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de Villiers Scheepers, Margarietha Johanna; Barnes, Renee; Clements, Michael; Stubbs, Alix Jayne – Education & Training, 2018
Purpose: The purpose of this paper is to propose an experiential entrepreneurship work-integrated learning (EE WIL) model recognising that the development of an entrepreneurial mindset enables graduates to manage their careers in uncertain labour markets. The model shows how students develop relationships with their professional community, and not…
Descriptors: Experiential Learning, Entrepreneurship, Models, Career Readiness
Church, Amelia; Mashford-Scott, Angie; Cohrssen, Caroline – Journal of Early Childhood Research, 2018
Teacher intervention in children's disputes most commonly features cessation strategies, despite evidence showing the value of modelling problem-solving behaviours. Existing research has categorized strategies used by teachers in early childhood settings, but in this article we aim to illustrate how these practices are realized. Using the method…
Descriptors: Intervention, Conflict Resolution, Early Childhood Education, Preschool Children
Irwanto; Saputro, Anip Dwi; Rohaeti, Eli; Prodjosantoso, A. K. – International Journal of Instruction, 2018
In the context of 21st century learning, lecturers encounter complex challenges in optimizing learning processes and outcomes. The previous research reports that teaching method is considered as the right solution to overcome that problem. This quasi-experimental research aims to: (1) explore the difference between Critical Thinking Skills (CTS)…
Descriptors: Foreign Countries, Critical Thinking, Problem Solving, Skill Development
Parekh, Priyanka; Gee, Elisabeth R. – Interdisciplinary Journal of Problem-based Learning, 2018
The Maker Movement has been received by the field of K--12 education with great enthusiasm as a way of teaching STEM content to children. We call attention to and identify learning opportunities in children's projects created in a playful, informal environment with easily available materials. In keeping with research in the field of maker…
Descriptors: STEM Education, Teaching Methods, Scientific Concepts, Problem Solving
Sawyer, Robert; Rowe, Jonathan; Azevedo, Roger; Lester, James – International Educational Data Mining Society, 2018
Student interactions with game-based learning environments produce a wide range of in-game problem-solving sequences. These sequences can be viewed as trajectories through a game's problem-solving space. In this paper, we present a general framework for analyzing students' problem-solving behavior in game-based learning environments by filtering…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
Zeng, Zhaobing; Yao, Jijun; Gu, Hui; Przybylski, Robert – Online Submission, 2018
Does STEM education improve students' higher-level thinking and cognitive abilities? So far, empirical research has not yielded consistent conclusions. As such, this study applied the method of meta-analysis to synthesize quantitatively existing research to better understand STEM and its effects on students' abilities associated with learning. The…
Descriptors: STEM Education, Instructional Effectiveness, Thinking Skills, Skill Development
Park, Jiyoon; Bouck, Emily C.; Fisher, Marisa H. – Journal of Special Education, 2021
While mathematics education is key to the post-school outcomes of students with disabilities, it has received less attention in research and practice compared with other aspects of educating this population. Skill maintenance is particularly crucial in mathematics because students build upon prior knowledge across grade levels. They also need to…
Descriptors: Students with Disabilities, Mathematics Instruction, Teaching Methods, Mathematics Skills
Kalinec-Craig, Crystal; Bonner, Emily P.; Kelley, Traci – Mathematics Teacher Educator, 2021
This article describes an innovation in an elementary mathematics education course called SEE Math (Support and Enrichment Experiences in Mathematics), which aims to support teacher candidates (TCs) as they learn to teach mathematics through problem solving while promoting equity during multiple experiences with a child. During this 8-week…
Descriptors: Mathematics Instruction, Elementary School Students, Educational Innovation, Enrichment Activities
Bouck, Emily C.; Park, Jiyoon; Shurr, Jordan – International Journal of Developmental Disabilities, 2021
Mathematics instruction -- and interventions to support mathematics teaching -- for students with intellectual disability is important yet underexamined. This study explored a graduated instructional sequence referred to as the virtual-representational (VR) as a mathematical intervention. Researchers taught four students with disabilities what…
Descriptors: Mathematics Instruction, Students with Disabilities, Intellectual Disability, Teaching Methods
Wargo, Jon M. – Theory and Research in Social Education, 2021
Drawing on data from a multi-sited study examining making and makerspace technologies' impact on early social studies education, this article explores how two 1st-grade children mobilized digital media to write (right) a personal issue of geo-civic injustice. Using speculative civic literacies and sound studies as conceptual tools to interrogate…
Descriptors: Social Media, Social Studies, Critical Literacy, Teaching Methods
Jensen, Birgit A.; Altstaedter, Laura Levi – Journal on Excellence in College Teaching, 2021
This quantitative and qualitative study explored students' perceptions of a flipped German course and its measurable impact on their critical-thinking skills. The instructional design of the course shifted grammar and vocabulary instruction outside of class so that students in the newly created collaborative in-class space could engage in more…
Descriptors: Flipped Classroom, Second Language Learning, Second Language Instruction, Critical Thinking
Rushton, Evan; Corrigan, Seth – Electronic Journal of e-Learning, 2021
21st Century Standards and the Deeper Learning movement emphasize the ability to think critically and solve complex problems, to work well in teams, and to communicate effectively. While traditional classroom activities can meet these objectives, digital games and simulations provide unique affordances. When designed to incorporate formative…
Descriptors: 21st Century Skills, Game Based Learning, Teaching Methods, Computer Games
Reddy, Gudur Raghavendra; McDonagh, Deana; Harris, Maurita T.; Rogers, Wendy A. – Design and Technology Education, 2021
There is an increasing interest in design and creative thinking processes in the Sciences, Technology, Engineering, and Mathematics (STEM) and health education disciplines. Many new degree programs are integrating design thinking into their syllabi, with the intention of bringing creative problem-solving methods to these disciplines. In reality,…
Descriptors: Design, Thinking Skills, Creative Thinking, Problem Solving
Aktepe, Vedat; Temur, Murat; Yazicioglu, Tansel – Psycho-Educational Research Reviews, 2021
It is important for students with special needs to acquire some skills in inclusive classes. Therefore, basic skills should be determined by teachers working in inclusive classes and it should be ensured that students with special needs transform these skills into behaviors. This study aims to determine the priority skills in inclusive classrooms…
Descriptors: Skill Development, Inclusion, Students with Disabilities, Elementary School Teachers
Powell, Sarah R.; Berry, Katherine A.; Fall, Anna-Maria; Roberts, Greg; Fuchs, Lynn S.; Barnes, Marcia A. – Grantee Submission, 2021
The purpose of this study was to explore the paths by which word-problem intervention, with versus without embedded pre-algebraic reasoning instruction, improves word-problem performance. Students with mathematics difficulty (MD; n = 304) were randomly assigned to a business-as-usual condition or one of two variants of word-problem intervention.…
Descriptors: Word Problems (Mathematics), Mathematics Instruction, Problem Solving, Intervention

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