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Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
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Emmett O’Leary – Action, Criticism, and Theory for Music Education, 2025
Artificial intelligence (AI) presents a unique technological quandary for music educators. Never before has a new tool been lauded and feared to the degree that AI is presently. As AI is an emerging influence in music teaching and learning, in this paper, I examine the past to inform critical action moving forward. Using prior literature in music…
Descriptors: Music Education, Artificial Intelligence, Technology Uses in Education, Educational Benefits
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Kevin Sigayret; Nathalie Blanc; André Tricot – Journal of Computer Assisted Learning, 2025
Background: Teaching programming and computational thinking is becoming a major issue in many education systems. Numerous approaches are possible, but very few studies compare these different ways of implementing programming and computational thinking learning. Objectives: We compared three ways of teaching programming and computational thinking…
Descriptors: Educational Technology, Technology Uses in Education, Robotics, Computation
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Aneng He; Wenwen Yuan; Adem Kiliçman – International Journal of Mathematical Education in Science and Technology, 2025
Since COVID-19, Dynamic Mathematics Software (DMS) has been more widely used in mathematics classes, and many studies have been published. These data, generated because of technological updates and the popularity of COVID-19, should be addressed. To examine comprehensively the effectiveness of DMS on K-12 students' mathematics learning, this…
Descriptors: Literature Reviews, Meta Analysis, Elementary Secondary Education, Mathematics Education
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Maria Valentina Toral Murillo; Melissa Fernandez Torres; Karen Itzel Mexicano Muro; Elvira Rodriguez Flores – Journal of Education and e-Learning Research, 2025
Innovations have been made to educational strategies in health sciences to increase intrinsic motivation in students which helps generate a significant and active learning in students with the help of methodologies, such as gamification, using escape rooms (ER) and the use of digital tools, such as the Sectra Table. The objective of this study is…
Descriptors: Foreign Countries, Medical Students, Nursing Students, Student Motivation
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Spyros Kourias – Issues in Educational Research, 2025
The present paper draws on research experiences matured during systematic research and focuses on the potential and processes of scaffolding the development of preschoolers' spatial skills, through engagement in coding activities within the context of a teaching experiment. Children of two urban kindergartens, aged between 4-6, took part in a…
Descriptors: Foreign Countries, Urban Schools, Preschool Children, Kindergarten
Golda Deborah Lawson-Cohen – ProQuest LLC, 2022
The purpose of this qualitative, descriptive study was to learn how post-secondary instructors/faculty described their belief in, the factors that lead to, and how organizational training and support influenced their encouragement of learner use of an assistive technology known as text-to-speech software as part of their pedagogical practices at…
Descriptors: Assistive Technology, Computer Oriented Programs, Pronunciation, Postsecondary Education
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Savita Yadav; Pinaki Chakraborty – Education and Information Technologies, 2024
Schools operated mostly in online mode in the last two years because of the COVID-19 pandemic and many teachers are now using digital tools in physical classrooms after the reopening of schools. We conducted an experiment on how smartphones can be used to reinforce biology lessons of seventh standard students (mean age = 12.22 years) in a private…
Descriptors: Biology, Handheld Devices, Telecommunications, COVID-19
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Samson M. Lausa; Jick C. Balinario; Mary Ann T. Arceño – Journal of Pedagogical Research, 2024
Readiness of teachers to use Information and Communication Technology [ICT] to teach is currently a major issue in the education system as it plays a significant role to teacher-learning continuity due to its relationship to flexible teaching/learning as the country's education response during pandemic. Preparing future teachers to use ICT to…
Descriptors: Information Technology, Communication (Thought Transfer), Instructional Materials, Preservice Teachers
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Paloma García-Robles; Irene Cortés-Pérez; Francisco Antonio Nieto-Escámez; Héctor García-López; Esteban Obrero-Gaitán; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2024
The purpose of this review was to (1) analyze the effectiveness of immersive virtual reality (iVR) and augmented reality (AR) as teaching/learning resources (collectively called XR-technologies) for gaining anatomy knowledge compared to traditional approaches and (2) gauge students' perceptions of the usefulness of these technologies as learning…
Descriptors: Computer Simulation, Physical Environment, Simulated Environment, Anatomy
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Meina Zhu – Open Learning, 2024
Self-directed learning (SDL) is necessary for successful learning in MOOCs. Motivation is one of the critical elements of SDL. This mixed-method study examined the design and delivery of MOOCs to motivate learners for SDL. The data collection methods included semi-structured interviews with 22 MOOC instructors, a document review of 22 MOOCs, and…
Descriptors: MOOCs, Distance Education, Student Motivation, Learner Engagement
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Markus H. Hefter; Kirsten Berthold – Interactive Learning Environments, 2024
Numerous effective digital learning environments have evolved over the last few years built around video examples that follow an introduction phase and are often supplemented by prompts. The learning mechanisms behind these components remain subject to open questions, though. We thus conducted an online experiment with university students (N =…
Descriptors: Electronic Learning, Video Technology, Cues, College Students
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Zhongling Pi; Hongjuan Ling; Xiying Li; Qin Wang – Education and Information Technologies, 2024
In video lectures, instructors naturally produce nonverbal behaviors, such as gestures, facial expressions, and gaze guidance. Instructors' pointing gestures can act as attentional cues, directing students' attention, while their positive facial expressions can act as social cues, eliciting students' positive social response. The current study…
Descriptors: Nonverbal Communication, Human Body, Positive Attitudes, Video Technology
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Ana Virginia López Fuentes – Ethnography and Education, 2024
This paper gathers 14 ethnographic studies in a meta-ethnographic research to generate knowledge on the possibilities of creative teaching practices with digital media from an ethnographic perspective to promote inclusive education in schools. It explores common details between the articles using cross-case aggregation, which allows to get to know…
Descriptors: Creativity, Teaching Methods, Educational Technology, Student Interests
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Nuriye Semerci; Mert Sag; Ceyda Özçelik – Journal of Interdisciplinary Studies in Education, 2024
The aim of this study is to determine teachers' views on metaverse-based education. The research is qualitative and was conducted with a phenomenological design. The maximum diversity sampling technique, one of the purposeful sampling methods of the study group, was used. In this direction, data were collected from as many different teachers as…
Descriptors: Computer Simulation, Teacher Attitudes, Futures (of Society), Technology Uses in Education
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