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Aminolroaya, Saeideh; Yarmohammadian, Mohammad H.; Keshtiaray, Narges – Educational Research and Reviews, 2016
Today our society needs intelligent and creative people more than ever and in the current situation, the matter of the creativity is one of the most important issues that needs to be addressed, therefore the present study was conducted with the aim of investigating the ways of fostering creativity among 3-6-years-old preschool children. The…
Descriptors: Creativity, Preschool Education, Databases, Teaching Methods
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Xu, Zhen; Ritzhaupt, Albert D.; Tian, Fengchun; Umapathy, Karthikeyan – Computer Science Education, 2019
Background and Context: The use of block-based programming environments is purported to be a good way to gently introduce novice computer programmers to computer programming. A small, but growing body of research examines the differences between block-based and text-based programming environments. Objective: Thus, the purpose of this study was to…
Descriptors: Outcomes of Education, Novices, Computer Science Education, Programming
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Michael, Robert Dan; Webster, Collin A.; Egan, Cate A.; Nilges, Lynda; Brian, Ali; Johnson, Robert; Carson, Russ L. – Research Quarterly for Exercise and Sport, 2019
Purpose: A systematic review was conducted to identify facilitators and barriers to movement integration (MI) in elementary school classrooms. Method: Online databases (Educational Resources Information Center, Google Scholar, PsycINFO, and PubMed) served as data sources for the study. Following the PRISMA guidelines, relevant published research…
Descriptors: Barriers, Elementary School Students, Databases, Content Analysis
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Sungwon Shin; Thomas A. Brush; John W. Saye; Zhizhen Zhang – International Journal of Designs for Learning, 2019
This design case illustrates a three-semester-long curricular and instructional design project focusing on the design and implementation of a technology-enhanced case-based learning experience for pre-service teachers within a teaching methods course. This case highlights the iterative process that a teacher educator and an instructional designer…
Descriptors: Teaching Methods, Video Technology, Case Method (Teaching Technique), Curriculum Development
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Katz, Adi – Journal of Technology and Science Education, 2018
Since database conceptual modeling is a complex cognitive activity, finding an appropriate pedagogy to deliver the topic to novice database designers is a challenge for Information Systems (IS) educators. The four-level TSSL model that is known in the area of human-computer interactions (HCI) is used to explain and demonstrate how instructional…
Descriptors: Schemata (Cognition), Databases, Visualization, Teaching Methods
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Mengyuan Liang – Society for Research on Educational Effectiveness, 2024
Context: Improving teacher quality and granting every student equal access to high-quality instruction have been a shared goal of many parents, educators, and policy makers for decades. In practice, teacher qualification measures (e.g. teacher degree, years of experience etc.) are often used as proxies of teacher quality. However, Shulman (1986)…
Descriptors: Mathematics Instruction, Correlation, Pedagogical Content Knowledge, Teacher Effectiveness
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Taibi, Davide; Chawla, Saniya; Dietze, Stefan; Marenzi, Ivana; Fetahu, Besnik – British Journal of Educational Technology, 2015
In this paper, we present the TED Talks dataset which exposes all metadata and the actual transcripts of available TED talks as structured Linked Data. The TED talks collection is composed of more than 1800 talks, along with 35?000 transcripts in over 30 languages, related to a wide range of topics. In this regard, TED talks metadata available in…
Descriptors: Databases, Metadata, Access to Information, Teaching Methods
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Shliakhovchuk, Elena; Muñoz García, Adolfo – Educational Sciences: Theory and Practice, 2020
The video-game industry has become a significant force in the business and entertainment world. Video games have become so widespread and pervasive that they are now considered a part of the mass media, a common method of storytelling and representation. Despite the massive popularity of video games, their increasing variety, and the…
Descriptors: Video Games, Cultural Awareness, Intercultural Communication, Cooperation
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Saaty, Ahdab – English Language Teaching, 2020
The article argues that the Aristotelian appeals ("logos, ethos, and pathos") can be taught through the use of Twitter as an educational tool to build connections between everyday informal writing on social media and academic writing. It highlights the utilization of Twitter in English second/foreign language (ESL/EFL) educational…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Social Media
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Adorján, Mária – Research-publishing.net, 2020
Many language teachers use Information and Communications Technology (ICT) in their classrooms to create tasks, quizzes, or polls with general online learning platforms. Few teachers have experience, however, of incorporating online corpus tools in their teaching or assessment practices. This paper will explore how autonomous learning can be…
Descriptors: Computational Linguistics, Databases, Second Language Learning, Second Language Instruction
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Pfledderer, Christopher D.; Brusseau, Timothy A. – Research Quarterly for Exercise and Sport, 2021
Purpose: The purpose of this article was to systematically review studies that explored associations between specific curricular models, as an essential component of physical education, and to assess how the student outcomes identified in the models aligned with the national standards. Methods: Using the PRISMA guidelines to identify, screen,…
Descriptors: Correlation, Physical Education, National Standards, Outcomes of Education
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Yang, Qi-Fan; Lin, Chi-Jen; Hwang, Gwo-Jen – Interactive Learning Environments, 2021
The present study reviewed the papers in the Scopus database relevant to flipped classrooms in all mathematics subject areas published up until 2018 from various dimensions. It was found that there has been a considerable number of studies on flipped classrooms in mathematics education in these years. The majority were conducted in university…
Descriptors: Flipped Classroom, Teaching Methods, Mathematics Instruction, Databases
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Tsevi, Linda – Commission for International Adult Education, 2022
The COVID-19 pandemic has affected all global spaces. Higher education institutions were not left out of the effect of COVID-19 as it impacted the teaching and learning needs of both faculty members and students. Through a comprehensive literature search, this paper explored teaching and learning in higher education institutions in a post-COVID…
Descriptors: Teaching Methods, Learning Processes, Higher Education, COVID-19
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Kuswoyo, Heri; Rido, Akhyar; Mandasari, Berlinda – International Association for Development of the Information Society, 2022
Due to COVID-19 pandemic, educational departments such schools, colleges, and universities have been experiencing significant disruptions. All teaching and learning activities of face-to-face learning have switched to online learning. This study provides a systemic review of the literature with the aim to investigate the effectiveness, challenges,…
Descriptors: Research Reports, Online Courses, English (Second Language), Second Language Learning
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Billingsley, Glenna; Smith, Scott; Smith, Shaunna; Meritt, Julia – Journal of Interactive Learning Research, 2019
Virtual reality (VR) technology offers promise in enriching learning opportunities in teacher education programs. The purpose of this study was to investigate the ways immersive virtual reality has been used in teacher-training programs. This systematic review of literature examined eight studies where immersive VR was utilized to increase…
Descriptors: Computer Simulation, Technological Literacy, Teacher Education Programs, Advanced Courses
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