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Aguaded Gómez, José Ignacio; Tirado Morueta, Ramón; Fandos Igado, Manuel – Journal on School Educational Technology, 2009
This paper contributes significant data to the report of the project Observation and the implementation of free software in ICT schools in Andalusia. The researchers' main goal is to analyse its effects in the teaching-learning process. This project is backed and financed by the National Research Plan (R&D&I) 2004-2007 of Spain's Ministry…
Descriptors: Information Technology, Computer Software, Teaching Methods, Learning Processes
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Wyatt-Smith, Claire; Kimber, Kay – English Teaching: Practice and Critique, 2009
This article explores the emergence of multimodality as intrinsic to the learning, teaching and assessment of English in the Twenty-First Century. With subject traditions tied to the study of language, literature and media, multimodal texts and new technologies are now accorded overdue recognition in English curriculum documents in several…
Descriptors: Foreign Countries, English Curriculum, Learning Modalities, Technology Uses in Education
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Chou, Karen C.; Moaveni, Saeed – Journal of STEM Education: Innovations and Research, 2009
In almost all the civil engineering programs in the United States, a student is required to take at least one design course in either steel or reinforced concrete. One of the topics covered in an introductory steel design course is the design of connections. Steel connections play important roles in the integrity of a structure, and many…
Descriptors: Civil Engineering, Design, Course Content, Curriculum
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Madhyastha, Tara; Tanimoto, Steven – Journal of Interactive Media in Education, 2009
A number of educational researchers have developed pedagogical approaches that involve the teacher in discovering and helping to correct misconceptions that students bring to their study of their subject matter. During the last decade, several computer systems have been developed to support teaching and learning using this kind of approach. A…
Descriptors: Educational Researchers, Educational Theories, College Students, Misconceptions
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Krouk, B. I.; Zhuravleva, O. B. – IEEE Transactions on Education, 2009
This paper reports on the implementation of a self-directed learning process in a circuit theory course, incorporating dynamic training elements which were designed on the basis of a cybernetic model of cognitive process management. These elements are centrally linked in a dynamic learning frame, created on the monitor screen, which displays the…
Descriptors: Feedback (Response), Mathematical Models, Cybernetics, Independent Study
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Mears, Derrick; Hansen, Lisa – Strategies: A Journal for Physical and Sport Educators, 2009
An emerging trend in physical education curriculum has been sparked by the influx of a relatively new technology to the market referred to as Active Gaming or Exergaming. Exergaming has become a new buzzword identified by Popular Science as one of the ten new terms predicted to enter mainstream vocabulary in the next few years. Defined as video…
Descriptors: Physical Education, Physical Activities, Interaction, Computer Software
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Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
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Larusson, Johann Ari; Alterman, Richard – International Journal of Computer-Supported Collaborative Learning, 2009
Prior research has highlighted the value of using wikis to support learning. This paper makes the case that the wiki has several properties that are particularly amenable for constructing applications that support the "collaborative" part of a variety and range of different time/different place student collaborations. In support of the argument,…
Descriptors: Case Studies, Educational Technology, Computer Uses in Education, Computer Mediated Communication
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Rossi, Pier Giuseppe; Magnoler, Patrizia; Giannandrea, Lorella – Campus-Wide Information Systems, 2008
Purpose: An e-portfolio is a useful tool to increase reflection and awareness in teachers and students. However, benefits of e-portfolio use are weakened by difficulties due to the lack of motivation, the heavy weight of creation and revision of the e-portfolios, the rigid tool structure. The paper aims to answer these emerging issues, showing how…
Descriptors: Portfolios (Background Materials), Student Motivation, Guidelines, Teaching Methods
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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d'Amore, Roberto – ACM Transactions on Computing Education, 2010
This article proposes a VHDL language course that establishes a strong correlation between the language statements and their use in circuit synthesis. Two course modules are described: a basic module that contains the essential concepts of the language, sufficient for students to describe medium complexity circuits, followed by a second module…
Descriptors: Feedback (Response), Units of Study, Courses, Laboratories
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Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Squires, David; McDougall, Anne – 1994
A new paradigm is proposed for thinking about educational software, based on a the mutual interaction of the perspectives of those concerned in the use of educational software: the student, the teacher, and the software designer. This rejects the usual checklist approach and leads instead to an approach to software selection closely associated…
Descriptors: Check Lists, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Hughes, Jonathon T.; Rodabaugh, Karl – 1998
This book provides an overview of the potential of multimedia budget proposals. The text reviews the fundamentals of multimedia, emphasizing how it improves communication by using multiple levels of input. A process for analyzing many of the budget decisions that must be made, as adapted from Robert Finney's five-step process of "Gap…
Descriptors: Budgeting, Computer Software, Computer Software Selection, Educational Technology
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
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