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Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
C. Florou; G. Stamoulis; A. Xenakis; A. Plageras – Education and Information Technologies, 2025
This study focuses on students' self-assessment during their learning process related to computer programming concepts, taking into account challenges and obstacles both teachers and students face, with the aim to contribute to the development of guiding principles and practices and enhance the teaching process of computer programming in primary…
Descriptors: Teacher Role, Self Evaluation (Individuals), Computer Science Education, Programming
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Vinueza-Morales, Mariuxi; Borrego, Diana; Galindo, Jose A.; Benavides, David – IEEE Transactions on Education, 2021
Contribution: A systematic literature review on the empirical evidence regarding the usage of programming languages for learning purposes is presented. The review analyzes different methods and tools at different educational levels and with different objectives. Background: Learning programming has gained relevance in the last decade. This is due…
Descriptors: Teaching Methods, Programming Languages, Research Reports, Computer Science Education
Peel, Amanda; Sadler, Troy D.; Friedrichsen, Patricia – Journal of Science Education and Technology, 2022
Computing has become essential in modern-day problem-solving, making computational literacy necessary for practicing scientists and engineers. However, K-12 science education has not reflected this computational shift. Integrating computational thinking (CT) into core science courses is an avenue that can build computational literacies in all…
Descriptors: Computation, Thinking Skills, Problem Solving, Science Education
Sharma, Priynka; Harkishan, Mayuri – Education and Information Technologies, 2022
Intelligent Tutoring Systems (ITSs) are educational systems that reflect knowledge using artificial intelligence implements. In this paper, we give an outline of the Programming-Tutor architectural design with the core implements on user interaction. This pilot proposal is for designing a model domain of a subset in the computer programming…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Programming, Online Courses
Olteanu, Constanta – International Journal of Mathematical Education in Science and Technology, 2022
This article explores the features of students' reasoning and sense-making when computer programming and mathematics interact, specifically, using the exterior angle concept to make different regular polygons with Scratch as a programming tool. At the end of the 2019 spring term in a public elementary school, data were obtained from a pretest, a…
Descriptors: Programming, Mathematics Instruction, Teaching Methods, Thinking Skills
Christine Eith; Denise Zawada – Impacting Education: Journal on Transforming Professional Practice, 2025
This paper proposes a framework for integrating generative artificial intelligence (AI) tools into statistical training for Doctor of Education (EdD) students. The rigorous demands of doctoral education, coupled with the challenges of learning complex statistical software and coding language, often lead to anxiety and frustration among students,…
Descriptors: Doctoral Programs, Artificial Intelligence, Technology Integration, Statistics Education
Nane Kratzke – International Association for Development of the Information Society, 2025
Background: Traditional methods of managing educational materials are repetitive and often lack scalability. Integrating DevOps principles into educational content creation would provide a more streamlined approach to delivery. Objective: This solution proposal report shares initial experiences and introduces the concept of Lecture as Code (LaC),…
Descriptors: Teaching Methods, Artificial Intelligence, Technology Uses in Education, Automation
Iskrenovic-Momcilovic, Olivera – Education and Information Technologies, 2019
This paper examines the effectiveness of programming in pairs in the Scratch environment in primary school. The motivation for tackling this issue is based on the successful use of Scratch as a learning environment for any students of programming. The analysis has shown that that programming in pairs produces better results for beginners in…
Descriptors: Programming, Instructional Effectiveness, Teaching Methods, Cooperative Learning
Matere, Isaac M.; Weng, Cathy; Astatke, Melese; Hsia, Chih-Hsien; Fan, Chen-Guo – Interactive Learning Environments, 2023
Recently there has been a change in elementary curricula to focus on computational thinking, however, a good curriculum needs to be matched with good learning or teaching strategies. This study explores design-based learning (DBL) in elementary students to examine the development of computational thinking and to support knowledge construction in…
Descriptors: Design, Elementary School Students, Thinking Skills, Programming
Kuo, Yu-Chen; Chang, Yen-Cheng – Education and Information Technologies, 2023
In recent years, flipped classroom has become a popular teaching method. Compared with the traditional teaching method, the flipped classroom gives learners and teachers more opportunities to discuss. However, the flipped classroom has also encountered some difficulties. If we do not consider the different learning conditions of each learner when…
Descriptors: Flipped Classroom, Barriers, Multimedia Instruction, Educational Technology
Zinagul Suranchiyeva; Bektas Bostanov; Serik Kenesbayev; Salamat Idrissov; Kuralay Turganbay – Journal of Information Technology Education: Innovations in Practice, 2023
Aim/Purpose: This study seeks to present a learning model of discrete mathematics elements, elucidate the content of teaching, and validate the effectiveness of this learning in a digital education context. Background: Teaching discrete mathematics in the realm of digital education poses challenges, particularly in crafting the optimal model,…
Descriptors: Electronic Learning, Elective Courses, Mathematics Instruction, Computer Science Education

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