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Kathleen M. Randolph; Glenna M. Billingsley; Cathy N. Thomas – Journal of Special Education Apprenticeship, 2024
This study investigated the efficacy of two distinct virtual training platforms, TeachLivE™ and Zoom with actors, in preparing preservice practitioners for behavior management in real-world settings. This exploratory study aimed to investigate individual participant skill acquisition and assess which platform better equipped participants with the…
Descriptors: Computer Simulation, Skill Development, Computer Mediated Communication, Educational Technology
Gulnoza Yakubova; Briella Baer Chen; Stuti Gupta; Monerah N. Al-Dubayan – Education and Training in Autism and Developmental Disabilities, 2024
The purpose of this study was to examine the effects of an online, multi-component intervention (video modeling, online mathematical games, self-monitoring checklists, and least to most prompting) in teaching mathematics skills to autistic secondary school students using a multiple probe design across skills. This study is unique from previous…
Descriptors: Mathematics Instruction, Secondary School Students, Autism Spectrum Disorders, Students with Disabilities
Kamaludeen Samaila; Hosam Al-Samarraie – Journal of Applied Research in Higher Education, 2024
Purpose: The flipped classroom model is an emerging teaching pedagogy in universities, colleges and secondary schools. This model will likely be successful if students prepare and acquire basic knowledge before class hours. Pre-class video lectures are common for students to access knowledge before class hours. However, students often do not watch…
Descriptors: Learner Engagement, Outcomes of Education, Teaching Methods, Flipped Classroom
Maria Meehan; Emma Howard – Mathematics Education Research Journal, 2024
While recordings of lectures proved invaluable for students' learning during the pandemic, as our university transitioned back to in-person teaching there was a call from many lecturers to remove the requirement to provide lecture recordings due to the perceived negative impact on attendance. To examine in detail the relationship between…
Descriptors: Lecture Method, Video Technology, Undergraduate Study, College Mathematics
J. T. McKeever; L. E. Runceanu – Physical Education and Sport Pedagogy, 2024
Background: Combining Game-Based Approaches, video feedback, and debate of ideas "(débat d'idées)" constitutes an emerging field within pedagogical literature in Physical and Health Education. Nevertheless, more work is needed to understand how this digital tool can be effectively integrated into the teaching and learning process.…
Descriptors: Educational Games, Video Technology, Visual Aids, Student Centered Learning
Lucas Vasconcelos; Cory Gleasman; Duygu Umutlu; ChanMin Kim – Journal of Science Education and Technology, 2024
Science teachers have been urged to use emerging technologies, such as robots, in ways that empower K-12 students as active participants responsible for their learning and knowledge development within the scientific domain. And yet, little is known about whether the use of robots effectively supports students' epistemic agency in science learning.…
Descriptors: Robotics, Science Instruction, Teaching Methods, Video Technology
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Karma Sonam Rigdel; Kezang Yangchen – Journal on Educational Psychology, 2024
This qualitative study explored the potential sources of enjoyment and boredom in geography classes among Bhutanese secondary school students. Utilizing open-ended surveys and semi-structured interviews, 206 participants aged 17 to 22, predominantly from classes 11 and 12, shared their perspectives. The thematic analysis of the data revealed four…
Descriptors: Foreign Countries, Secondary School Students, Geography Instruction, Student Satisfaction
Florence Shange; Sarina de Jager – Research in Social Sciences and Technology, 2024
This article explores student teachers' resilience during the COVID-19 pandemic and their ability to thrive in online teaching practice. Amid the pandemic's unprecedented challenges, student teachers exhibited remarkable adaptability in navigating the shift to remote teaching. Through qualitative research and thematic analysis, this article delves…
Descriptors: Student Teachers, Resilience (Psychology), COVID-19, Pandemics
Piyapong Laosrirattanachai; Piyanuch Laosrirattanachai – LEARN Journal: Language Education and Acquisition Research Network, 2024
Lexical bundles and moves are essential for vloggers to communicate clearly and purposefully within travel vlog discourse. It is crucial for L2 learners and practitioners aiming to enter the industry to master these bundles and understand the moves used in creating travel vlogs. This corpus-based study compiled a list of 239 four-word lexical…
Descriptors: Phrase Structure, Electronic Publishing, Second Language Learning, Second Language Instruction
Taha Ertugrul Kuzu; Christian Ratzke – Journal of Pedagogical Research, 2024
The article focuses the use and reflection of explanatory videos in pedagogical contexts from an interdisciplinary perspective and with regard to teacher reflection and production processes in a joint primary school pedagogical study (with a focus on mathematical learning processes) and Catholic religion education study (with a focus on secondary…
Descriptors: Video Technology, Learning Processes, Interdisciplinary Approach, Reflection
Rana Sanyal – ProQuest LLC, 2024
Purpose. Researchers have recommended using comprehensive visual materials in engineering courses, as visuals instill more information in students than auditory information and they have the ability to engage students more effectively than other types of content and to convey the nuances of non-verbal communication. The purpose of this study was…
Descriptors: Video Technology, Technology Uses in Education, Learner Engagement, Engineering Education
Uma D. Bucha – ProQuest LLC, 2024
The effectiveness of video modeling (VM) has been well documented in research studies completed in the Western world. VM has been used to establish skills in several areas, such as language, imitation, social behavior, play, academics, and other adaptive skills. VM has been shown to be particularly effective with children with autism. However,…
Descriptors: Video Technology, Imitation, Skill Development, Children
Xinyu Dou – Technology, Pedagogy and Education, 2024
This study discusses whether free-view media processing technology impacts individual student learning in everyday dance teaching practice in different ways. This study was conducted empirically by creating three groups: a traditional face-to-face group, a completely digital media online learning group and a blended model group. Results indicated…
Descriptors: Dance Education, Technology Uses in Education, In Person Learning, Electronic Learning
James Davis – Journal of Teaching and Learning with Technology, 2024
This article explores an inventive approach to teaching physiology that blends the use of the Notability app on the iPad with video-based learning to visually explain intricate physiological concepts in real time. The core idea is to offer students a more dynamic and interactive way to comprehend complex physiological concepts during review…
Descriptors: Physiology, Teaching Methods, Video Technology, Computer Software

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