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Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Lavy, Ilana – Informatics in Education, 2023
This paper describes a pilot study that explores students learning how to program via a multi-disciplinary approach. The study participants were eleven 6th grade students who learned programming fundamentals via music activities in a Scratch 3.0 environment. These activities included the programming of familiar melodies and the development of…
Descriptors: Computer Science Education, Programming, Grade 6, Music
Pei, Bo; Xing, Wanli; Zhu, Gaoxia; Antonyan, Kristine; Xie, Charles – Education and Information Technologies, 2023
Infrared (IR) technologies have been universally acknowledged as a valuable pedagogical tool for exploring novel and abstract scientific subjects in science education. This study explores the roles of IR images played in middle school students' Evidence-based Reasoning (EBR) process in support of the understanding of the heat radiation process.…
Descriptors: Technology Integration, Spectroscopy, Science Education, Science Instruction
Riener, Cedar – Teaching of Psychology, 2019
When people perceive the world, what they see is based on the physics of light reflecting off surfaces and entering their eyes. Their brain then processes the raw data so that photoreceptor activity becomes perceptual awareness. Most textbooks and chapters on sensation and perception follow this formula, building student understanding of…
Descriptors: Visual Perception, Cognitive Processes, Psychology, Memory
Mewborne, Michael; Mitchell, Jerry T. – Geography Teacher, 2019
Games have been used as instructional tools throughout history. Educational experiences are more effective when learners are active participants, and when teachers carefully choose fun games with appropriate game mechanics and clear curricular connections, students can engage in rigorous mental processes. At the same time, students may learn a…
Descriptors: Educational Games, Geography Instruction, Teaching Methods, Concept Formation
Liu, Yue; Wang, Chuang; Liu, Jian; Liu, Hongyun – Educational Psychology, 2022
The primary goals of this study are to investigate if cognitive activation increases mathematics self-efficacy, which in turn alleviates anxiety and to examine the moderating role of internal migrant status. Hierarchical linear models and multilevel structural equation models were employed to datasets of 3088 fourth graders from 57 classrooms in…
Descriptors: Mathematics Skills, Self Efficacy, Mathematics Anxiety, Migrant Children
Larsen, Inge B. – Industry and Higher Education, 2022
Entrepreneurship education in higher education institutions (HEIs) increasingly aims at fostering an entrepreneurial mindset (EM) in students. However, large heterogeneity exists in conceptualizations of EM. This is a challenge for educators as it is difficult to develop instructional strategies to foster students' EM when there is no clarity…
Descriptors: Teaching Methods, Entrepreneurship, Higher Education, Barriers
Demetriou, Helen; Nicholl, Bill – Improving Schools, 2022
According to the age-old proverb from Plato's "Republic: necessity is the mother of invention," the main motivation for creating new discoveries is the need for them. However, as well as the necessity factor, we argue that a very important aspect that influences invention and creativity is the "empathy factor." This mixed…
Descriptors: Empathy, Foreign Countries, Creative Thinking, Creativity Tests
Placklé, Inge; Könings, Karen D.; Jacquet, Wolfgang; Libotton, Arno; Merriënboer, Jeroen J. G.; Engels, Nadine – European Journal of Education, 2022
Student performance in general subjects such as language and mathematical skills is poor in secondary vocational education. A professional culture of teaching--including recruitment of well qualified teachers, effective teacher collaboration and effective teaching practice--could be the key to success. To what extent is there a professional…
Descriptors: Foreign Countries, Academic Achievement, Vocational Education, Secondary Education
Mamombe, Charles; Mathabathe, Kgadi C.; Gaigher, Estelle – African Journal of Research in Mathematics, Science and Technology Education, 2022
This qualitative case study explored how exposure to Process-Oriented Guided Inquiry Learning (POGIL) improves 11th grade physical sciences learners' competency in solving stoichiometry problems. Two township schools of low socioeconomic status in Pretoria, South Africa, were conveniently and purposively sampled. Two classes (N = 48) composed of…
Descriptors: Grade 11, High School Students, Chemistry, Problem Solving
Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
Solvang, Lorena; Haglund, Jesper – Research in Science Education, 2022
The present study contributes to the understanding of physics students' representational competence by examining specific bodily practices (e.g. gestures, enactment) of students' interaction and constructions of representations in relation to a digital learning environment. We present and analyse video data of upper-secondary school students'…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Teaching Methods
Schraw, Gregory; Richmond, Aaron S. – Educational Research: Theory and Practice, 2022
The overarching goal of this review article is to discuss and provide evidence of ways that visual displays can be used to improve classroom thinking skills. Specifically, we attempt to first, provide a synthesis of the relationship among visual displays, visual literacy, and visual thinking. Second, we review the relatively scant educational…
Descriptors: Thinking Skills, Teaching Methods, Visual Literacy, Visual Aids
Nathan E. Adam – ProQuest LLC, 2022
In fall 2020, the COVID-19 pandemic created a sudden transition to emergency remote teaching for faculty and students in Audio Engineering Technology (AET) degree programs. This qualitative study explored the experience of AET faculty who taught online using synchronous and asynchronous video during both spring and fall 2020. This study uses the…
Descriptors: Engineering Education, COVID-19, Pandemics, Electronic Learning
Matthew Hall – ProQuest LLC, 2022
Teachers' individual beliefs regarding the value of the academic material they teach, the nature of the subject, how they should teach it, as well as their assumptions regarding students, classrooms, instructional materials, the nature of learning, and how students construct knowledge can all have considerable influence over their teaching…
Descriptors: Knowledge Level, Cognitive Processes, Teacher Attitudes, Suburban Schools

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