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Abdallah, Salam; Douglas, Jamal – Turkish Online Journal of Distance Education, 2010
Emerging 3D virtual worlds such as Second Life can offer students with opportunities to enhance learning using rich collaborative asynchronous media. Virtual worlds are believed to impact the future of higher education and therefore, universities across the world are immersing themselves inside virtual worlds to establish a unique learning and…
Descriptors: Foreign Countries, Student Attitudes, Simulated Environment, Computer Simulation
Kramer, Steven H. – ProQuest LLC, 2010
Despite the speed at which Second Life has been adopted by universities and schools to teach courses, little educational research and theory addresses this multiplayer online "world." This case study explored undergraduate university instructors' teaching methods and tools within a virtual environment. It also considered whether instructors are…
Descriptors: Virtual Classrooms, Teaching Methods, Play, Educational Research
Szymanski, Stefan – Journal of Economic Education, 2010
In recent years, there has been some dispute over the appropriate way to model decision making in professional sports leagues. In particular, Szymanski and Kesenne (2004) argue that formulating the decision-making problem in a noncooperative game leads to radically different conclusions about the nature of competition in sports leagues. The author…
Descriptors: Competition, Business, Team Sports, Decision Making
Tan, Kim Hua; Tse, Ying Kei; Chung, Pui Ling – Computers & Education, 2010
Many researchers have advocated the use of games (and simulations) to enhance students' learning. Research has shown that in order to promote a deeper understanding of material, students ought to be engaged with what they are doing. However, there are limited interactive games for classroom teaching, especially within the operations management…
Descriptors: Active Learning, Business Administration, Learner Engagement, Educational Games
Berkowitz, Dana; Manohar, Namita N.; Tinkler, Justine E. – Teaching Sociology, 2010
The authors describe a pedagogical exercise that conveys the multilayered properties of gender to undergraduate students. They propose a simulation that demonstrates the social constructiveness of gender, maintaining that gender should be conceptualized and portrayed as a process, system of stratification, and social structure. The authors begin…
Descriptors: Undergraduate Students, Social Structure, Sociology, Gender Issues
Pipinos, Savas – Mathematics Teaching, 2010
This article describes one classroom activity in which the author simulates the Newtonian gravity, and employs the Euclidean Geometry with the use of new technologies (NT). The prerequisites for this activity were some knowledge of the formulae for a particle free fall in Physics and most certainly, a good understanding of the notion of similarity…
Descriptors: Physics, Geometry, Simulation, Mathematics Instruction
Xu, Yang; Yang, Yi – Journal of Education for Business, 2010
The authors explored the factors contributing to student learning in the context of business simulation. Our results suggest that social interaction and psychological safety had a positive impact on knowledge development in student groups, and that this synergistic knowledge development enabled students to form complex mental models. Implications…
Descriptors: Interpersonal Relationship, Group Dynamics, Simulation, Models
Trundle, Kathy Cabe; Bell, Randy L. – Computers & Education, 2010
This mixed-methods investigation compared the effectiveness of three instructional approaches in achieving desired conceptual change among early childhood preservice teachers (n = 157). Each of the three treatments employed inquiry-based instruction on moon phases using data collected from: (1) the planetarium software program, Starry Night[TM],…
Descriptors: Preschool Teachers, Preservice Teachers, Computer Simulation, Astronomy
Jenson, Jennifer; De Castell, Suzanne – Education Canada, 2008
As professors working in faculties of education for the past ten years researching digital gameplay and the design and development of games for education, the authors have often been asked whether digital games are good or bad for children. The discourse of good/bad is a slippery one and the authors believe that digital games, like television,…
Descriptors: Play, Imitation, Computers, Educational Games
Durbach, Ian N.; Barr, Graham D. I. – Teaching Statistics: An International Journal for Teachers, 2008
This article illustrates the concept of statistical independence using the example of slot machines that may be played on multiple lines.
Descriptors: Mathematics Instruction, Teaching Methods, Simulation, Mathematical Concepts
Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan – Educational Technology & Society, 2012
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study empirically investigated student perceptions on the continued use of BSGs; however, the counterpart of higher…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
De Jong, Terry; Lane, Jeniffer; Sharp, Sue – Australian Journal of Teacher Education, 2012
This study was undertaken in response to the imperative of teacher education courses incorporating National Professional Standards for Teachers, in particular Standard 7, which deals with the professional engagement of teachers (AITSL, 2011). It aimed to evaluate the efficacy of simulation and active recall as a learner-centred pedagogy in…
Descriptors: Foreign Countries, Preservice Teacher Education, Handheld Devices, Recall (Psychology)
Wimmer, Jennifer J.; Skramstad, Erik; Khan, Ibraheem – Educational Forum, 2012
As teachers negotiate the integration of new literacies in the classroom, one of their greatest resources may, in fact, be their students. In this essay, the use of dialogue between educators and a student is highlighted in order to demonstrate how classrooms are evolving in the area of new literacies. In regard to the integration of new…
Descriptors: Urban Schools, Science Instruction, Middle School Students, Teacher Student Relationship
Broman, D.; Sandahl, K.; Abu Baker, M. – IEEE Transactions on Education, 2012
Teaching larger software engineering project courses at the end of a computing curriculum is a way for students to learn some aspects of real-world jobs in industry. Such courses, often referred to as capstone courses, are effective for learning how to apply the skills they have acquired in, for example, design, test, and configuration management.…
Descriptors: Foreign Countries, Computer Software, Statistical Analysis, Course Evaluation
Guevara-Cedeno, J. Y.; Palma-Behnke, R.; Uribe, R. – IEEE Transactions on Education, 2012
In the field of electricity markets, the development of training tools for engineers has been extremely useful. A novel experimental economics approach based on a computational Web platform of an electricity market is proposed here for the practical teaching of electrical engineering students. The approach is designed to diminish the gap that…
Descriptors: Foreign Countries, Theory Practice Relationship, Cooperative Learning, Teaching Methods

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