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Stankovic, Nenad; Tillo, Tammam – Journal of Information Technology Education, 2009
Concurrent engineering or overlapping activities is a business strategy for schedule compression on large development projects. Design parameters and tasks from every aspect of a product's development process and their interdependencies are overlapped and worked on in parallel. Concurrent engineering suffers from negative effects such as excessive…
Descriptors: Student Projects, Learning Strategies, Engineering, Teaching Methods
Bawaneh, Ali Khalid Ali; Zain, Ahmad Nurulazam Md; Ghazali, Munirah – International Education Studies, 2010
The purpose of the present study is to investigate the effectiveness of Conflict Maps and the V-Shape method as teaching methods in bringing about conceptual change in science among primary eighth-grade students in Jordan. A randomly selected sample (N = 63) from the Bani Kenana region North of Jordan was randomly assigned to the two teaching…
Descriptors: Grade 8, Concept Formation, Energy, Foreign Countries
Thumann, Mary Agnes – ProQuest LLC, 2010
This dissertation examines depiction in American Sign Language (ASL) presentations. The impetus for this study came from my work as an instructor in an interpreter education program. The majority of ASL/English interpreters are second language learners of ASL, and many of them find some features of ASL challenging to learn. These features are…
Descriptors: Video Technology, Nonverbal Communication, Second Languages, Deafness
Nath, Baiju K.; Balan, Meera – Online Submission, 2010
Quality concerns of an institution shall be explained in terms of hardware and software. The hardware comprises of building and other infrastructural facilities and software involves teachers, students and administrative staff. Various agencies such as National Council for Educational Research & Training (NCERT), National Council for Teacher…
Descriptors: Educational Experience, Educational Quality, Institutional Characteristics, Teaching Methods
Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
Lagrange, Jean-Baptiste – International Journal of Mathematical Education in Science and Technology, 2010
Casyopee is an evolving project focusing on the development of both software and classroom situations to teach algebra and analysis at upper secondary level. In this article, we sketch the rationales for the Casyopee project in relationship with the focus on functions in upper secondary curricula. To evaluate Casyopee's contribution, we present…
Descriptors: Computer Software, Grade 11, Experimental Teaching, Computer Uses in Education
Palaigeorgiou, George; Despotakis, Theofanis – Journal of Information Technology Education, 2010
Learning about computers continues to be regarded as a rather informal and complex landscape dominated by individual exploratory and opportunistic approaches, even for students and instructors in Computer Science Departments. During the last two decades, software animated demonstrations (SADs), also known as screencasts, have attracted particular…
Descriptors: Learning Strategies, Computer Assisted Instruction, Computer Software, Interviews
Vaughn, Sandy – Learning & Leading with Technology, 2010
Total technology immersion doesn't happen overnight, but with vision and determination, transformation can take hold and start to grow. Floydada Independent School District (FISD), winner of the 2010 Sylvia Charp Award for District Innovation in Technology, is a great example of what a district can achieve when starting with a modest tech…
Descriptors: Socioeconomic Status, Minority Groups, Technology Integration, Computer Uses in Education
Mears, Derrick – Strategies: A Journal for Physical and Sport Educators, 2010
An early 15th century drawing by Leonardo da Vinci depicted a device that used gears and a pendulum that moved in synchronization with the wearer as he or she walked. This is believed to be the early origins of today's physical activity monitoring devices. Today's devices have vastly expanded on da Vinci's ancient concept with a myriad of options…
Descriptors: Physical Activity Level, Computer Software, Educational Technology, Technology Integration
Schoppek, Wolfgang; Tulis, Maria – Journal of Educational Research, 2010
The fluency of basic arithmetical operations is a precondition for mathematical problem solving. However, the training of skills plays a minor role in contemporary mathematics instruction. The authors proposed individualization of practice as a means to improve its efficiency, so that the time spent with the training of skills is minimized. As a…
Descriptors: Feedback (Response), Computer Assisted Instruction, Problem Solving, Arithmetic
Bedrossian, Mindy J. – Science Teacher, 2010
The 20th century saw some of the most important technological and scientific discoveries in the history of humankind. The space shuttle, the internet, and other modern advances changed society forever, and yet many students cannot imagine what life was like before these technologies existed. In the project described here, students take a firsthand…
Descriptors: Science History, Innovation, Science Instruction, Interviews
Trundle, Kathy Cabe; Bell, Randy L. – Computers & Education, 2010
This mixed-methods investigation compared the effectiveness of three instructional approaches in achieving desired conceptual change among early childhood preservice teachers (n = 157). Each of the three treatments employed inquiry-based instruction on moon phases using data collected from: (1) the planetarium software program, Starry Night[TM],…
Descriptors: Preschool Teachers, Preservice Teachers, Computer Simulation, Astronomy
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Hohenwarter, Judith; Hohenwarter, Markus; Lavicza, Zsolt – Journal of Computers in Mathematics and Science Teaching, 2009
This paper describes a study aimed to identify most common impediments related to the introduction of an open-source mathematical software package GeoGebra. We report on the analysis of data collected during a three-week professional development programme organised for middle and high school teachers in Florida. The study identified challenges…
Descriptors: Inservice Teacher Education, Workshops, Teacher Attitudes, Use Studies

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