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Schwienhorst, Klaus – Themes in Science and Technology Education, 2009
When looking at virtual environments and language learning we can take our pick where to begin. Should it be technology or pedagogy? I will use the pedagogical concept of learner autonomy to approach virtual environments in different ways. First, there is a need to look at interaction and online interaction; second, reflection as an essential…
Descriptors: Second Language Learning, Educational Benefits, Second Language Instruction, Computer Simulation
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Assaad, R. S.; Silva-Martinez, J. – IEEE Transactions on Education, 2009
Current methods of teaching basic amplifier design at the undergraduate level need further development to match today's technological advances. The general class approach to amplifier design is analytical and heavily based on mathematical manipulations. However, the students mathematical abilities are generally modest, creating a void in which…
Descriptors: Undergraduate Study, Engineering Education, Engineering, Electronics
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Salemi, Michael K. – Journal of Economic Education, 2009
One of the most important challenges facing college instructors of economics is helping students engage. Engagement is particularly important in a large-enrollment Principles of Economics course, where it can help students achieve a long-lived understanding of how economists use basic economic ideas to look at the world. The author reports how…
Descriptors: Economics Education, Technology Uses in Education, Feedback (Response), Learner Engagement
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Nehring, Wendy M.; Lashley, Felissa R. – Simulation & Gaming, 2009
Simulation, in its many forms, has been a part of nursing education and practice for many years. The use of games, computer-assisted instruction, standardized patients, virtual reality, and low-fidelity to high-fidelity mannequins have appeared in the past 40 years, whereas anatomical models, partial task trainers, and role playing were used…
Descriptors: Nursing Education, Simulation, Teaching Methods, Role Perception
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Hermens, Antoine; Clarke, Elizabeth – Education & Training, 2009
Purpose: The purpose of this paper is to explore the role of computer based business simulations in higher education as innovative tools of teaching and learning to enhance students' practical understanding of real business problems. Whether the integration of business simulation technologies will enable significant innovation in teaching and…
Descriptors: Business Administration Education, Teacher Effectiveness, Teaching Methods, Blended Learning
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Warburton, Steven – British Journal of Educational Technology, 2009
"Second Life" (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an in-depth examination of SL, this article explores its potential and the barriers that multi-user virtual environments present to educators wanting to use immersive 3-D spaces in their teaching. The context is set by…
Descriptors: Teaching Methods, Computer Assisted Instruction, Computers, Internet
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Hmelo-Silver, Cindy E.; Jordan, Rebecca; Liu, Lei; Gray, Steven; Demeter, Marylee; Rugaber, Spencer; Vattam, Swaroop; Goel, Ashok – Science Scope, 2008
Structure-Behavior-Function (SBF) thinking considers the different levels of a system in terms of structures, behaviors, and functions, and how these are interconnected (Goel et al. 1996). This article presents an example of helping middle school students use SBF thinking to learn about ecosystems using an aquarium. Students can use an aquarium as…
Descriptors: Middle School Students, Recreational Facilities, Middle Schools, Systems Approach
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Kucukozer, Huseyin – Physics Education, 2008
In this study, prospective science teachers' misconceptions about the seasons and the phases of the Moon were determined, and then the effects of 3D computer modelling on their conceptual changes were investigated. The topics were covered in two classes with a total of 76 students using a predict-observe-explain strategy supported by 3D computer…
Descriptors: Astronomy, Science Teachers, Misconceptions, Science Instruction
Langhorst, Eric – School Library Journal, 2008
Teachers live for the "teachable moments"--those opportunities to connect their subject content to events taking place beyond the classroom. They can occur spontaneously, lucky occasions to bring the curriculum to life grabbed on the fly. In other instances, a teachable moment looms large. In hundreds of thousands of classrooms nationwide,…
Descriptors: Current Events, Teachers, Elections, Political Campaigns
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Capizzo, M. C.; Sperandeo-Mineo, R. M.; Zarcone, M. – European Journal of Physics, 2008
We present a pedagogic approach aimed at modelling electric conduction in semiconductors in order to describe and explain some macroscopic properties, such as the characteristic behaviour of resistance as a function of temperature. A simple model of the band structure is adopted for the generation of electron-hole pairs as well as for the carrier…
Descriptors: Teaching Methods, Science Instruction, Laboratory Equipment, Science Experiments
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Roy, George J.; Vanover, Charles; Fueyo, Vivian; Vahey, Phillip – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Middle school teachers' use of digital curricula incorporating dynamic technology has been found to support student learning of complex algebraic concepts. This article reports on pilot research involving collaboration among faculty from a public university's college of education, educational researchers from a nonprofit research organization, and…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Instruction, Multimedia Instruction
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Miller, David; Robertson, Derek; Hudson, Alison; Shimi, Jill – Computers in the Schools, 2012
In this article we look at the links between early years pedagogy and the use of digital game-based learning. Early years education is a distinctive phase of the education system in many countries, generally covering the age range from 3-6 or 7 years. In the United Kingdom, it tends to bridge preschool and the first two years in primary school.…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
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Scott, Geoff; Chang, Esther; Grebennikov, Leonid – Journal of Teaching and Learning for Graduate Employability, 2010
This paper outlines the context and focus of the late 2008 survey of 45 early career nursing graduates working in public hospitals in an outer-urban area of Sydney who were identified by their supervisors as performing successfully. It gives an overview of the key quantitative and qualitative results for 2008 compared with the results of earlier…
Descriptors: Nursing, Educational Quality, Educational Improvement, Theory Practice Relationship
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Rey, Gunter Daniel – Australasian Journal of Educational Technology, 2010
Undergraduate students (N = 97) used an introductory text and a computer simulation to learn fundamental concepts about statistical analyses (e.g., analysis of variance, regression analysis and General Linear Model). Each learner was randomly assigned to one cell of a 2 (with or without instructional advice) x 2 (with or without time advice) x 2…
Descriptors: Foreign Countries, Feedback (Response), Undergraduate Students, Computer Assisted Instruction
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Badurdeen, Fazleena; Marksberry, Philip; Hall, Arlie; Gregory, Bob – Simulation & Gaming, 2010
Problem-based learning focuses on small groups using authentic problems as a means to help participants obtain knowledge and problem-solving skills. This approach makes problem-based learning ideal for teaching lean manufacturing, which is driven by a culture of problem solving that values learning as one key output of manufacturing production.…
Descriptors: Manufacturing Industry, Problem Based Learning, Problem Solving, Literature Reviews
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