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Peer reviewedBodo, Peter – Journal of Economic Education, 2002
Developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. Describes the basic features of the software. Presents two examples using the program to teach the problems of cooperation among profit-maximizing agents. (JEH)
Descriptors: College Students, Economics, Economics Education, Game Theory
Schwarz, Christina V.; Meyer, Jason; Sharma, Ajay – Journal of Science Teacher Education, 2007
This study infused computer modeling and simulation tools in a 1-semester undergraduate elementary science methods course to advance preservice teachers' understandings of computer software use in science teaching and to help them learn important aspects of pedagogy and epistemology. Preservice teachers used computer modeling and simulation tools…
Descriptors: Computer Simulation, Epistemology, Educational Technology, Computer Software
Duran, Mario J.; Gallardo, Sergio; Toral, Sergio L.; Martinez-Torres, Rocio; Barrero, Federico J. – International Journal of Technology and Design Education, 2007
Learner-centred approaches follow the prevailing tendency in modern University reforms which are primarily concerned about "how people learn". The methodologies can be learner-centred in the sense of placing the student as the main actor of the teaching-learning process by increasing his interactivity and participation, but also…
Descriptors: Computer Software, Factor Analysis, Engineering Education, Foreign Countries
Squire, Kurt; Klopfer, Eric – Journal of the Learning Sciences, 2007
Advancements in handheld computing, particularly its portability, social interactivity, context sensitivity, connectivity, and individuality, open new opportunities for immersive learning environments. This article articulates the pedagogical potential of augmented reality simulations in environmental engineering education by immersing students in…
Descriptors: Scientific Principles, Investigations, Engineering Education, Computer Simulation
Bernstein, Jeffrey L. – New Directions for Teaching and Learning, 2007
This chapter takes the somewhat unorthodox stance that the central purpose of an introductory political science course is not to prepare students for future political science courses but rather to prepare them for a lifetime of democratic citizenship. It suggests that the way to do this is not by primarily teaching content but by offering…
Descriptors: Citizenship Education, Racial Differences, Gender Differences, Citizen Participation
Bullion-Mears, Ann; McCauley, Joyce K.; McWhorter, J. YeVette – Science Scope, 2007
Performing text in the form of choral reading, rap, reader's theatre, and/or simulations offers students a powerful vehicle for understanding and recalling key concepts and significant details culled from textual materials. Creating a script, poem, or lyrics to perform requires repeated readings of a text, a practice that increases participants'…
Descriptors: Reading Comprehension, Reading Rate, Theater Arts, Educational Strategies
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Savin-Baden, Maggi – London Review of Education, 2010
This paper presents a study that used narrative inquiry to explore staff experiences of learning and teaching in immersive worlds. The findings introduced issues relating to identity play, the relationship between pedagogy and play and the ways in which learning, play and fun were managed (or not). At the same time there was a sense of imposed or…
Descriptors: Play, Teacher Attitudes, Self Concept, Values
Huelskamp, Lisa M. – ProQuest LLC, 2009
The need for effective teachers is growing while national and state standards are putting ever-increasing demands on teachers and raising expectations for student achievement. Low science and mathematics standardized test scores, particularly in the middle grades, reflect unprepared adolescents, perhaps because of ineffective teaching strategies…
Descriptors: Teacher Effectiveness, Computer Simulation, State Standards, Standardized Tests
Wankat, Phillip C. – Chemical Engineering Education, 2006
The commercial simulator Aspen Chromatography was used in the computer laboratory of a dual-level course. The lab assignments used a cookbook approach to teach basic simulator operation and open-ended exploration to understand adsorption. The students learned theory better than in previous years despite having less lecture time. Students agreed…
Descriptors: Chemical Engineering, Computer Simulation, Science Laboratories, Scientific Concepts
O'Reilly, Daniel J.; Brandenburg, Dale C. – Online Submission, 2006
Because of perceived advantages, simulations are increasingly being used for performance-based training. This is a review of computer simulation as a learning tool, and its application within the context of disaster preparedness. Concepts from established learning theory are examined and research verifiable by empirical data is referenced. To…
Descriptors: Learning Theories, Emergency Programs, Computer Simulation, Teaching Methods
Veermans, Koen; van Joolingen, Wouter; de Jong, Ton – International Journal of Science Education, 2006
This article describes a study into the role of heuristic support in facilitating discovery learning through simulation-based learning. The study compares the use of two such learning environments in the physics domain of collisions. In one learning environment (implicit heuristics) heuristics are only used to provide the learner with guidance…
Descriptors: Pretests Posttests, Physics, Heuristics, Educational Environment
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
Schwartz, Sherry – Social Studies, 2006
In this article, the author describes how the study of past and present prisoner of war (POW) situations can provide an excellent academic opportunity for students to evaluate virtues and values in the short and long run. Using case studies of past and present POW situations, students can categorize and analyze the historical nature of the…
Descriptors: Citizenship Education, Values Education, Ethical Instruction, Case Studies
Wolmarans, H. P. – South African Journal of Higher Education, 2006
Business simulations provide a teaching method that typically yields (1) more hands-on experience, (2) a higher level of excitement, (3) a higher noise level (and yet a lower incidence of problems), and (4) more commitment than traditional methods of teaching (McLure 1997, 3). Business simulations are experiential learning opportunities that have…
Descriptors: Business Administration Education, Higher Education, Money Management, Experiential Learning

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