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Arjan J. F. Kok; Lex Bijlsma; Cornelis Huizing; Ruurd Kuiper; Harrie Passier – Informatics in Education, 2024
This paper presents the first experiences of the use of an online open-source repository with programming exercises. The repository is independent of any specific teaching approach. Students can search for and select an exercise that trains the programming concepts that they want to train and that only uses the programming concepts they already…
Descriptors: Programming Languages, Computer Science Education, Open Source Technology, Teaching Methods
Suters, Leslie; Suters, Henry; Anderson, Adam – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This paper describes a 54-hour summer institute for grades 6-12 mathematics and science teachers (N = 19) with a comprehensive approach to preparing teachers to use computational thinking (CT) in their classrooms, including training in Python computer programming with Lego® Mindstorms® robotics, mathematics content sessions, and opportunities to…
Descriptors: Algebra, Mathematics Instruction, Pedagogical Content Knowledge, Programming
Nurmukhamedov, Ulugbek; Sharakhimov, Shoaziz – RELC Journal: A Journal of Language Teaching and Research, 2023
In addition to movies, television programs, and TED Talks presentations, podcasts are an increasingly popular form of media that promotes authentic public discourse for diverse audiences, including university professors and students. However, English language teachers in the English as a second language/English as a foreign language contexts might…
Descriptors: Speeches, Computational Linguistics, English (Second Language), Second Language Learning
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Lavy, Ilana – Informatics in Education, 2023
This paper describes a pilot study that explores students learning how to program via a multi-disciplinary approach. The study participants were eleven 6th grade students who learned programming fundamentals via music activities in a Scratch 3.0 environment. These activities included the programming of familiar melodies and the development of…
Descriptors: Computer Science Education, Programming, Grade 6, Music
Garcia, Fabrício Wickey da Silva; Oliveira, Sandro Ronaldo Bezerra; Carvalho, Elielton da Costa – Informatics in Education, 2023
The contents taught in the programming subjects have a great relevance in the formation of computing students. However, these subjects are characterized by high failure rates, as they require logical reasoning and mathematical knowledge. Thus, establishing knowledge through the subject of algorithms can help students to overcome these difficulties…
Descriptors: Teaching Methods, Algorithms, Undergraduate Students, Computer Science Education
Holman, Justin O.; Hacherl, Allie – Journal of Statistics and Data Science Education, 2023
It has become increasingly important for future business professionals to understand statistical computing methods as data science has gained widespread use in contemporary organizational decision processes in recent years. Used by scores of academics and practitioners in a variety of fields, Monte Carlo simulation is one of the most broadly…
Descriptors: Teaching Methods, Monte Carlo Methods, Programming Languages, Statistics Education
Nogueira, J. Robert; Alves, Ricardo; Marques, P. Carmona – Education Sciences, 2019
In this study we have attempted, firstly, to describe programming protocols developed for the teaching of an Electromagnetism course in the university degrees of Electrical Engineering and Energy Engineering, and secondly, to evaluate students' satisfaction with the simulation practices through MATLAB® programming. The main objective of the…
Descriptors: Computation, Programming, Teaching Methods, Scientific Concepts
Sun, Lihui; Guo, Zhen; Zhou, Danhua – Education and Information Technologies, 2022
In the program-driven information age, programming education is concerned by the global education system, which makes the cultivation of children's programming ability become the focus of attention. However, there is no clear definition of programming ability and teaching model. Through the snowball method, 86 studies from 1980 to 2020 were…
Descriptors: Programming, Computer Science Education, Thinking Skills, Skill Development
Fresno, Nazaret; Romero-Fresco, Pablo – Interpreter and Translator Trainer, 2022
After countless petitions and complaints from end users, live subtitling quality is slowly attracting the attention of broadcasters, regulators, the subtitling industry and scholars working in Media Accessibility. These stakeholders share an interest in providing better live subtitles, but their quality assessment is a thorny issue. Although…
Descriptors: Translation, Professional Education, Visual Aids, Case Studies
Metz, Mike – Journal of Adolescent & Adult Literacy, 2022
The article describes the results of teachers using a critical language lens to analyze linguistic stereotypes in TV series, movies, cartoons, and social media posts. I share the key questions teachers asked about language use in texts as well as the results of their analysis. Based in a cultural modeling pedagogy (Lee, 2007), teachers examined…
Descriptors: Language Usage, Video Technology, Social Media, Stereotypes
Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
Lexis McCoy – ProQuest LLC, 2022
This qualitative case study examines the intersection of the legacy of Mister Fred Rogers as a master relationship-builder, and his impact on relationship-building between educators and students in contemporary classrooms. The timeless relationship-building practices of Fred Rogers, as well as the ways educators are extending Mister Rogers's…
Descriptors: Teacher Student Relationship, School Culture, Childrens Television, Educational Television

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