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McCartney, Mark – International Journal of Mathematical Education in Science and Technology, 2017
A number of probabilistic experiments are described to estimate e, p and v2, with results from computer simulations being used to investigate convergence. A number of possible classroom exercises and extensions are presented.
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Teaching Methods
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Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
This article describes how Charles Lovitt found a classroom activity in a resource book and by peering through a pedagogy lens, enhanced, tweaked, adapted, and extended the idea into a richer, healthier, well balanced classroom lesson. The task described in the article is often presented to students as a flash card for a limited time with the…
Descriptors: Learning Activities, Visual Stimuli, Teaching Methods, Computation
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Engvall, Margareta; Samuelsson, Joakim; Östergren, Rickard – Problems of Education in the 21st Century, 2020
Mastering traditional algorithms has formed mathematics teaching in primary education. Educational reforms have emphasized variation and creativity in teaching and using computational strategies. These changes have recently been criticized for lack of empirical support. This research examines the effect of teaching two differently structured…
Descriptors: Mathematics Skills, Teaching Methods, Elementary School Students, Grade 2
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Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
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Francis, Nigel; Morgan, Alwena; Holm, Sean; Davey, Ross; Bodger, Owen; Dudley, Ed – Biochemistry and Molecular Biology Education, 2020
The flipped classroom is a relatively new active learning pedagogical intervention, gaining popularity as a blended learning methodology. The flipped classroom comprises two distinct parts, directed learning carried out at the student's own pace away from the classroom and an interactive, class-based activity encouraging problem-solving and…
Descriptors: Teaching Methods, Video Technology, Homework, Biochemistry
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Codding, Robin S.; Begeny, John; Kromminga, Kourtney R.; Edmunds, Rebecca R.; Klaft, Jenna; Diggs, Calvary; Hansen-Burke, Annie – Journal of Applied School Psychology, 2020
Overall mathematics proficiency of fourth graders in the U.S. continues to be poor and students falling at or below the 25th percentile display declining performance (NCES, 2017), which suggests the need for schools to provide supplemental intervention supports as soon as skill gaps are observed. Unfortunately, there is a paucity of small group…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 2, Teaching Methods
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Scalise, Nicole R.; Daubert, Emily N.; Ramani, Geetha B. – Journal of Experimental Education, 2020
Low-income preschoolers have lower average performance on measures of early numerical skills than middle-income children. The present study examined the effectiveness of numerical card games in improving children's numerical and executive functioning skills. Low-income preschoolers (N = 76) were randomly assigned to play a numerical magnitude…
Descriptors: Early Intervention, Mathematics Skills, Teaching Methods, Educational Games
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Erümit, Ali Kürsat – Education and Information Technologies, 2020
Purpose of this study is determined effects of different teaching approaches on programming skills. Therefore, the effect of three different types of activities prepared with Scratch on 423 sixth grade students' attitudes towards computer technologies, algorithmic thinking skills and reflective thinking skills on problem solving were investigated.…
Descriptors: Teaching Methods, Instructional Effectiveness, Programming, Programming Languages
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Hwang, Wu-Yuin; Hoang, Anh; Tu, Ya-Han – Asia-Pacific Education Researcher, 2020
Although geometry is important and strongly related to our surroundings, students still have few chances to learn it through practicing in authentic contexts. Therefore, ubiquitous geometric (UG) APP in mobile devices was developed in this study and allowed students to apply and practice geometry in authentic contexts. This study focused on the…
Descriptors: Geometry, Mathematics Instruction, Telecommunications, Handheld Devices
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Dorotea, Nuno; Piedade, João; Pedro, Ana – Education Sciences, 2021
This paper reports a case study, developed in K-12 Portuguese Education, that aimed to analyze the computer science teachers' knowledge, interest, and self-confidence to use educational robotics and other programable objects in classroom activities to teach computer science concepts and to promote students' computational thinking skills. The…
Descriptors: Foreign Countries, Computer Science Education, Teacher Characteristics, Knowledge Base for Teaching
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Gillenwaters, Amber; Iqbal, Razib; Piccolo, Diana; Davis, Tammi; Franklin, Keri; Cornelison, David; Martinez, Judith; Homburg, Andrew; Cottrell, Julia; Page, Melissa – International Journal of Computer Science Education in Schools, 2023
In this paper, an application of open-ended textual feedback is presented as a tool to evaluate the perceptions and needs of teachers tasked with implementing computational thinking in the K-12 curriculum. Semantic analysis tools, including sentiment analysis and thematic analysis, facilitated the identification of common themes in openended…
Descriptors: Semantics, Faculty Development, Computation, Thinking Skills
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Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Sterling Alic; Dorottya Demszky; Zid Mancenido; Jing Liu; Heather C. Hill; Dan Jurafsky – Annenberg Institute for School Reform at Brown University, 2022
Responsive teaching is a highly effective strategy that promotes student learning. In math classrooms, teachers might funnel students towards a normative answer or focus students to reflect on their own thinking, deepening their understanding of math concepts. When teachers focus, they treat students' contributions as resources for collective…
Descriptors: Mathematics Instruction, Mathematics Teachers, Teaching Methods, Elementary Secondary Education
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Molina-Toro, Juan Fernando; Rendón-Mesa, Paula Andrea; Villa-Ochoa, Jhony Alexander – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This document presents a literature review that analyzes the articulation of modeling and digital technologies in the field of Mathematics Education. The review aims to find evidence of the use of digital technologies in modeling processes and how these practices can change some ways of working with students in the classroom. The results show, on…
Descriptors: Mathematics Education, Educational Technology, Technology Uses in Education, Teaching Methods
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Murcia, Karen Janette; Tang, Kok-Sing – Australian Educational Computing, 2019
Computational thinking, which includes foundation skills such as matching, sequencing and decomposing, is increasingly becoming an educational focus with young children (Strawhacker, Lee, & Bers, 2018). This research focusses primarily on the nature of young children's play with tangible coding technologies (TCTs) and the role of multimodal…
Descriptors: Programming, Computation, Thinking Skills, Foreign Countries
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