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Choo, Teh Eng (Elaine); Paull, Megan – Issues in Educational Research, 2013
The incidence of plagiarism, according to the literature, is increasing. But why do students plagiarise and why the increase? Is it due to laziness, opportunity, ignorance, fear or ambivalence? Or do they know that there is little chance of any significant penalty? The literature suggests that all of these apply. Given this, are universities and,…
Descriptors: Incidence, Plagiarism, College Students, College Faculty
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Alpiste Penalba, Francisco; Rojas-Rajs, Teresa; Lorente, Pedro; Iglesias, Francisco; Fernández, Joaquín; Monguet, Josep – Interactive Learning Environments, 2013
The Opera eLearning project developed a solution for opera singing distance lessons at the graduate level, using high bandwidth to deliver a quality audio and video experience that has been evaluated by singing teachers, chorus and orchestra directors, singers and other professional musicians. Prior to finding a technological model that suits the…
Descriptors: Opera, Singing, Video Technology, Audio Equipment
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Zervas, Panagiotis; Sampson, Demetrios G. – IEEE Transactions on Learning Technologies, 2014
Mobile assisted language learning (MALL) and open access repositories for language learning resources are both topics that have attracted the interest of researchers and practitioners in technology enhanced learning (TeL). Yet, there is limited experimental evidence about possible factors that can influence and potentially enhance reuse of MALL…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Torrente, Javier; Borro-Escribano, Blanca; Freire, Manuel; del Blanco, Ángel; Marchiori, Eugenio J.; Martinez-Ortiz, Iván; Moreno-Ger, Pablo; Fernández-Manjón, Baltasar – IEEE Transactions on Learning Technologies, 2014
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since…
Descriptors: Computer Simulation, Video Games, Teaching Methods, Health Services
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Kim, Inseok – International Journal of Pedagogies and Learning, 2014
Many EFL learners seem to believe that they can come to grips with the problem of vocabulary learning with a 'hit-or-miss' approach. However, a growing number of recent research reports indicate that they need to learn a repertoire of vocabulary in a systematic way for effective communication. This paper explores the development and evaluation of…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, College Students
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Scagnoli, Norma; Yontz, Ruth; Choo, Jinhee – E-Learning and Digital Media, 2014
This study explores the use and implementation of computer-assisted language learning (CALL) software in graduate professional education. The investigation looked into self-reported information on graduate students' use of ESL (English as a Second Language) software to improve language skills and their competencies in professional English…
Descriptors: Courseware, Usability, Use Studies, Program Validation
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Malaga, Ross A. – Contemporary Issues in Education Research, 2010
Wikis offer many benefits, such as two-way flows of information, early and consistent feedback, and greater student group collaboration, in an educational setting. Some researchers have already reported on the use of Wikis in their classes. However, instructors must choose an appropriate Wiki platform in order to receive all of the benefits of…
Descriptors: Student Projects, Web 2.0 Technologies, Appropriate Technology, Information Systems
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Singh, Anil; Mangalaraj, George; Taneja, Aakash – Journal of Information Systems Education, 2010
This paper offers a compilation of technologies that provides either free or low-cost solutions to the challenges of teaching online courses. It presents various teaching methods the outlined tools and technologies can support, with emphasis on fit between these tools and the tasks they are meant to serve. In addition, it highlights various…
Descriptors: Online Courses, Teaching Methods, Technology Uses in Education, Technology Integration
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Abrahams, Alan S.; Singh, Tirna – Information Systems Education Journal, 2011
Various systems development life cycles and business development models have been popularized by information systems researchers and practitioners over a number of decades. In the case of systems development life cycles, these have been targeted at software development projects within an organization, typically involving analysis, design,…
Descriptors: Retailing, Business, Internet, Information Systems
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Wild, Graham; Swan, Geoff – Physics Education, 2011
In this article, we show the implementation of a computer-based digital storage oscilloscope (DSO) and function generator (FG) using the computer's soundcard for off-campus acoustic experiments. The microphone input is used for the DSO, and a speaker jack is used as the FG. In an effort to reduce the cost of implementing the experiment, we examine…
Descriptors: Physics, Computer Software, Acoustics, Science Experiments
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Abernathy, David – Journal of Geography, 2011
This article addresses an effort to incorporate wireless sensor networks and the emerging tools of the Geoweb into undergraduate teaching and research at a small liberal arts college. The primary goal of the research was to identify the hardware, software, and skill sets needed to deploy a local sensor network, collect data, and transmit that data…
Descriptors: Computer Networks, Telecommunications, Liberal Arts, Geography Instruction
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Szewkis, Eyal; Nussbaum, Miguel; Rosen, Tal; Abalos, Jose; Denardin, Fernanda; Caballero, Daniela; Tagle, Arturo; Alcoholado, Cristian – International Journal of Computer-Supported Collaborative Learning, 2011
The purpose of this paper is to show how a large group of students can work collaboratively in a synchronous way within the classroom using the cheapest possible technological support. Making use of the features of Single Display Groupware and of Multiple Mice we propose a computer-supported collaborative learning approach for big groups within…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Mediated Communication, Spanish
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Christopherson, Kimberly M. – Teaching of Psychology, 2011
Student response systems have received much attention over the past few years. This easy-to-use technology has been marketed as a great way to enhance the student experience in the classroom through increased engagement and improved course performance. This aim of this study was to demonstrate that the simple addition of a student response system…
Descriptors: Change Strategies, Student Reaction, Educational Technology, Student Experience
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Wang, Alf Inge – ACM Transactions on Computing Education, 2011
This article describes an extensive evaluation of introducing a game project to a software architecture course. In this project, university students have to construct and design a type of software architecture, evaluate the architecture, implement an application based on the architecture, and test this implementation. In previous years, the domain…
Descriptors: Student Attitudes, Computer Software, Robotics, Games
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Smith, Kenneth H. – General Music Today, 2011
One computer, one class, and one educator can be an effective combination to engage students as a group in music composition, performance, and analysis. Having one desktop computer and a television monitor in the music classroom is not an uncommon or new scenario, especially in a time when many school budgets are being cut. This article…
Descriptors: Music Education, Creative Teaching, Computer Software, Computer Uses in Education
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