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Edsall, Robert; Wentz, Elizabeth – Journal of Geography in Higher Education, 2007
Two experiments investigating the benefit of computer-based applications in geography education are presented. The computer-based methods employ concepts of visualization, including animation and interactivity, to facilitate active learning. These computer-based methods are compared with physical (i.e. tangible) models, which themselves can be…
Descriptors: Geography Instruction, Learning Strategies, Visualization, Active Learning
Phornphisutthimas, Somkiat; Panijpan, Bhinyo; Wood, Edward J.; Booth, Andrew G. – Biochemistry and Molecular Biology Education, 2007
To support student learning in biochemistry and related courses, a simulation program, the Protein Purification Program, offers an alternative multimedia-based tool. This program has now been translated to produce a Thai version. However, translation from the original into the Thai language is limited by the differences between the language…
Descriptors: Biochemistry, Thai, Likert Scales, Code Switching (Language)
Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Lewis, Jeremy R. T. – 1989
This critical review of 13 political science software simulations and tutorials rates the programs both by quality of presentation and by educational content. Courseware does have a truly interactive nature yet allows the student to be in an active mode of control. The software programs reviewed feature a variety of graphic, textual, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, Courseware
Hewett, Thomas T. – 1985
There are a number of areas in psychology where an electronic spreadsheet simulator can be used to study and explore functional relationships among a number of parameters. For example, when dealing with sensation, perception, and pattern recognition, it is sometimes desirable for students to understand both the basic neurophysiology and the…
Descriptors: Computer Simulation, Computer Software, Higher Education, Instructional Materials
Pavlik, John V. – 1986
An interactive simulation program was developed for use in teaching students how to handle public relations problems. The program user is placed in the role of assistant newsletter editor, facing a series of decision-making situations. Each choice the user makes affects the subsequent reality created by the program, which is designed to provide…
Descriptors: Computer Assisted Instruction, Computer Simulation, Educational Media, Higher Education
Rick, John W. – Perspectives in Computing: Applications in the Academic and Scientific Community, 1986
Discusses use of computer simulation as an archeological tool for research and teaching involving the remains of prehistoric game animals to aid in understanding effects of various strategies of prehistoric hunters on populations of game animals. A simulation involving possible vicuna hunting strategies is described. (MBR)
Descriptors: Animal Behavior, Archaeology, Behavior Patterns, Computer Graphics
Peer reviewedBlanchard, Jay S.; Mason, George E. – Journal of Reading, 1985
Describes five categories of computer programs useful for content area reading instruction: utility programs, word processing, simulations, telecommunications for access to a database, and story architecture. (HOD)
Descriptors: Computer Simulation, Computer Software, Content Area Reading, Microcomputers
PDF pending restoration2000
Two presentations are provided from Innovative Session 2 of the Academy of Human Resource Development (HRD) 2000 Conference proceedings. "Training Companies Speak Out on HRD Industry Changes: Symposium Introduction" (R. Wayne Pace) describes how this symposium explores the process of consolidation in the field, how the Internet is being used to…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Corporate Education
Peer reviewedShim, Kew-Cheol; Park, Jong-Seok; Kim, Hyun-Sup; Kim, Jae-Hyun; Park, Young-Chul; Ryu, Hai-Il – Journal of Biological Education, 2003
Reports on the findings of a study designed to develop three-dimensional virtual reality technology (VRT) learning programs for middle school students and evaluate the program's educational value. Focuses on the topic of structure and function of the eye. Concludes that VRT simulations allow comfortable interaction with computers and increase the…
Descriptors: Biology, Computer Simulation, Concept Formation, Educational Technology
Peer reviewedChapman, Bryan L.; Allen, Rex J. – Journal of Interactive Instruction Development, 1994
Discusses a case study of a project created for the U.S. Air Force, Air Combat Command, in which mental models were taught, reinforced, and assessed as the foundation for instruction. Preliminary data for 183 students reflected a 93% mastery level and a 79% cumulative gain in students' ability to troubleshoot difficult problems. (Author/AEF)
Descriptors: Case Studies, Cognitive Tests, Computer Simulation, Educational Development

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