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Michael Hast – Higher Education Studies, 2025
The rapid shift towards online learning in higher education has transformed the landscape of essential academic skills, with presentation abilities emerging as a crucial competency for student success. This paper addresses the challenges and opportunities associated with teaching presentation skills in a distance education context. Traditional…
Descriptors: Distance Education, Computer Simulation, Online Courses, Outcomes of Education
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
Assiya Maimatayeva; Baktygul Assilbekova; Kalampyr Zhumagulova; Nurzhanar Galymova; Gani Issayev – Education and Information Technologies, 2025
The educational environment frequently encounters the issue of the inadequacy of traditional teaching approaches, which limits students' ability not only to reproduce acquired knowledge but also to apply it in practice. The aim of our research is to investigate the impact of a virtual reality (VR) based educational program in biology on students'…
Descriptors: Training, Computer Simulation, Scientific Literacy, Secondary School Science
Nugroho Susanto; Muhamad Sazeli Rifki; Ridho Bahtra; Anton Komaini; Nuridin Widya Pranoto – Open Education Studies, 2025
Virtual reality (VR) creates immersive environments that allow students to visualize and explore complex subjects in ways that traditional methods cannot achieve. This is the first systematic review examining VR to enhance skill acquisition in physical education (PE) in higher education in the 21st century. This study aims to analyze and explore…
Descriptors: Literature Reviews, Higher Education, Physical Education, Computer Simulation
Zahra Mohammadpour Rozehkhani; Hesam Sakian Mohamadi; Kazem Pouralvar; Mohsen Dadjoo – Interactive Technology and Smart Education, 2025
Purpose: This study aims to assess the impact of augmented reality (AR)-based teaching methods on sixth-grade students' recall and recognition abilities. The integration of immersive technologies in education is evaluated to explore its potential for enhancing learning outcomes and engagement among students. By focusing on AR as a teaching tool,…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Recall (Psychology)
Nina Emami; Susanne Engström; Claes Klasander – Design and Technology Education, 2025
This study investigates how ninth-grade students in Swedish compulsory school describe and explain a technological system: the wastewater system. The analysis focuses on students' verbal explanations while illustrating their self-drawn models of the system. Eleven students (aged 15-16) participated through semi-structured individual interviews.…
Descriptors: Systems Approach, Thinking Skills, Compulsory Education, Water Pollution
Spitzman, Emily; Balconi, Alexandra; Renaud, Gia; Ingle, Jeanne; Cayson, Andrea – Journal of the Scholarship of Teaching and Learning, 2022
It is critical that pre-service teachers have exposure to practice in order to be successful in their future classrooms. This article describes a step-by-step process of implementing mixed-reality simulation (real-time interaction with avatars, similar to what one would find in a video game) in teacher preparation courses in order to provide…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Preservice Teacher Education
Yaakob, Mohd Faiz Mohd; Nawi, Aliff; Yusof, Mat Rahimi; Kasim, Marini – International Journal of Learning and Change, 2022
Teaching and learning involving postgraduates require a better level of instruction than at undergraduate and diploma levels. In the process of building a better understanding among postgraduate students, lecturers need to research teaching weaknesses to improve teaching quality all the time. Hence, the objective of this study was to enhance the…
Descriptors: Graduate Students, Law Related Education, Computer Simulation, Computer Uses in Education
Buchner, Josef; Buntins, Katja; Kerres, Michael – Journal of Computer Assisted Learning, 2022
Background: Previous studies on augmented reality-enriched learning and training indicated conflicting results regarding the cognitive load involved: some authors report that AR can reduce cognitive load, others have shown that AR is perceived as cognitively demanding and can lead to poorer performance. Objectives: The aim of this study is to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Difficulty Level
Luke, Sara E.; Vaughn, S. Michelle – Intervention in School and Clinic, 2022
Teacher preparation programs have acknowledged the need to address the topic of collaboration in coursework; however, few educator preparation programs require collaboration courses or address the interpersonal aspects involved in teaching in other required courses. Working with families is essential in the field of special education, and…
Descriptors: Computer Simulation, Parent Teacher Cooperation, Teacher Education, Interpersonal Competence
Christopoulos, Athanasios; Pellas, Nikolaos; Kurczaba, Justyna; Macredie, Robert – British Journal of Educational Technology, 2022
A significant body of the literature has documented the potential of Augmented Reality (AR) in education, but little is known about the effects of AR-supported instruction in tertiary-level Medical Education (ME). This quasi-experimental study compares a traditional instructional approach with supplementary online lecture materials using digital…
Descriptors: Medical Education, Simulated Environment, Teaching Methods, Instructional Effectiveness
Abdelkader, Abeer; Elcokany, Nermine – International Journal of Virtual and Personal Learning Environments, 2022
Aims: To determine the perception of nursing students on their satisfaction and self-confidence with simulation learning experience. Methods: A descriptive cross-sectional research design utilized in this study. A convenient sample comprised all third-year nursing students (n=60) who were available at the time of data collection. The Simulation…
Descriptors: Student Satisfaction, Self Esteem, Simulation, Teaching Methods
Laverie, Debra A.; Hass, Ashley; Mitchell, Corky – Marketing Education Review, 2022
Experiential learning is an effective way to involve students in learning by doing. By using marketing simulations, a dynamic learning experience is created where students develop rich knowledge and skills. While there is strong anecdotal evidence simulations develop knowledge and that involvement in simulations is important, the empirical…
Descriptors: Experiential Learning, Simulation, Teaching Methods, Outcomes of Education
Dotger, Benjamin H., Ed.; Chandler-Olcott, Kelly, Ed. – Harvard Education Press, 2022
"Clinical Simulations as Signature Pedagogy" explores the use of live-actor simulations as an engaging training tool to better prepare educational professionals for school-wide challenges. In this volume, editors Benjamin H. Dotger and Kelly Chandler-Olcott present a persuasive overview of this effective method of professional…
Descriptors: Simulation, Professional Development, Administrator Education, School Counselors

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