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DiPietro, Meredith; Ferdig, Richard E.; Boyer, Jeff; Black, Erik W. – Journal of Educational Multimedia and Hypermedia, 2007
Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including…
Descriptors: Educational Games, Educational Research, Games, Video Games
Maddux, Cleborne D.; Cummings, Rhoda – Educational Forum, The, 2007
A topic that currently is receiving a great deal of attention by educators is the nature and use of WebQuests--computer-based activities that guide student learning through use of the World Wide Web (Sharp 2004). Despite their popularity, questions remain about the effectiveness with which WebQuests are being used with students. This article…
Descriptors: Internet, Computer Uses in Education, Web Sites, Web Based Instruction
Morgil, Inci; Gungor Seyhan, Hatice; Ural Alsan, Evrim; Temel, Senar – Online Submission, 2008
Students perform intensive web-based applications during their education. One of these is project-based application. In this study, the effect of web based project applications on students' attitudes towards chemistry has been investigated. 42 students attending Hacettepe University, Faculty of Education, and Department of Chemistry Education have…
Descriptors: Student Attitudes, Chemistry, Computer Software, Measures (Individuals)
Tatar, Deborah; Roschelle, Jeremy; Knudsen, Jennifer; Shechtman, Nicole; Kaput, Jim; Hopkins, Bill – Journal of the Learning Sciences, 2008
We report on the initial attempts at evaluating "at scale" a particular technological/curricular innovation that enables more students to develop deeper knowledge. The methods, issues, and findings of the current pilot experiment speak not only to the success of SimCalc MathWorlds, the focus of our research program, but also to the…
Descriptors: Constructivism (Learning), Computer Assisted Instruction, Measures (Individuals), Mathematics Teachers
Holmes, Kathryn – Australasian Journal of Educational Technology, 2009
Teaching is a complex endeavour that requires teachers to meld knowledge about the nature of learners, pedagogical strategies and discipline content. In recent years an increasing variety of educational technologies are finding their way into the school classroom, including the widespread acceptance of interactive whiteboards (IWBs). The emerging…
Descriptors: Educational Technology, Mathematics Teachers, Pedagogical Content Knowledge, Mathematics Instruction
Colomar, M. Pilar Alberola; Guzman, Eva Gil – Computers & Education, 2009
We are presenting a methodological approach that aims to increase students' motivation by asking them to develop tasks based on professional settings. In order to meet this objective a collaborative methodology was designed and applied to two multidisciplinary projects: MARKETOUR and ICT-SUSTOUR. Both projects made students face real workplace…
Descriptors: Second Language Learning, Student Motivation, Motivation Techniques, Learning Motivation
Jarmon, Leslie – International Journal of Virtual and Personal Learning Environments, 2010
This article previews the emergence of "homo virtualis." Drawing on data from seven research studies, peer-reviewed published research articles, and selected excerpts of 30 months of field notes taken in Second Life [SL], the article examines virtual learning environments and embodiment through the lens of interactions of avatars with…
Descriptors: Computer Simulation, High School Students, Females, Design
Murray, Melissa; Tenenbaum, Gerson – Journal of Educational Computing Research, 2010
Physical activity participation rates in the United States have been in steady decline for the last 25 years, so much so that 60% of youth ages 9-13 years get no physical activity outside of school. This state of inactivity indicates that promoting participation in physical activity at a young age is of importance. For the present study, a…
Descriptors: Control Groups, Self Efficacy, Epistemology, Physical Fitness
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction
Baltezore, Joan M.; Newbrey, Michael G. – American Biology Teacher, 2007
The purpose of this paper is to provide background information about the spread of viruses in a population, to introduce an adaptable procedure to further the understanding of epidemiology in the high school setting, and to show how hypothesis testing and statistics can be incorporated into a high school lab exercise. It describes a project which…
Descriptors: Microbiology, High School Students, Scientists, Science Instruction
Starkman, Neal – Campus Technology, 2007
Colleges and universities head into virtual worlds, and student learning and psychology are changed forever. For the past few years, Creighton University, a Jesuit institution of about 6,700 students has hosted GameFest (www2.creighton.edu/doit/gamefest), a 12-hour marathon of high-tech, interactive gaming sessions among Creighton students, using…
Descriptors: Educational Technology, Faculty, Academic Achievement, Student Attitudes
Slocum, Terry A.; Dunbar, Matthew D.; Egbert, Stephen L. – Journal of Geography, 2007
This article discusses modern stereoscopic displays for geographic education, focusing on a large-format display--the GeoWall. To evaluate the potential of the GeoWall, geography instructors were asked to express their reactions to images viewed on the GeoWall during a focus group experiment. Instructors overwhelmingly supported using the GeoWall,…
Descriptors: Geography Instruction, Focus Groups, Computer Simulation, Teaching Methods
Wilson, Jennifer L. – RMLE Online: Research in Middle Level Education, 2007
In this action research study, 24 preservice middle level educators participated in simulated interdisciplinary teams for a semester. The impact this authentic pedagogy had on preservice teachers' developing knowledge of middle school teaming is documented through student artifacts (e.g., journals, assignments), tape-recorded interviews, and field…
Descriptors: Grounded Theory, Preservice Teacher Education, Preservice Teachers, Action Research
Fazio, C.; Guastella, I.; Tarantino, G. – European Journal of Physics, 2007
In this paper, we describe a pedagogical approach to elastic body movement based on measurements of the contact times between a metallic rod and small bodies colliding with it and on modelling of the experimental results by using a microcomputer-based laboratory and simulation tools. The experiments and modelling activities have been built in the…
Descriptors: Computer Uses in Education, Science Laboratories, Teaching Methods, Motion
Olson, Lynn – Education Week, 2007
An $11 million executive-training course for principals, modeled after best practices used in the corporate, medical, engineering, and military worlds, is starting to gain traction among states. Developed by the National Institute for School Leadership, or NISL, a for-profit company based in Washington, the program is now used widely in…
Descriptors: Case Studies, Action Research, Instructional Leadership, Principals

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