Publication Date
| In 2026 | 0 |
| Since 2025 | 91 |
| Since 2022 (last 5 years) | 643 |
| Since 2017 (last 10 years) | 1695 |
| Since 2007 (last 20 years) | 2659 |
Descriptor
Source
Author
| Bouck, Emily C. | 9 |
| Pellas, Nikolaos | 9 |
| de Jong, Ton | 8 |
| Shelley, Mack, Ed. | 7 |
| Lan, Yu-Ju | 6 |
| Savin-Baden, Maggi | 6 |
| Makransky, Guido | 5 |
| Mantri, Archana | 5 |
| Mayer, Richard E. | 5 |
| Moro, Christian | 5 |
| Sampson, Demetrios G., Ed. | 5 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 180 |
| Practitioners | 126 |
| Researchers | 58 |
| Students | 14 |
| Policymakers | 9 |
| Administrators | 7 |
| Media Staff | 2 |
| Parents | 2 |
| Support Staff | 1 |
Location
| Australia | 86 |
| Turkey | 86 |
| Taiwan | 70 |
| China | 62 |
| United Kingdom | 56 |
| Spain | 50 |
| United States | 44 |
| Indonesia | 38 |
| Germany | 28 |
| Canada | 27 |
| Italy | 24 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 2 |
| No Child Left Behind Act 2001 | 2 |
| Copyright Law 1976 | 1 |
| Fulbright Hays Act | 1 |
| Individuals with Disabilities… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 1 |
Vogel, Jennifer J.; Greenwood-Ericksen, Adams; Cannon-Bowers, Jan; Bowers, Clint A. – Journal of Research on Technology in Education, 2006
A subcategory of computer-assisted instruction (CAI), games have additional attributes such as motivation, reward, interactivity, score, and challenge. This study used a quasi-experimental design to determine if previous findings generalize to non simulation-based game designs. Researchers observed significant improvement in the overall population…
Descriptors: Teaching Methods, Mathematics Skills, Computer Simulation, Quasiexperimental Design
Fyffe, Darrel W.; And Others – 1984
This discussion of the use of microcomputers to simulate complex situations for classroom use describes the advantages of using simulations, including their adaptability to many subject areas and content fields, their power to explain complex concepts, and their ability to provide variations for individual users. As an example, seven objectives…
Descriptors: Computer Simulation, Computer Software, Elementary Secondary Education, Microcomputers
Kalomitsines, Spyros – 1985
Two methods for solving problems are presented, designed to help people overcome difficulties that often occur in the problem-solving process. One difficulty people have is in using their knowledge to reach the decisive solution idea. The proposed "method of description" for eliminating this difficulty is based on a directed enrichment of the…
Descriptors: Algebra, Computer Simulation, Computer Software, Geometric Concepts
Peer reviewedLaurillard, Diana – Instructional Science, 1987
Considers two basic models of the teaching-learning process, described as the didactic and the communication models, and applies them to computer assisted learning. Conventional and intelligent tutorials and simulation are used as examples to compare the amount of control students have over learning strategy, content manipulation, and domain…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Processes, Learning Strategies
Peer reviewedBoyce, B. Ann – Journal of Physical Education, Recreation and Dance, 1988
Use of a computerized simulation entitled "A Simulation of the First Year Teaching" by students in a teaching procedures class in physical education is described. (MT)
Descriptors: Computer Assisted Instruction, Computer Simulation, Higher Education, Online Systems
Strang, Harold R.; Loper, Ann Booker – Educational Technology, 1983
Describes the hardware and software, typical application, future use, and initial results of an evaluation of a program which enables future teachers to practice their teaching skills on microcomputer-simulated students. These "students" are programed with such characteristics as enthusiasm and prior knowledge and are able to interact.…
Descriptors: Computer Programs, Computer Simulation, Elementary School Teachers, Methods Courses
Martin, Graeme; Pate, Judy – Online Submission, 2005
eLearning has been heralded as a transforming influence on education and corporate training. Despite such rhetoric, the exploitation of eLearning has been slower than anticipated. We examine the future of eLearning by adopting a scenario planning approach. Our conclusions suggest the scenarios have been a valuable starting point in engaging in a…
Descriptors: Educational Policy, Online Courses, Teaching Methods, Computer Uses in Education
Peer reviewedKinzie, Mable B.; And Others – Journal of Research in Science Teaching, 1993
A study of 61 high school biology students found that Interactive Video Disk (IVD) simulation was as effective as actual frog dissection in promoting student learning of frog anatomy and dissection procedures. When used as a preparation for dissection, IVD simulation helped students perform better dissections and learn more from doing dissections.…
Descriptors: Academic Achievement, Anatomy, Classroom Research, Computer Simulation
Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedMiller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Peer reviewedRoss, S. M. – Journal of Computer Assisted Learning, 1991
The teaching and learning potential of interactive video (IV) are explored. Some of the programs currently in use are described. The use of IV for simulations, practical work, problem solving, and presentational skills are discussed. (KR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Higher Education
Crisci, Gerald – Instructor, 1992
Creating a stock market simulation for the classroom computer reinforces math skills and can help students gain a good sense of how current events affect the economy, how to manage money and understand profit and loss, and how to use spreadsheet software. (IAH)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Simulation, Courseware
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Peer reviewedSchwartz, Donald – Social Studies Review, 1990
Suggests that the most effective way to motivate student enthusiasm and interest in the social studies classroom is through the use of educational simulations. Discusses the advantages and disadvantages of simulations, and presents three of the most effective commercial simulations available today. (DB)
Descriptors: Class Activities, Computer Simulation, Educational Games, Elementary Secondary Education
Peer reviewedde Jong, Ton; Martin, Ernesto; Zamarro, Jose-Miguel; Esquembre, Francisco; Swaak, Janine; van Joolingen, Wouter R. – Journal of Research in Science Teaching, 1999
Discusses a case study on discovery learning with a computer simulation environment in the physics domain of collisions. Finds that providing assignments with the simulation improves students' performance on one aspect of an intuitive-knowledge test. Contains 43 references. (Author/WRM)
Descriptors: Academic Achievement, Computer Simulation, Foreign Countries, Higher Education

Direct link
