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Peer reviewedKeller, Clair W. – History Teacher, 1975
Suggestions and examples for using role playing and simulation in college history classes that are easily adaptable to elementary and secondary education. (JR)
Descriptors: Class Activities, College Instruction, Elementary Secondary Education, History
Deiner, John T. – Teaching Political Science, 1975
Discussion about a simulation of the political system of Argentina designed and participated in by students in a Latin American politics course at the University of Delaware. (Author/ND)
Descriptors: Higher Education, International Relations, Latin American Culture, Political Science
Peer reviewedBryson, W. H. – Journal of Legal Education, 1974
Describes, giving examples, the use of a Socratic game in which a law class is assigned a case to read and in class one student is asked to make argument for the plaintiff, a second to explain the defendent's position, a third to give a judicial ruling with reasons. (JT)
Descriptors: Court Litigation, Educational Games, Higher Education, Legal Education
Peer reviewedEpstein, Richard – Social Studies, 1975
Based on an experimental classroom situation, a simulation and its results in thought control or brainwashing was conducted in teaching about comparative governments. (JR)
Descriptors: Cognitive Processes, Communication (Thought Transfer), Political Science, Political Socialization
Peer reviewedGunn, Angus M. – Journal of Geography, 1975
Durable aspects of the High School Geography Project (HSGP) are identified. For example, HSGP teaching approaches are usable in all kinds of geography and mass education courses. Present and future trends in high school geography courses are described. (DE)
Descriptors: Comparative Education, Educational Trends, Geographic Concepts, Geography
Zachert, Martha Jane K., Ed. – 1978
Intended for teachers of librarians, this guide to the in-basket technique, a simulation teaching method, includes a primer on the use of in-basket techniques, a description of the design of in-basket learning materials, a bibliography of in-basket exercises, and a bibliography of materials on memo writing. Demonstration materials provided were…
Descriptors: Instructional Materials, Librarians, Library Education, Library Skills
Smode, Alfred F. – 1979
A project was undertaken to integrate the 2F87F operational flight trainer into the program for training replacement patrol plane pilots. The objectives were to determine the potential of the simulator as a substitute environment for learning aircraft tasks and to effectively utilize the simulator in pilot training. The students involved in the…
Descriptors: Aircraft Pilots, Armed Forces, Educational Research, Flight Training
Zachert, Martha Jane K. – 1975
The teacher of library science can use case studies, simulations, and role playing to acquaint future librarians with the realities of library management. By using models, contextual statements, incident materials, and course management materials, the students can be involved in specific library problems which will later have broad on-the-job…
Descriptors: Case Studies, Librarians, Library Administration, Library Education
Day, Harvey; Parnes, Robert – 1975
A computer based simulation program to provide teacher-trainees with practice in making pupil behavioral interventions has been developed using the cases of five hypothetical handicapped children. The trainee can choose to function in any of three modes: task or information sharing, intervention or control, or prevention aimed at keeping the pupil…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Exceptional Child Education, Handicapped Children
Mancuso, Louis C. – 1975
The purpose of this study was to develop a broadcast economic computer simulation and to ascertain how a lecture-computer simulation game compared as a teaching method with a more traditional lecture and case study instructional methods. In each of three sections of a broadcast economics course, a different teaching methodology was employed: (1)…
Descriptors: Broadcast Industry, Computer Assisted Instruction, Economics, Economics Education
Allen, Richard K. – 1974
In an attempt to discover improved classroom teaching methods, a class was turned into a business organization as a way of bringing life to the previously covered lectures and textual materials. The simulated games were an attempt to get people to work toward a common goal with all of the power plays, secret meetings, brainstorming, anger, and…
Descriptors: Class Activities, Communication (Thought Transfer), Course Organization, Game Theory
Pacanowsky, Michael; Farace, Richard V. – 1974
Ineffective communication in an organization is costly. This paper examines one of the many approaches to solving this problem--increasing employee awareness of communication by increasing employee communication skills and sophistication. Simulation games are an effective means of improving employee awareness. The simulation provides a common…
Descriptors: Behavior Patterns, Business Administration, Communication Skills, Communication (Thought Transfer)
McGuire, Christine – 1973
This presentation, by an invited speaker at the 46th annual meeting of the National Association for Research in Science Teaching, describes simulation techniques used in the medical education program at the University of Illinois. Medical students interact with simulated patients and acquire problem-solving competencies for use in working with…
Descriptors: College Instruction, Educational Media, Educational Technology, Instruction
Syracuse Univ., NY. Div. of Special Education and Rehabilitation. – 1970
A project was conducted to develop and evaluate a reality-based simulation model of the role of a Special Education administrator in a state education agency, for use in the training of administrators of Special Education in state education agencies. Three specific objectives of the study were to develop a set of reality-based items based on…
Descriptors: Administrator Role, Exceptional Child Research, Inservice Education, Models
Edwards, Keith J. – 1971
This study examines the effect on learning of repeated plays of the simulation game "Trade and Develop" (T/D). It also examines the effects of students' ability, using a general measure (determined by school tracking procedures) and a specific measure (achievement test in the specific class). The results of the study indicate that, after playing…
Descriptors: Conceptual Schemes, Economics, Educational Media, Experimental Teaching


