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Anyanwu, Godson Emeka; Agu, Augustine Uchechukwu; Anyaehie, Ugochukwu Bond – Advances in Physiology Education, 2012
The impact and perception of students on the use of a simple, low technology-driven version of a virtual microscope in teaching and assessments in cellular physiology and histology were studied. Its impact on the time and resources of the faculty were also assessed. Simple virtual slides and conventional microscopes were used to conduct the same…
Descriptors: Prior Learning, Tests, Physiology, Educational Technology
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Liao, Wei-Hsin; Wang, Shun-Chung; Liu, Yi-Hua – IEEE Transactions on Education, 2012
Switched-mode power supplies (SMPS) are becoming an essential part of many electronic systems as the industry drives toward miniaturization and energy efficiency. However, practical SMPS design courses are seldom offered. In this paper, a generalized MATLAB/SIMULINK modeling technique is first presented. A proposed practical SMPS design course at…
Descriptors: Undergraduate Students, Student Attitudes, Energy Conservation, Electronics
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Waller, E.; Kaye, M. H. – European Journal of Engineering Education, 2012
Problem solving is an essential skill for nuclear engineering graduates entering the workforce. Training in qualitative and quantitative aspects of problem solving allows students to conceptualise and execute solutions to complex problems. Solutions to problems in high consequence fields of study such as nuclear engineering require rapid and…
Descriptors: Environmental Education, Safety, Problem Solving, Engineering
McCoy, Leah P., Ed. – Online Submission, 2016
This document presents the proceedings of the 21st Annual Research Forum held June 30, 2016, at Wake Forest University in Winston-Salem, North Carolina. Included are the following 11 action research papers: The Use of Mexican Folk Art to Develop Oral and Written Language Ability and Cultural Awareness in the Secondary Spanish Classroom (Antonio…
Descriptors: Conference Papers, Action Research, Folk Culture, Oral Language
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Niles, Thaddeus M. – Teaching English with Technology, 2013
Course management software (CMS) allows teachers to deliver content electronically and manage collaborative coursework, either blending with face-to-face interactions or as the core of an entirely virtual classroom environment. CMS often takes the form of an electronic storehouse of course materials with which students can interact, a virtual…
Descriptors: Management Systems, Teaching Methods, Computer Software, Professional Autonomy
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Reed, Jennifer; Seong, Myeong-Hee – Journal of Pan-Pacific Association of Applied Linguistics, 2013
This paper aims to suggest pragmatic instructions for conducting an English course that focuses on speaking and listening skills through using drama as a language teaching activity. Recent research on drama in the ESL/EFL classroom has been about the benefits of drama and methods one can use, but research on techniques, activities, and methodology…
Descriptors: Drama, Instructional Effectiveness, Foreign Countries, English (Second Language)
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Mitts, Charles R. – Technology and Engineering Teacher, 2013
This design/problem-solving activity challenges students to design a replacement bridge for one that has been designated as either structurally deficient or functionally obsolete. The Aycock MS Technology/STEM Magnet Program Virtual Bridge Design Challenge is an authentic introduction to the engineering design process. It is a socially relevant…
Descriptors: Problem Solving, Facility Planning, Design, Engineering Education
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Correll, N.; Wing, R.; Coleman, D. – IEEE Transactions on Education, 2013
This paper describes a one-year introductory robotics course sequence focusing on computational aspects of robotics for third- and fourth-year students. The key challenges this curriculum addresses are "scalability," i.e., how to teach a robotics class with a limited amount of hardware to a large audience, "student assessment,"…
Descriptors: Introductory Courses, Robotics, Course Descriptions, Simulation
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Cao, Yiqian Katherine – Australian Review of Applied Linguistics, 2013
This paper examines dynamism in students' situational willingness to communicate (WTC) within a second language classroom. This longitudinal study involved twelve English as a Second Language (ESL) participants who enrolled in an English for Academic Purposes (EAP) programme in New Zealand for five months. Based on data from classroom…
Descriptors: Longitudinal Studies, Case Studies, Second Language Learning, English (Second Language)
Cash, Paul E. – ProQuest LLC, 2013
In a North Texas school district, students taking online courses in a variety of subject areas were not successfully completing courses at the district's expected levels. The district pays for courses and student support while remaining financially responsible to the community and programmatically to students' online success. Students'…
Descriptors: Program Evaluation, Qualitative Research, High School Students, Computer Simulation
Stewart, Phillip Michael, Jr. – ProQuest LLC, 2013
Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled "Learning Science Through Computer Games and Simulations" (2011). The report recommends moving beyond typical proof-of-concept…
Descriptors: Science Instruction, Educational Games, Computer Games, Computer Simulation
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Arvanitis, Panagiotis – Research-publishing.net, 2013
In the first half of the twentieth century, notions such as linguistic structures and students' linguistic capacity were the traditional elements of any language teaching. These notions are yielding their place to the functional use of language and how language is being shaped by the different communicative situations. This communicative approach…
Descriptors: Speech Acts, Second Language Learning, Second Language Instruction, Teaching Methods
Zhao, Yong – Principal, 2010
The dominant view of technology so far has been that it is a tool to help improve the teaching of traditional subjects--knowledge mostly about the local and physical world. But technology has created a new realm: the virtual world. It may not be physical or tangible, but the virtual world is indisputable and has a significant economy. If one…
Descriptors: Video Games, Educational Technology, Computer Simulation, Teaching Methods
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Hsu, Chung-Yuan; Moore, David Richard – TechTrends: Linking Research and Practice to Improve Learning, 2010
The Goal-based Scenario method is a design model for applying simulations to instruction. This portfolio item describes an implementation of Goal-based Scenarios for the teaching of statistics. The application demonstrates how simulations can be contextualized and how they can allow learners to engage in legitimate inquiry in the pursuit of their…
Descriptors: Teaching Methods, Computer Assisted Instruction, Educational Objectives, Statistics
Clapper, Timothy C. – Education Digest: Essential Readings Condensed for Quick Review, 2010
This article describes how simulation and role play can be important learning strategies that will create long-lasting understanding. Simulation involves participating in a very real learning experience that closely resembles an actual setting. These actual settings may be replicated by either employing models or mannequins or in the case of role…
Descriptors: Learning Strategies, Experiential Learning, Role Playing, Simulation
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