A number of different modeling methods have been developed to estimate and predict fluxes, including kinetic and constraint-based (Metabolic Flux Analysis and flux balance analysis)…
Descriptors: Science Instruction, Teaching Methods, Prediction, Metabolism

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