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Zhu, Xiao-dong – International Education Studies, 2012
The evolution of object-oriented programming languages includes update of their own versions, update of development environments, and reform of new languages upon old languages. In this paper, the evolution analysis of object-oriented programming languages is presented in term of the characters and development. The notion of adaptive teaching upon…
Descriptors: Computer Science Education, Programming Languages, Programming, Computer Software
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Warin, Bruno; Talbi, Omar; Kolski, Christophe; Hoogstoel, Frédéric – IEEE Transactions on Education, 2016
This paper presents the "Multi-Role Project" method (MRP), a broadly applicable project-based learning method, and describes its implementation and evaluation in the context of a Science, Technology, Engineering, and Mathematics (STEM) course. The MRP method is designed around a meta-principle that considers the project learning activity…
Descriptors: Student Projects, Active Learning, STEM Education, Learning Strategies
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Udvaros, József; Gubán, Miklós – Acta Didactica Napocensia, 2016
The world all around us is rapidly developing. We are witnessing the rapid evolution of technology and communication. This means new challenges and responsibilities to future strategies and attitudes. Today's operating systems and development environments apply the principle of OOP; therefore today's developments are inconceivable without the…
Descriptors: Programming, Computer Science Education, Programming Languages, Computer Software
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2016
This article presents a study aimed at examining the novice student answers in an introductory programming final e-exam to identify misconceptions and types of errors. Our study used the Delphi concept inventory to identify student misconceptions and skill, rule, and knowledge-based errors approach to identify the types of errors made by novices…
Descriptors: Computer Science Education, Programming, Novices, Misconceptions
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Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
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Yagci, Mustafa – Turkish Online Journal of Educational Technology - TOJET, 2016
High-level thinking and problem solving skill is one requirement of computer programming that most of the students experience problems with. Individual differences such as motivation, attitude towards programming, thinking style of the student, and complexity of the programming language have influence on students' success on programming. Thus,…
Descriptors: Blended Learning, Programming Languages, Success, Student Motivation
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Cadenas, José O.; Sherratt, R. Simon; Howlett, Des; Guy, Chris G.; Lundqvist, Karsten O. – IEEE Transactions on Education, 2015
This paper describes a virtual system that emulates an ARM-based processor machine, created to replace a traditional hardware-based system for teaching assembly language. The virtual system proposed here integrates, in a single environment, all the development tools necessary to deliver introductory or advanced courses on modern assembly language…
Descriptors: Cost Effectiveness, Feedback (Response), Student Attitudes, Computer Simulation
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Shehane, Ronald; Sherman, Steven – Journal of Instructional Pedagogies, 2014
This study examines detailed usage of online training videos that were designed to address specific course problems that were encountered in an online computer programming course. The study presents the specifics of a programming course where training videos were used to provide students with a quick start path to learning a new programming…
Descriptors: Teaching Models, Programming Languages, Computer Science Education, Visual Learning
Tekerek, Mehmet; Altan, Tugba – Online Submission, 2014
In this study, the effect of Scratch environment in teaching algorithm in elementary school 6th grade Information and Communication Technologies course was examined. The research method was experimental method. Control group, pretest-posttest design of experimental research method and a convenience sample consisting of 60 6th grade students were…
Descriptors: Grade 6, Elementary School Students, Experimental Groups, Control Groups
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Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
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Lee, Woong-Kyu – Behaviour & Information Technology, 2012
The principal objective of this study was to gain insight into attitude changes occurring during IT acceptance from the perspective of elaboration likelihood model (ELM). In particular, the primary target of this study was the process of IT acceptance through an education program. Although the Internet and computers are now quite ubiquitous, and…
Descriptors: Attitude Change, Teaching Methods, Programming Languages, Internet
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Uysal, Murat Pasa – Interactive Learning Environments, 2016
Various methods and tools have been proposed to overcome the learning obstacles for Object-Oriented Programming (OOP). However, it remains difficult especially for novice learners. The problem may be not only adopting an instructional method, but also an Integrated Development Environment (IDE). Learners employ IDEs as a means to solve programming…
Descriptors: Evaluation, Educational Environment, Cognitive Processes, Difficulty Level
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Fields, Deborah; Enyedy, Noel – Mind, Culture, and Activity, 2013
Changing an established role in a classroom is difficult. It involves constructing a new set of relations within a community. In this article we investigate how students with newly developed interest and experience in programming developed outside the classroom pick up and establish their roles as experts in programming within the classroom…
Descriptors: Programming, Computer Software, Expertise, Peer Teaching
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McMaster, Kirby; Sambasivam, Samuel; Anderson, Nicole – Information Systems Education Journal, 2011
In this paper, we describe a Relational Algebra Query Language (RAQL) and Relational Algebra Query (RAQ) software product we have developed that allows database instructors to teach relational algebra through programming. Instead of defining query operations using mathematical notation (the approach commonly taken in database textbooks), students…
Descriptors: Algebra, Computer Software, Programming, Databases
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Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
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