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Cheatham, T. Richard; Erickson, Keith V. – Central States Speech Journal, 1976
Investigates the status, rationale and effectiveness of simulation and game exercises and the extent to which they are used in the classroom. (MH)
Descriptors: Educational Research, Higher Education, Instructional Innovation, Learning Experience
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Mayes, Bea – Reading Horizons, 1976
Descriptors: Higher Education, Microteaching, Preservice Teacher Education, Reading Instruction
Roebuck, Deborah Britt – 2002
Virtual teaming has come to stay in the fast developing world of communication as it brings more value to customers, saves costs, accelerates competence, and leverages organizational learning. Therefore, students need to be educated about this new type of team and the tools that are available to facilitate communication and to enhance…
Descriptors: Communication Skills, Computer Mediated Communication, Higher Education, Organizational Communication
Knerr, Charles R.; Sommerman, Andrew B. – 2000
This paper describes the use of simulated appellate court proceedings as an educational tool in U.S. undergraduate colleges and universities (and schools worldwide). Undergraduate moot court is less common in the United States than is the law school form of appellate simulation. Research shows that moot courts benefit students as they perform…
Descriptors: Experiential Learning, Higher Education, Internet, Law Students
Mitchell, P. David – Educational Technology, 1973
Article describes a lab to investigate instructional decisions and to help instructors acquire new strategies. It consists of a computer simulation of a set of students which permits the user, cast in the role of teacher, to make pre-instructional decisions. (Author)
Descriptors: College Faculty, Communications, Computer Assisted Instruction, Computer Science
Ressler, Ralph – Man/Society/Technology, 1973
Simulation can take advantage of the characteristics of the younger child more readily than the project. The challenge to industrial arts education is clear: The project method should be augmented with career simulation experiences associated with industrial technology--especially at the elementary school level. (Author/SA)
Descriptors: Career Education, Educational Games, Industrial Arts, Industrial Education
Schwartz, Bernard – Elements: Translating Theory into Practice, 1974
Simulations, gaming and role-playing are innovative means which teachers can use to supplement existing instructional practice. When used to enhance learning in the responding dimension of the art program they suggest sound and interesting experiences for students. (Author)
Descriptors: Art Education, Educational Games, Educational Objectives, Educational Strategies
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Selkirk, Keith – Mathematics in School, 1973
A mathematical model of a soccer-league competition results is set up and investigated using simple randomization techniques. The hypothesis that winning the league championship was purely luck was statistically tested. (JP)
Descriptors: Experiential Learning, Instruction, Mathematical Models, Probability
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Mallen, G. L. – Education in Science, 1973
Advocates an increase in the use of simulation methods in science education. (JR)
Descriptors: College Science, Educational Media, Models, Science Activities
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Pendergast, David M.; MacDonald, Robert H. – Social Studies Journal, 1972
Stressing the critical importance of the post-debriefing session of classroom gaming and simulation, instruments are offered which provide the mechanism to examine data, insight, perception and knowledge generated. Teacher and participants can examine the conceptual structure, principles, and values associated with the model. (Author/JB)
Descriptors: Class Activities, Classroom Techniques, Conflict Resolution, Educational Games
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Teplitsky, Alan – English Journal, 1973
Descriptors: English Instruction, Independent Study, Individualized Instruction, Role Playing
Scott, Gini – Simulation/Gaming/News, 1973
A presentation of helpful techniques for those who design and develop educational games. (HB)
Descriptors: Educational Games, Educational Media, Games, Instructional Design
Day, Katherine – Programmed Learning and Educational Technology, 1973
This paper focuses on the simulation games developed at the Johns Hopkins University, Baltimore, U.S.A., which deal with a variety of social processes or situations. The paper, given before game play, identifies some of their characteristic features and discusses the educational implementational implications of the ways in which they are seen to…
Descriptors: Educational Strategies, Educational Theories, Game Theory, Models
Shoemake, R. Glenn – Agricultural Education Magazine, 1972
Descriptors: Agricultural Education, Agricultural Engineering, Disadvantaged Youth, Secondary Education
Whithead, Marshall H.; Smith, Clifford N. – New Directions in Teaching, 1970
The Woodbury materials center around a mock election in a hypothetical community. Students are given background data of the sort astute and active political campaign personnel would ferret out. A statistical outcome rpovides the students a means of evaluating the effectiveness of their strategy as the game progresses. (JB)
Descriptors: Civics, Elections, Games, Political Science
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