Publication Date
| In 2026 | 0 |
| Since 2025 | 300 |
| Since 2022 (last 5 years) | 1309 |
| Since 2017 (last 10 years) | 2971 |
| Since 2007 (last 20 years) | 4948 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 553 |
| Practitioners | 432 |
| Researchers | 78 |
| Students | 37 |
| Administrators | 31 |
| Policymakers | 14 |
| Parents | 9 |
| Media Staff | 4 |
| Community | 2 |
Location
| Turkey | 193 |
| Australia | 157 |
| China | 131 |
| United Kingdom | 104 |
| Indonesia | 94 |
| Taiwan | 91 |
| Spain | 80 |
| Canada | 70 |
| Saudi Arabia | 62 |
| Iran | 52 |
| Malaysia | 50 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 2 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 4 |
Taraban, Roman; Marcy, William M.; LaCour, Mark S.; Koduru, Lakshmojee; Prasad H. C., Shiva; Zasiekin, Serhii – Advances in Engineering Education, 2020
Ethical engineering practice is a global issue. However, cultural norms and social realities may result in differences in ethical behavior. A basic instructional challenge is developing the ability of students to understand ethical practice and to facilitate discussion of ethical issues across regional and cultural boundaries. The present project…
Descriptors: Ethics, Engineering Education, Undergraduate Students, Teaching Methods
Laffey, Dennis – English Teaching, 2020
This study compares the results of a survey of vocabulary learning strategy (VLS) use and perceived helpfulness by Korean university students to the taxonomy of VLS first presented by Schmitt. VLS suggested by previous research by the author and changes in technology since the original taxonomy was compiled were added to Schmitt's list. The survey…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
Yavuz, Fatih; Ozdemir, Emrah; Celik, Ozgur – World Journal on Educational Technology: Current Issues, 2020
Writing is one of the most difficult and neglected skills for EFL learners. Gamification, the use of game elements to increase user experience and interest in non-game content, can be used to deal with writing anxiety which is considered as a hindering affective factor in successful language learning. Within this scope, this study aims to…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, English (Second Language)
Esmaeili, Zeynab; Shahrokhi, Mohsen – International Journal of Language Education, 2020
This study aimed at investigating the effect of Memrise application on Iranian EFL learners' collocation learning and retention. To this end, a quasi-experimental design was used. 75 Iranian intermediate EFL learners studying English at a private language institute, namely Farahan, Iran were selected to participate in the study based on…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Zadeh, Amir H.; Zolbanin, Hamed M.; Sengupta, Arijit; Schultz, Todd – Journal of Information Systems Education, 2020
Enterprise resource planning systems (ERP) are the most essential and critical information systems that are widely used to build all the functions of a business into a unified and efficient enterprise system. Although the essence of ERP systems are easy to understand, students, especially those who do not have technical experience, have difficulty…
Descriptors: Computer Software, Information Systems, Efficiency, Information Science Education
Gacs, Adam; Goertler, Senta; Spasova, Shannon – Foreign Language Annals, 2020
Online (language) teaching has been found to be as effective as face-to-face (F2F) learning (Moneypenny & Aldrich 2016, "J. Educators Online," 13, 105-174; Goertler & Gacs, 2018, "Die Unterrichtspraxis/Teaching German," 51, 156-174). Online language teaching has different affordances and challenges than F2F teaching,…
Descriptors: Online Courses, Teaching Methods, Second Language Learning, Second Language Instruction
Sydorenko, Tetyana; Jones, Zachary W.; Daurio, Phoebe; Thorne, Steven L. – Language Learning & Technology, 2020
Usage-based linguistics posits that communicative functions, including pragmatics, are at the core of language (Tomasello, 1992). It is surprising, then, that pragmatics is rarely systematically included in second language curricula (e.g., Bardovi-Harlig, 2017), especially since pragmatics instruction has been shown to significantly contribute to…
Descriptors: Teaching Methods, Pragmatics, Independent Study, Language Usage
Mughaz, Dror; Cohen, Michael; Mejahez, Sagit; Ades, Tal; Bouhnik, Dan – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2020
Aim/Purpose: Using Artificial Intelligence with Deep Learning (DL) techniques, which mimic the action of the brain, to improve a student's grammar learning process. Finding the subject of a sentence using DL, and learning, by way of this computer field, to analyze human learning processes and mistakes. In addition, showing Artificial Intelligence…
Descriptors: Artificial Intelligence, Teaching Methods, Brain Hemisphere Functions, Grammar
Huang, Shu; Renandya, Willy A. – Innovation in Language Learning and Teaching, 2020
This article reports on an exploratory study which investigated the impact of automated feedback in a writing class among some Chinese EFL university learners who were at a lower language level. In particular, the study explored the students' perceptions of Pigai, the largest and most popular locally designed automated writing evaluation system…
Descriptors: English (Second Language), College Students, Second Language Learning, Second Language Instruction
Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Talakoub, Chelsea – Region 15 Comprehensive Center, 2020
Due to the COVID-19 pandemic, the world of education has had to abruptly pivot to relying heavily on digital methods of delivery. For teachers, much of their professional learning has gone digital as well. To help those in charge of developing and delivering teacher professional learning online, this knowledge brief produced by the Region 15…
Descriptors: COVID-19, Pandemics, Distance Education, Teaching Methods
Martin, Kit; Lam, Eva – Grantee Submission, 2020
Transnational youth use digital media to affiliate with diverse cultural and linguistic practices, as demonstrated through the use of multiple languages and hybrid linguistic codes, media genres and multimodal expressions in the youths' online communication and writing (Black, 2009; Domingo, 2014; Kim, 2016). This study introduces a learning…
Descriptors: Multilingualism, Information Technology, Language Usage, Code Switching (Language)

Peer reviewed
Direct link
