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Inbar, Michael; Stoll, Clarice S. – 1972
Simulation and gaming can be useful tools for research, theory building, and teaching. This book first discusses basic aspects that most simulations have in common and then presents 14 case studies of actual simulations that use a wide variety of techniques, purposes and subjects. Final chapters discuss whether and how to design a simulation or…
Descriptors: Case Studies, Computers, Games, Guides
McCurdy, Carol – 1976
The concept of Delphi technique was presented in a computer-assisted instruction (CAI) module designed for educational administration classes or inservice training of administrators. Instructional Dialogue Facility (IDF) Author Language on a 2000F Hewlett-Packard time-sharing system was used to write the sequence. Instructional objectives,…
Descriptors: Administrator Education, Computer Assisted Instruction, Educational Administration, Graduate Students
Twing, Joyce – Business Education World, 1976
Ten suggestions for making business education classroom activities more realistic are described. The object of the suggestions is to teach students to think--to be responsible individuals who will perform to the best of their abilities on all facets of the job. (Author/BP)
Descriptors: Business Education, Classroom Environment, Office Practice, Relevance (Education)
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Gutschow, Harald – Zielsprache Englisch, 1977
Approves of role-playing as training in situational dialogues, but objects to controversial subject matter, especially sociological and political. Prefers the term "scene play." (Text is in German.) (IFS/WGA)
Descriptors: English (Second Language), Language Instruction, Role Playing, Second Language Learning
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Ruben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
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Steiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
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Butcher, Elizabeth; And Others – American Mental Health Counselors Association Journal, 1985
Used a standardized simulation to identify problem-solving styles in mental health treatment planning tasks. Experienced counselors (N=34) and trainees (N=34) examined case files and wrote summaries and treatment plans for each case. Results showed problem-solving similarities for the outpatient case but differences for the inpatient case. (BH)
Descriptors: Clinical Diagnosis, Counselor Evaluation, Counselor Training, Mental Health
Peer reviewed Peer reviewed
Bugeja, Michael J. – Journalism Educator, 1985
Explores the benefits and hazards of staging simulated news incidents in the classroom to teach journalism students the need to maintain a professional stance at all times. (HTH)
Descriptors: Dramatic Play, Higher Education, Journalism Education, News Reporting
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Oates, William R. – Journalism Educator, 1985
Describes a computer simulation of getting information for news stories by interviewing various sources that was presented at a journalism workshop on databases and software for journalism education. (HTH)
Descriptors: Computer Software, Higher Education, Interviews, Journalism Education
Kolb, David A.; Lewis, Linda H. – New Directions for Continuing Education, 1986
Synthesizes several themes that are common to the other chapters in this sourcebook and suggests additional considerations for using experiential and simulation techniques. The author reminds readers that, while educators and practitioners need practical tools to do their work, the importance of theoretical models, which assist in translating…
Descriptors: Educational Philosophy, Educational Theories, Experiential Learning, Games
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Vander Heyden, Terry – Journalism Educator, 1986
Arguing that students in journalism need to have more exposure to the design aspects of communication, this article describes a course that simulates employment at a design company. (HTH)
Descriptors: Course Descriptions, Graphic Arts, Higher Education, Journalism Education
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Piper, Terry – TESL Canada Journal, 1984
Argues that fictitious roles and situations, particularly if too far removed from the students' experiences, contribute to the failure of role-playing activities as a teaching technique in second language classes. Offers an alternative view of role-taking and eight principles to guide teachers in their selection and adaptation of role-play…
Descriptors: Class Activities, English (Second Language), Role Playing, Second Language Instruction
Peer reviewed Peer reviewed
Oates, William R. – Journalism Educator, 1985
Describes the use of two computer simulations in a journalism class to help teach information-gathering techniques and information evaluation. (HTH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Higher Education
ABCA Bulletin, 1984
Describes two methods of getting students involved in relevant, business writing assignments: reaction papers to business journal articles and exercises in which communication students dictate letters to shorthand students. (AEA)
Descriptors: Business Communication, Critical Reading, Higher Education, Simulation
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Carnine, Douglas W. – Journal of Educational Research, 1976
Since similarity inhibits learning, children will have greater difficulty learning responses that are more similar to each other; the instructional procedure of separating similar sounds was evaluated in two experiments. (DMT)
Descriptors: Audiolingual Methods, Auditory Discrimination, Aural Learning, Grade 1
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