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Streib, Danial T. – Journal of Business Education, 1975
A simulated office experience in which the students, as employees, received pay checks, learned how to handle a checking account, and paid bills from their checks is advocated as a means of adding realism to a business class. (BP)
Descriptors: Accounting, Budgeting, Business Education, Economics Education
Ward, Michael J.; And Others – 1979
The manual presents activities designed to allow individuals to experience the sensations, feelings, attitudes, limitations, and perspectives of handicapped persons. The first section details aspects of workshop planning, including a review of experiential learning theory; information on group structure, group size, physical setting, workshop…
Descriptors: Attitude Change, Attitudes toward Disabilities, Guides, Handicapped Children
Bailey, Jon S.; Hughes, Ronald G. – 1980
Research developments in learning theory over the past fifty years have led to principles of behavior which have been shown in innumerable applied settings to be valuable in analyzing and modifying human behavior. When applied to flying training using simulators, these principles suggest that a significant contribution could be made in improving…
Descriptors: Behavior Theories, Behavioral Science Research, Flight Training, Learning Processes
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination
Cissna, Kenneth Norman; Hall, Mary Elizabeth – 1975
Videotape simulation, at the basic level, is any simulation experience in which videotape is used to provide feedback to the participants. This is an especially effective method of conducting leadership training because it allows each individual to integrate the cognitive, behavioral, and effective levels of learning within any of a variety of…
Descriptors: Affective Objectives, Behavioral Objectives, Cognitive Objectives, Feedback
Kibbee, Joel M.; Vickman, Leon – 1969
Top-Man-X, a management game, is used to assist in the instruction of United States Air Force (USAF) personnel in Total Programing. Total Programing is a USAF developed set of concepts and procedures for the optimum allocation of resources to the operation and maintenance of real property facilities on an air force base. Top-Man-X is a manual…
Descriptors: Administrator Education, Maintenance, Management Games, Military Air Facilities
Cohen, Karen C. – 1969
Simulation games were used as part of a summer program with 76 students who were either not interested or not benefiting from traditional classroom approaches. The Democracy Game and the Consumer Game were played for five days in place of regular English classes. Questionnaires were administered to the students before and after game participation.…
Descriptors: Attitudes, Educational Equipment, Educational Games, Games
Kersch, Susan F. – 1970
This is one of a series which focuses on innovations in the training and supervision of counselors. It discusses simulation gaming by providing: (1) a definition of the procedure; (2) a description of models of practice; (3) a discussion of the effects of using simulation gaming; (4) suggestions for possible applications of the procedure; and (5)…
Descriptors: Counselor Training, Educational Games, Educational Planning, Innovation
Browning, Robert F.; And Others – 1972
The report covers an evaluation of current P-3 pilot training programs at the replacement squadron level. It contains detailed discussions concerning training hardware and software that have been supplied. A detailed examination is made of the curriculum and the simulation capabilities and utilization of P-3 operational flight trainers. Concurrent…
Descriptors: Aircraft Pilots, Cost Effectiveness, Flight Training, Program Evaluation
Doob, P. A. – 1972
This paper explores a technique, simulation gaming, used by management and by planning educators in several fields for approaching some of the elements of human relations matters and concepts. It seeks to survey the development of this method by tracing the development of the simulation gaming technique in symbolic simulation. Some of its…
Descriptors: Comprehensive Programs, Educational Media, Health, Health Education
Lee, Jae-won; And Others – 1972
Simulation seems to give at least a partial methodological answer to the pragmatic concept of learning by experience (and to the rising cry for social relevance in school curricula). Expecting, in the years ahead, increasing practices of various simulation techniques in classroom situations, there is need to re-examine some basic assumptions of…
Descriptors: Communication Skills, Communication (Thought Transfer), Creative Teaching, Creativity
Wood, Milton E. – 1971
The flight-line portion of flying training has traditionally required large amounts of airborne practice under an apprenticeship form of instruction. New developments in educational technology, from both a philosophical and device point of view, provide new opportunities to train airborne skills in a ground environment. Through the use of…
Descriptors: Aircraft Pilots, Educational Technology, Flight Training, Males
Peer reviewed Peer reviewed
Lubot, Eugene S. – History Teacher, 1976
Procedures and evaluation of a simulation designed to reenact the British-Chinese Opium War negotiations are described. (DE)
Descriptors: Asian History, Chinese Culture, Course Descriptions, Higher Education
Peer reviewed Peer reviewed
McGuire, Christine – Journal of Research in Science Teaching, 1976
Discusses the use, types, and advantages of simulation activities in problem-solving instruction. Reviews a research study of simulation in medical education. (MLH)
Descriptors: Educational Research, Higher Education, Instruction, Learning Activities
Howard, Lou – Journal of Aerospace Education, 1976
Describes an experiment in which a college student learned flight principles on a flight simulator, then flew an actual plane with no need for assistance from the accompanying instructor. (MLH)
Descriptors: Aerospace Education, College Science, Educational Media, Flight Training
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