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Cedere, Dagnija; Birzina, Rita; Pigozne, Tamara; Vasilevskaya, Elena – Problems of Education in the 21st Century, 2020
The necessity of STEM [Science, Technology, Engineering and Mathematics] knowledge is being more widely acknowledged as the priority in the development of education; however, students lack sufficient knowledge and interest in the acquisition of STEM subjects. Therefore, more attention should be paid to the teaching and learning methods that would…
Descriptors: Student Attitudes, STEM Education, Secondary School Students, Foreign Countries
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Kohnke, Lucas – RELC Journal: A Journal of Language Teaching and Research, 2020
Creative use of language is a central tenet of learner-centric pedagogy, and as such has become a big part of today's language classrooms. Students who are allowed to use their creative impulses are often more engaged during in-class activities (Gregory et al., 2013). This is precisely one of the primary motivators for teachers to leverage…
Descriptors: Student Centered Learning, Teaching Methods, Second Language Learning, Second Language Instruction
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Yue Liu; Yuxuan Lu; Shixiu Ren; Danhui Zhang – Research in Science Education, 2024
Web-based inquiry learning provides opportunities for students to take responsibility to regulate their learning. However, due to a lack of science inquiry-specific self-regulated learning (SRL) frameworks, there is insufficient understanding of SRL processes in inquiry-based science learning. This study aims to explore students' SRL patterns by…
Descriptors: Metacognition, Learning Strategies, Science Instruction, Scientific Research
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Mongkolchai Tiansoodeenon; Poonlarp Prasongngern – Higher Education Studies, 2025
This study aims to investigate the effects of implementing active learning activities through an interactive learning platform, ClassPoint, to improve the English vocabulary, grammatical retention, and motivation of Thai undergraduate students in the field of hotel and tourism. The one-group pretest-posttest research design was used. The…
Descriptors: Active Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Amir Reza Rahimi; Zahra Mosalli – Smart Learning Environments, 2025
Researchers have significantly explored language learners' attitudes toward ChatGPT through the lens of technology acceptance models, particularly with its development and integration into computer-assisted language learning (CALL). However, further research in this area is necessary to apply a theoretical framework with a pedagogical-oriented…
Descriptors: Second Language Learning, Second Language Instruction, Artificial Intelligence, Technology Uses in Education
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J. Priyanto Widodo; Lailatul Musyarofah; Joko Slamet – MEXTESOL Journal, 2025
Gamification-based instruction learning design can enhance students' conceptual knowledge and academic achievement by reversing before-class and in-class activities. This strategy raises the issue of students having to learn independently, especially for self-directed learning (SDL), where students often struggle. To create a flipped classroom for…
Descriptors: Teaching Methods, Game Based Learning, Instructional Design, Academic Achievement
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
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Hu, Yuanyuan; Gallagher, Timothy; Wouters, Pieter; Schaaf, Marieke; Kester, Liesbeth – Journal of Research in Science Teaching, 2022
Game-based learning (GBL) may address the unique characteristics of a single subject such as chemistry. Previous systematic reviews on the effects of GBL have yielded contradictory results concerning cognitive and motivational outcomes. This meta-analysis aims to: (a) estimate the overall effect size of GBL in chemistry education on cognitive,…
Descriptors: Game Based Learning, Teaching Methods, Chemistry, Science Instruction
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Yilmaz, Gamze – Communication Teacher, 2022
Originally developed in the field of design, design thinking is widely used as a pedagogical tool to help non-designer students cultivate creative thinking and problem-solving skills. Despite its positive effects on student learning via increased motivation, openness to new ideas, and creative thinking, the understanding of design thinking is…
Descriptors: Communications, Design, Thinking Skills, Case Studies
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Sankaran, Siva; Sankaran, Kris; Bui, Tung – Decision Sciences Journal of Innovative Education, 2023
Applying Herzberg's motivation-hygiene theory, we studied the determinants of student satisfaction in using R in a Decision Support Systems course that previously used Excel to teach Data Mining and Business Analytics (DMBA). The course is a degree requirement, and prior programming experience is not a prerequisite. We hypothesized that motivators…
Descriptors: Data Analysis, Programming Languages, Student Attitudes, Computer Science Education
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Machin, Elizabeth – Language Teaching Research, 2023
The present study offers insights on understanding motivation to learn a second language (L2) through implementation of the Exploratory Practice principles within the context of English as a foreign language at a university in Spain, and on discovering opportunities to enhance this. The account sits within the domain of the possible selves and the…
Descriptors: Self Concept, Peer Relationship, Learning Motivation, Teaching Methods
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Humble, Niklas – Education and Information Technologies, 2023
Due to increased need of professionals on the future labour market with competence in programming, many countries have integrated programming in kindergarten to grade 12 (K-12) education. In 2017, programming was integrated in Swedish primary and secondary school curriculum and the courses of Mathematics and Technology. Research has highlighted…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Teaching Methods
Alfaifi, Adel – ProQuest LLC, 2023
Native Arabic speakers used idiomatic expressions such as idioms, formulas, and collocations, in their daily communications. In learning Arabic as a second language (L2), effective communication requires "the ability to understand and use idioms appropriately and accurately in a variety of sociocultural contexts, in a manner like that of…
Descriptors: Teaching Methods, Figurative Language, Second Language Learning, Second Language Instruction
Juliana Otoni Parma – ProQuest LLC, 2023
This dissertation describes a program of research encompassing three studies that focused on examining the effects of enhanced expectancies and perceptions of success on motor learning. OPTIMAL theory (Wulf & Lewthwaite, 2016) proposes that practice manipulations that enhance a learner's expectations for future successful outcomes lead to…
Descriptors: Motor Development, Memory, Goal Orientation, Learning Motivation
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