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What Works Clearinghouse Rating
Tsai, Hung-Hsu; Lai, Yen-Shou; Lo, Shih-Che; Yu, Pao-Ta – Educational Technology & Society, 2015
The paper investigates the impact of learning effects on the study of life-like multimedia materials (LMMs) which are produced by the LMM tool. Teachers can readily utilize the tool to make the LMMs for their instructions in traditional classrooms. When students study the LMMs out of class, they can realistically recall teacher's teaching…
Descriptors: Multimedia Materials, Multimedia Instruction, Quasiexperimental Design, Teaching Methods
Altanopoulou, Panagiota; Tselios, Nikolaos; Katsanos, Christos; Georgoutsou, Maria; Panagiotaki, Maria-Antonia – Educational Technology & Society, 2015
A considerable interest in using Web 2.0 technologies such as wikis in education has been observed recently. Despite the advantages of the wiki technology, a number of questions concerning design of appropriate activities and their learning effectiveness remain open. In this paper, we present the results of three activities involving first-year…
Descriptors: Higher Education, Evidence Based Practice, Web 2.0 Technologies, Information Technology
Cessna, Stephen; Neufeld, Douglas Graber; Horst, S. Jeanne – Natural Sciences Education, 2013
Claims of the (non-)sustainability of a given agricultural practice generally hinge on scientific evidence and the reliability of that evidence, or at least the perception of its reliability. Advocates of sustainable agriculture may dismiss science as purely subjective, or at the other extreme, may inappropriately elevate scientific findings to…
Descriptors: Teaching Methods, Agriculture, Reflection, Scientific Methodology
Parsons, David; Stockdale, Rosemary – International Journal of Virtual and Personal Learning Environments, 2012
Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software…
Descriptors: Virtual Classrooms, Longitudinal Studies, Workshops, Computer System Design
Murphrey, Theresa Pesl; Rutherford, Tracy A.; Doerfert, David L.; Edgar, Leslie D.; Edgar, Don W. – Journal of Agricultural Education, 2014
Educational technology continues to expand with multi-user virtual environments (e.g., Second Life™) being the latest technology. Understanding a virtual environment's usability can enhance educational planning and effective use. Usability includes the interaction quality between an individual and the item being assessed. The purpose was to assess…
Descriptors: Usability, Virtual Classrooms, Agricultural Colleges, Agricultural Education
Ojeda, Robert – Online Submission, 2010
Planning effective instruction for a classroom full of learners demands that the educator know what works and more importantly what works better for the group of people residing in the educator's classroom today. This action research study tested the efficacy of using the full compliment of assessments included in the curriculum adoption at the…
Descriptors: Instructional Effectiveness, Action Research, Algebra, Educational Strategies
Stephens, Michael; Jones, Kyle M. L. – Journal of Education for Library and Information Science, 2014
Beyond for-credit offerings, some library and information science (LIS) schools are exploring MOOCs as a means to promote lifelong learning and professional development. Using web surveys and descriptive content analysis methods, this paper empirically addresses if, in LIS programs, MOOCs can fill a role and serve new populations of learners…
Descriptors: Professional Development, Lifelong Learning, Open Education, Online Courses
Drasutis, Sigitas; Motekaityte, Vida; Noreika, Algirdas – Informatics in Education, 2010
The Internet has recently encouraged the society to convert almost all its needs to electronic resources such as e-libraries, e-cultures, e-entertainment as well as e-learning, which has become a radical idea to increase the effectiveness of learning services in most schools, colleges and universities. E-learning can not be completely featured and…
Descriptors: Computer Science Education, Computer System Design, Computer Software Evaluation, Programming
Berry, Thomas – American Journal of Business Education, 2008
Pre-tests are a non-graded assessment tool used to determine pre-existing subject knowledge. Typically pre-tests are administered prior to a course to determine knowledge baseline, but here they are used to test students prior to topical material coverage throughout the course. While counterintuitive, the pre-tests cover material the student is…
Descriptors: Pretesting, Prior Learning, Student Motivation, Money Management
Addams, Lon; Woodbury, Denise – American Journal of Business Education, 2009
Business educators understand the value of improving students' written and oral communication skills. However, too often assignments used to develop these important skills are taught in isolation. The purpose of this article is to enhance a student's written and oral skills by integrating all aspects of the job search written documents and…
Descriptors: Integrated Activities, Job Search Methods, Communication Skills, Business Communication
Froelich, Amy G.; Duckworth, William M. – Journal of Statistics Education, 2008
As part of an NSF funded project we developed new course materials for a general introductory statistics course designed to engage students in statistical discovery. The materials were designed to actively involve students in the design and implementation of data collection and the analysis and interpretation of the resulting data. Our overall…
Descriptors: Introductory Courses, Student Attitudes, Field Tests, Program Effectiveness
Hargis, Jace; Jensen, Scott; Kohn, Carolynn; Normand, Matthew; Schooler, Deborah – Journal of Effective Teaching, 2008
The iPod digital music player has been available since late 2001, and even in higher education, its presence has been seen, although mostly in the hands of students and rarely for outcomes-based educational purposes. In 2004, Duke University provided free iPods to all 1,650 first year students, which subsequently enabled faculty to create learning…
Descriptors: Instructional Innovation, Learning Strategies, Handheld Devices, College Faculty
Peer reviewedAnderson, Elaine J. – Journal of Research in Science Teaching, 1978
Investigates the effects of combined learning cues (pretest and behavioral objectives) on the achievement levels of teachers in an inservice course. Subjects receiving the combined learning cues did not achieve at a significantly higher level than did those who did not receive the combined learning cues. (CP)
Descriptors: Achievement, Behavioral Objectives, Cues, Educational Research
Peer reviewedLiggitt-Fox, Dianna – Science Scope, 1997
Discusses strategies for overcoming common student misconceptions. Strategies include using pretests followed by teaching techniques planned to contrast new information with students' previous ideas; using pretests followed by time for students to question ideas and test their knowledge; and giving students a real-world task that can only be…
Descriptors: Educational Strategies, Junior High Schools, Middle Schools, Misconceptions
Harris, Theodore L.; and others – J Educ Res, 1969
Descriptors: Attitude Measures, College Students, Education Courses, Educational Psychology

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