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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
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Randa G. Keeley; Maria B. Peterson-Ahmad; Schuyler Beecher – Journal of the American Academy of Special Education Professionals, 2025
Technology integration throughout educator preparation programs is an essential component that allows pre-service teachers to learn how to better facilitate and become proficient in pedagogical practices that can enhance teaching skills to support students with varied abilities. One approach to assisting pre-service teachers develop teaching…
Descriptors: Preservice Teacher Education, Educational Technology, Technology Integration, Computer Simulation
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Watts, Sarah O.; Sewell, Jeanna; Strickland, Kelly P.; Myers, Emily W. – New Directions for Teaching and Learning, 2021
This article highlights the utilization of Missouri Community Action Network's Poverty Simulation within an Interprofessional Education program to teach students about the complexities of poverty and enhance the development of professional identity.
Descriptors: Poverty, Community Action, Networks, Simulation
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Liu, Arita L.; Hajian, Shiva; Jain, Misha; Fukuda, Mari; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – Journal of Computer Assisted Learning, 2022
Background: Guidance during inquiry learning plays an important role in developing conceptual understanding and inquiry skills. This study analysed learner-tutor interactions in a simulation-assisted learning environment to investigate how tutor guidance enabled knowledge construction and fostered epistemic practice. Objectives: This research…
Descriptors: Inquiry, Interaction, Teacher Student Relationship, Barriers
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Ade-Ojo, Gordon O.; Markowski, Marianne; Essex, Ryan; Stiell, Marlon; Jameson, Jill – Journal of Computer Assisted Learning, 2022
Background: Due to recent lockdown conditions, which restricted opportunities for face-to-face contact and the ability to be physically in schools, the need for novel, safe ways to train pre-service teachers emerged even more pressingly. Whilst virtual simulation has received some attention in pedagogy and its benefits have been demonstrated in…
Descriptors: Simulated Environment, Computer Simulation, Preservice Teacher Education, Teaching Methods
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Meli, Kalliopi; Koliopoulos, Dimitrios; Lavidas, Konstantinos – Science & Education, 2022
Teaching and learning introductory thermodynamics has drawn considerable research attention over the last two decades, especially in several disciplines of higher education. Under particular investigation is the First Law of Thermodynamics (FLT), which offers an expression of energy conservation in thermodynamic systems, as the evidence shows that…
Descriptors: Thermodynamics, Science Instruction, Scientific Principles, Teaching Methods
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Yen, Wan-Chu; Lin, Hsin-Hui – Interactive Learning Environments, 2022
Providing teachers with innovative teaching approaches that combine simulation-based learning systems with entrepreneurship education helps create and recognize entrepreneurial opportunities. In this study, key antecedents are identified as critical drivers of flow experience and the impact of flow experience on learning performance and…
Descriptors: Academic Achievement, Entrepreneurship, Self Efficacy, Business Administration Education
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Shetron, Tamara Harper; Lussier, Kristie O'Donnell – Journal of College Academic Support Programs, 2022
Tableau Theatre is an instructional method that fulfills two of the most timely needs in developmental education today: enhancing student motivation and providing engaging learning activities. As a form of highly contextualized learning, the use of total body engagement stimulates brain activity, a prerequisite for learning and allows space for a…
Descriptors: Reading Instruction, Writing Instruction, Teaching Methods, Drama
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Ho, Simon; Liu, Pu; Palombo, Daniela J.; Handy, Todd C.; Krebs, Claudia – Anatomical Sciences Education, 2022
The use of mixed reality in science education has been increasing and as such it has become more important to understand how information is learned in these virtual environments. Spatial ability is important in many learning contexts, but especially in neuroanatomy education where learning the locations and spatial relationships between brain…
Descriptors: Spatial Ability, Brain Hemisphere Functions, Anatomy, Science Education
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Chen, Chia-Chen; Chen, Liang-Yu – Educational Technology & Society, 2022
Based on "Virtual Reality" (VR), this study constructed a teaching software of glacier terrain, which allows students to explore freely in virtual environment and the effect of different learning modes. This study also collected students' spatial ability and geographical learning achievement, and explored whether students' spatial…
Descriptors: Spatial Ability, Academic Achievement, Instructional Effectiveness, Computer Simulation
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Liontas, John I. – Iranian Journal of Language Teaching Research, 2022
This article both describes and explains the nature of system simulations--the generation of (non-)numeric models representing characteristics, behaviors, or functions of physical or abstract systems/processes under study. For ease of presentation, I first present some of the most pressing theoretical-practical considerations concerning…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Games
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Slósarz, Luba; Jurczyk-Romanowska, Ewa; Rosinczuk, Joanna; Kazimierska-Zajac, Magdalena – SAGE Open, 2022
In the educational context, virtual reality (VR) can be defined as a set of diverse hardware and software technologies that can be used to provide the experience of immersion in the learning process. This study aimed to investigate the connection between VR and emotions that can motivate students to be more active in the didactic process. A group…
Descriptors: Computer Simulation, Technology Uses in Education, Psychological Patterns, Teaching Methods
Prihar, Ethan; Haim, Aaron; Sales, Adam; Heffernan, Neil – Grantee Submission, 2022
Personalized learning stems from the idea that students benefit from instructional material tailored to their needs. Many online learning platforms purport to implement some form of personalized learning, often through on-demand tutoring or self-paced instruction, but to our knowledge none have a way to automatically explore for specific…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Electronic Learning
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Maggie A. Mosher; Adam C. Carreon; Stephanie L. Craig; Lindsay C. Ruhter – Review Journal of Autism and Developmental Disorders, 2022
This study presents the findings of a systematic review of empirical research on the use of augmented reality (AR), virtual reality (VR), mixed reality (MR), and extended reality (XR) to present social skill instruction to school-age students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria. Studies targeted…
Descriptors: Autism Spectrum Disorders, Interpersonal Competence, Computer Simulation, Technology Uses in Education
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