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Chen, Li-Ling – Educational Technology, 2011
Educators have been paying attention to the teaching potential of the 3D virtual world browsing program Second Life, and they have been using the tool to teach subjects such as arts and mathematics in the past few years. In this article, the author focuses on how to teach language arts in Second Life. Advantages and disadvantages of two Second…
Descriptors: Language Arts, Teaching Methods, Web Based Instruction, Online Systems
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Gorrindo, Tristan; Baer, Lee; Sanders, Kathy M.; Birnbaum, Robert J.; Fromson, John A.; Sutton-Skinner, Kelly M.; Romeo, Sarah A.; Beresin, Eugene V. – Academic Psychiatry, 2011
Background: Medical specialties, including surgery, obstetrics, anesthesia, critical care, and trauma, have adopted simulation technology for measuring clinical competency as a routine part of their residency training programs; yet, simulation technologies have rarely been adapted or used for psychiatry training. Objective: The authors describe…
Descriptors: Computer Simulation, Psychosis, Physicians, Surgery
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Markowitz, Dina; Holt, Susan – Science Teacher, 2011
Students use manipulative models and small-scale simulations that promote learning of complex biological concepts. The authors have developed inexpensive wet-lab simulations and manipulative models for "Diagnosing Diabetes," "A Kidney Problem?" and "A Medical Mystery." (Contains 5 figures and 3 online resources.)
Descriptors: Science Instruction, Manipulative Materials, Simulation, Biology
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Drake-Bridges, Erin; Strelzoff, Andrew; Sulbaran, Tulio – Journal of Marketing Education, 2011
Teaching retailing principles to students is a challenge because although real-world wholesale and retail decision making very heavily depends on dynamic conditions, classroom exercises are limited to abstract discussions and role-playing. This article describes two interlocking class projects taught using the virtual reality of secondlife.com,…
Descriptors: Business Administration Education, Teaching Methods, Theory Practice Relationship, Computer Simulation
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Nihalani, Priya K.; Mayrath, Michael; Robinson, Daniel H. – Journal of Educational Psychology, 2011
We investigated the effects of feedback and collaboration on undergraduates' transfer performance when using a computer networking training simulation. In Experiment 1, 65 computer science "novices" worked through an instructional protocol individually (control), individually with feedback, or collaboratively with feedback. Unexpectedly,…
Descriptors: Expertise, Feedback (Response), Computer Simulation, Prior Learning
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Dotger, Benjamin H. – Teacher Education and Practice, 2011
The induction years of teaching challenge novice educators to quickly transition from what they learned as teacher candidates into what they can do as emerging professionals. This article outlines a simulated interaction methodology to help bridge teacher preparation and practice. Building from examples of simulated interactions between teacher…
Descriptors: Beginning Teacher Induction, Theory Practice Relationship, Teaching (Occupation), Teaching Conditions
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Dotto-Fojut, Kim M.; Reeve, Kenneth F.; Townsend, Dawn B.; Progar, Patrick R. – Research in Autism Spectrum Disorders, 2011
Previous research suggests that vocational skills training for individuals with autism may increase the likelihood that they may be effectively employed. In the present study, a multiple-baseline-across-participants design was used to assess the effects of graduated guidance, scripts, and script fading to teach four adolescents with autism in a…
Descriptors: Scripts, Autism, Adolescents, Problem Solving
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Akcaoglu, Mete; Kale, Ugur – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their…
Descriptors: Games, Educational Games, Computer Games, Preservice Teachers
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Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
Annenberg Learner, 2012
Exciting developments in the field of neuroscience are leading to a new understanding of how the brain works that is beginning to transform teaching in the classroom. "Neuroscience & the Classroom: Making Connections" brings together researchers and educators in a dialog about how insights into brain function can be harnessed by teachers for use…
Descriptors: Video Technology, Research Tools, Elementary Secondary Education, Brain
Rome, Candice – ProQuest LLC, 2012
The purpose of this comparative experimental project was to compare the impact of simulation-based learning experiences to traditional clinical rotations on critical thinking acquisition of associate nursing students within a maternal-child course. Innovative pedagogies have been integrated in nursing programs to augment inadequate clinical…
Descriptors: Nursing Education, Nursing Students, Associate Degrees, Critical Thinking
Satter, Rachel – ProQuest LLC, 2012
Major Depressive Disorder (MDD) and Posttraumatic Stress Disorder (PTSD) are highly prevalent illnesses that can result in profound impairment. While many patients with these disorders present in primary care, research suggests that physicians under-detect and suboptimally manage MDD and PTSD in their patients. The development of more effective…
Descriptors: Mental Health, Health Services, Posttraumatic Stress Disorder, Clinical Diagnosis
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Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
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Aiello, P.; D'Elia, F.; Di Tore, S.; Sibilio, M. – E-Learning and Digital Media, 2012
Consideration of a possible use of virtual reality technologies in school contexts requires gathering together the suggestions of many scientific domains aimed at "understanding" the features of these same tools that let them offer valid support to the teaching-learning processes in educational settings. Specifically, the present study is aimed at…
Descriptors: Computer Simulation, Computer Assisted Instruction, Teaching Methods, Experiential Learning
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Karamustafaoglu, O. – Educational Research and Reviews, 2012
Simple harmonic motion (SHM) is an important topic for physics or science students and has wide applications all over the world. Computer simulations are applications of special interest in physics teaching because they support powerful modeling environments involving physics concepts. This article is aimed to compare the effect of…
Descriptors: Foreign Countries, Computer Assisted Instruction, Computer Simulation, Comparative Analysis
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