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Greca, Ileana M.; Seoane, Eugenia; Arriassecq, Irene – Science & Education, 2014
Computers and simulations represent an undeniable aspect of daily scientific life, the use of simulations being comparable to the introduction of the microscope and the telescope, in the development of knowledge. In science education, simulations have been proposed for over three decades as useful tools to improve the conceptual understanding of…
Descriptors: Computer Simulation, Computer Uses in Education, Science Education, Teaching Methods
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Zazkis, Rina; Nejad, Masomeh Jamshid – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
Role-playing is considered a valuable pedagogical strategy in a variety of fields. However, the use of this strategy in teacher education is underdeveloped. In this study we employ script-writing for a play (which we consider imagined role-playing) as a variation on a role-playing method. We invited teachers participating in a Master of Education…
Descriptors: Teacher Attitudes, Role Playing, Teaching Methods, Playwriting
Alexander, Bryan; Ashford-Rowe, Kevin; Barajas-Murphy, Noreen; Dobbin, Gregory; Knott, Jessica; McCormack, Mark; Pomerantz, Jeffery; Seilhamer, Ryan; Weber, Nicole – EDUCAUSE, 2019
For 17 years, the New Media Consortium convened panels of experts from higher education and posed three key questions for them to discuss: (1) What is on the five-year horizon for higher education institutions?; (2) Which trends and technology developments will drive educational change?; and (3) What are the critical challenges and how can we…
Descriptors: Higher Education, Technology Integration, Educational Technology, Technology Uses in Education
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Cowley, Philip; Stuart, Mark – Journal of Political Science Education, 2015
We have used a role-play exercise to help students understand the role of the whips in British parliamentary politics, a subject with which students often struggle. In itself, this proved a valuable learning and teaching tool, but we found it became even more useful when we incorporated a practitioner into the exercise. This overcame some of the…
Descriptors: Role Playing, Parliamentary Procedures, Learning Activities, Simulation
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Rodrigues, Ricardo P.; Andrade, Saulo F.; Mantoani, Susimaire P.; Eifler-Lima, Vera L.; Silva, Vinicius B.; Kawano, Daniel F. – Journal of Chemical Education, 2015
Advances in, and dissemination of, computer technologies in the field of drug research now enable the use of molecular modeling tools to teach important concepts of drug design to chemistry and pharmacy students. A series of computer laboratories is described to introduce undergraduate students to commonly adopted "in silico" drug design…
Descriptors: Undergraduate Study, Chemistry, College Science, Pharmacology
Hadjerrouit, Said – International Association for Development of the Information Society, 2015
This research study aims at evaluating the suitability of SimReal+ for effective use in teacher education. SimReal+ was originally developed to teach mathematics in universities, but it is has been recently improved to include school mathematics. The basic idea of SimReal+ is that the visualization of mathematical concepts is a powerful technique…
Descriptors: Mathematics Education, Mathematical Concepts, Preschool Teachers, Computer Simulation
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Bradshaw, Kathlyn E.; Harvey, Robert W. – College Quarterly, 2017
This article presents Edelson and Reiser's (2006) strategies as a framework for analyzing an instance of authentic practice in a managerial accounting course. Specifically, this article presents an analysis of a managerial accounting project design created to provide learning-by-doing via authentic practice. Students need more than to learn about…
Descriptors: Classroom Techniques, Class Activities, Teaching Methods, Accounting
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Adinolfi, Lina; Astruc, Lluïsa – Language Learning in Higher Education, 2017
Translanguaging, the movement between communicative modes and features of different languages, is becoming an established research tradition in content-focused second language learning contexts. Pedagogic translanguaging practices nevertheless remain under-applied and under-researched in foreign language instructional settings, whether…
Descriptors: Code Switching (Language), Second Language Learning, Spanish, Computational Linguistics
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Yoon, Susan; Anderson, Emma; Lin, Joyce; Elinich, Karen – Educational Technology & Society, 2017
Research on learning about science has revealed that students often hold robust misconceptions about a number of scientific ideas. Digital simulation and dynamic visualization tools have helped to ameliorate these learning challenges by providing scaffolding to understand various aspects of the phenomenon. In this study we hypothesize that…
Descriptors: Computer Simulation, Scientific Concepts, Concept Formation, Visualization
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Fitzgerald, Miranda S.; Palincsar, Annemarie Sullivan – Reading & Writing Quarterly, 2017
The goals for engaging students in peer learning range from positioning students as knowledgeable others to promoting social-emotional learning goals to providing contexts in which students can articulate and compare their thinking to supporting opportunities to cogenerate solutions to complex problems. There are a number of complexities…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Grade 6
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Hughes, Janette; Maas, Melanie – LEARNing Landscapes, 2017
In this article, we share an ethnographic case study of how we worked with a small group of marginalized grades 6, 7, and 8 students to both explore and create augmented reality (AR) to produce a class cookbook. We discuss how using AR helped students develop digital literacies skills and 21st century competencies, while at the same time,…
Descriptors: 21st Century Skills, Grade 6, Grade 7, Grade 8
Gong, Xiaoyang – ProQuest LLC, 2017
Achievement emotions are critical for students' academic performance and career choices. The previous literature has focused on one specific type of achievement emotions--test anxiety--in Western contexts and neglected other various emotions experienced in different occasions such as attending classes. The present study aims to address the…
Descriptors: Chemistry, Science Achievement, Grade 11, High School Students
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
Sherrin, David – American Educator, 2016
This article is drawn from the authors' book, "Judging for Themselves: Using Mock Trials to Bring Social Studies and English to Life," which discusses the effectiveness of mock trials as tools for learning and assessments. Mock trials are effective because they are challenging, authentic projects in which students create and then do…
Descriptors: Law Related Education, Courts, Social Studies, English Instruction
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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
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