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Frontera, Eloi Biosca – Themes in Science and Technology Education, 2009
This article is a summary and conclusions of a field study carried out in a secondary education classroom with the aim of experimenting and observing how 13-year-old students learn the history of architecture by using complex virtual reality software. Within the framework of autonomous and active learning, students act as builders of some of the…
Descriptors: Early Adolescents, Secondary School Students, Computer Simulation, Simulated Environment
Wright, Vivian H.; Burnham, Joy J.; Inman, Christopher T.; Ogorchock, Heather N. – Journal of Computing in Teacher Education, 2009
This study examined cyberbullying in three distinct phases to facilitate a multifaceted understanding of cyberbullying. The phases included (a) a quantitative survey, (b) a qualitative focus group, and (c) development of educational scenarios/simulations (within the Second Life virtual environment). Phase III was based on adolescent feedback about…
Descriptors: Prevention, Focus Groups, Virtual Classrooms, Bullying
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
King, Kathleen P., Ed.; Cox, Thomas D., Ed. – IAP - Information Age Publishing, Inc., 2010
This book is provided as a guide, encouragement and handbook for faculty to introduce digital media in language they can understand and provide strategies and activities they can quickly assimilate into their teaching. The authors are excited that more people will be able to benefit from the powerful help and guidance contained in this book. This…
Descriptors: Video Technology, Paleontology, Adult Learning, Educational Technology
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
Herczog, Michelle M.; Porter, Priscilla – Center for Civic Education, 2010
The democratic aim of American education is to provide "all" students with the knowledge, skills, and dispositions to become informed, effective, and responsible citizens. Like civic education itself, literacy education can be embraced by all teachers across all disciplines. There are strategies that all teachers can use to help address…
Descriptors: Reading Difficulties, Reading Processes, Vocabulary Development, Reading Strategies
Peer reviewedSpoerri, Peter – Journal of Computers in Mathematics and Science Teaching, 1988
Discusses a computer simulation to teach logic design using a Macintosh computer which allows circuits to be built piece by piece. Describes features of the simulation and presents several schematics drawn by the software. (MVL)
Descriptors: College Science, Computer Simulation, Computer Uses in Education, Electric Circuits
Peer reviewedCarstensen, Laurence W., Jr.; And Others – Journal of Geography, 1993
Describes the background and implementation of "GeoSim," a multidisciplinary computer-based simulation used to teach introductory geography to college students. Discusses the four modules of the project. Maintains that "GeoSim" promotes interactive learning and outlines plans for Internet dissemination to geography educators.…
Descriptors: Computer Simulation, Computer Uses in Education, Course Content, Educational Strategies
Peer reviewedRuben, Brent D. – Simulation & Gaming, 1999
Presents an overview of the evolution of experiential instruction theory and practice from its popular emergence in the late 1960s through the present. Simulations, games, and other experience-based instructional methods have had a substantial impact on teaching concepts and applications during this period, and have influenced traditional…
Descriptors: Active Learning, Computer Simulation, Conventional Instruction, Educational Development
Wang, Xiumei – International Education Studies, 2008
Practical teaching plays an important role in developing students' practical and innovative abilities. Starting from the idea of "emphasis on practice and ability", this article proposes to take a series of measures to improve students' practical ability in undergraduate teaching. In addition, a platform should be built to develop…
Descriptors: Foreign Countries, Engineering, Engineering Education, Innovation
Tomlinson, Bill; Baumer, Eric; Yau, Man Lok; Carpenter, F. Lynn; Black, Rebecca – E-Learning, 2008
Constructivist pedagogical approaches have become common in many science curricula. However, while sciences such as physics and chemistry lend themselves to compelling opportunities for interaction (explosions, reactions, objects in motion), certain systems sciences are more challenging for learners to engage with on a short time scale. Applying…
Descriptors: Constructivism (Learning), Informal Education, Scientific Concepts, Teaching Methods
Hull, Emily Blackshear – Simulation & Gaming, 2008
This article discusses the pedagogical implications of using Internet chat in simulations for second-language learners. The author reviews several published simulations and explains how to use Internet chat effectively in the classroom. The author also relays her experience with using Internet chat with the BULLYING simulation.
Descriptors: Computer Mediated Communication, Bullying, Internet, Simulation
Hedberg, John G.; Brudvik, Ole C. – Theory Into Practice, 2008
Technology-dependent teaching strategies can exploit the currently underused capacities of media-rich Web 2.0 technology to enable student engagement and support higher order thinking. In particular, Web 2.0 technologies support learners' opportunities to coconstruct ideas/knowledge and ways in which they can add their own interpretations in to…
Descriptors: Teaching Methods, Internet, Computer Software, Computer Mediated Communication
Niemitz, Matthew; Slough, Scott; Peart, Leslie; Klaus, Ann.; Leckie, R. Mark; St. John, Kristen – Journal of Educational Multimedia and Hypermedia, 2008
The use of interactive virtual expeditions in classroom learning environments is an effective means to engage learners in understanding science as an inquiry process, infusing current research and relevant science into the classroom, and positively affecting learner attitudes towards science as a process and a career. A comparative analysis of the…
Descriptors: Interaction, Comparative Analysis, Scientists, Teaching Methods
Rodriguez-Barbero, A.; Lopez-Novoa, J. M. – Advances in Physiology Education, 2008
One of the problems that we have found when teaching human physiology in a Spanish medical school is that the degree of understanding by the students of the integration between organs and systems is rather poor. We attempted to remedy this problem by using a case discussion method together with the Quantitative Circulatory Physiology (QCP)…
Descriptors: Student Attitudes, Textbooks, Medical Schools, Computer Simulation

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